11 March 2016 - Forum Rules
Started by pocket, January 10, 2020, 09:11:21 PM
Quote from: pocket on January 25, 2020, 12:56:42 AMHere's the idle stance ( the only sprite i've done so far) with, and without the outlines.
Quote from: triforce141 on January 25, 2020, 11:49:11 PM
Quote from: pocket on January 26, 2020, 02:44:12 AMI'll leave the outline up to a new poll. Though I don't want to wait too long before I start working further on the SMB1 sprites so please don't wait to vote.In other news, SMB3 Bowser is done and I think I did pretty good. Even better than SMB1 Bowser!Although... Remember how I shared Bowser in that neat cape from the Japanese Box-Art and guides? Well I just wanted to try it out. See what we think.Didn't think the Black eyebrows and Blond hair would look good so I just stuck with the cape and neck jewlery. EDIT: So the King of Grass Land and the King of Desert Land have swapped places, as per the result of the last poll. They share a palette so that all went fine. Decided King of Giant Land looks like a pretty heavy set guy so he's kinda fitting for his location. But it looks like the King of Iced Land is to small to replace with the Viking fellow, so that's disappointing.
Quote from: pocket on January 26, 2020, 02:44:12 AMSo the King of Grass Land and the King of Desert Land have swapped places, as per the result of the last poll. They share a palette so that all went fine. Decided King of Giant Land looks like a pretty heavy set guy so he's kinda fitting for his location. But it looks like the King of Iced Land is to small to replace with the Viking fellow, so that's disappointing.
; king sprite assembly indexesorg $21F3B8 ; 0x10F3B8 db $00 ; world 1 db $08 ; world 2 db $10 ; world 3 db $18 ; world 4 db $20 ; world 5 db $28 ; world 6 db $30 ; world 7
Quote from: Metalwario64 on January 22, 2020, 07:14:15 PM
Quote from: cartridge_rom on January 26, 2020, 02:32:53 PMSuper Mario Bros. 3 pocket ... you value restoring the original Japanese dialogues of the Famicom version.- No joke -The Japanese SMB3 features a more serious Princess Toadstool. In the original Japanese version, Princess Toadstool originally said, "Thank you! Finally, peace returns to the Mushroom World. The end!"USA version ( heavy joke )Japanese version ( original )"Thank you! Finally, peace returns to the Mushroom World. The end!"
Quote from: AdamDravian on January 26, 2020, 07:51:22 AMI think that if people are voting based on this comparison alone, then the votes will likely favor black outlines. However, if you were to compare the black outline Mario to the image that Triforce posted giving Mario darker brown for contrast, then I think it would be a much closer race (while also being more indicative of your actual intent).
Quote from: CanoeFan on January 26, 2020, 04:50:25 AMI don't think that's going to be technically possible, but since there are two different Bowser fights in the SMB3 final level it would be cool if you could fight caped and uncaped Bowser depending on which room you fight him.The shuffling around of kings to different worlds is something I really don't like at all and think that's going to far and has no basis in artworks as far as I know.
Quote from: Razieldemon on January 26, 2020, 06:02:01 AMThere are two rooms that are distinct from one another where bowser has the final fight... one accesible above and one below.Is it possible to have both incarnations? And if so... should you use the cape may I suggest using another color for the cape? If you use color theory a dark blue might be more fitting. Or grey even.
Quote from: Neon Streetlight on January 26, 2020, 09:33:37 AMI have to say, that redrawn Bowser is a perfect improvement on the original without losing anything in the process. Really well done! That being said... that purple cape looks AWESOME and it sticks more closely to the point of this particular hack. Are you going to make some optional patches for things like that?
Quote from: DarkSamus993 on January 26, 2020, 10:43:53 AMYou can just change the sprite assembly index values to easily switch the kings around:Code Select Expand; king sprite assembly indexesorg $21F3B8 ; 0x10F3B8 db $00 ; world 1 db $08 ; world 2 db $10 ; world 3 db $18 ; world 4 db $20 ; world 5 db $28 ; world 6 db $30 ; world 7----------------------------------------I'll be starting work on converting your graphical changes into a build script with support for SMAS and SMAS+W today. I was going to start the other day, but wasn't feeling good, so that caused a delay.
Quote from: CoolCatBomberMan on January 26, 2020, 05:33:04 PMThe GBA version actually rewrote that final line to be closer to the original. Maybe the retranslated line could be backported?
Quote from: pocket on January 26, 2020, 06:47:39 PMSorry for my ignorance, but I haven't really done this kind of thing before. Do I just copy paste this into notepad, swap the numbers at world 6 and 7, and save it in the code folder?
Quote from: pocket on January 26, 2020, 06:47:39 PMAs I said, I wouldn't know how and I think it should be one or the other anyway. But if I WAS to use the caped Bowser, I think maybe grey would be a good idea... it would be consistent with the caped Bowser Easter Egg I'm planning in the portraits of Bowser's Castle:
Quote from: Metalwario64 on January 27, 2020, 01:32:52 AMTo be honest... I'm not really a fan of that Mario sprite. There is no light source to the shading, so it looks kinda flat and pillow-shaded (though, the black-outlined one has shading more in line with the vanilla All-Stars sprite). I'm not a fan of the shapes in general, with his eyes being too big and his nose being squared, and it's all just kind of stiff and blocky looking. The shape of the hat is further away from the art than the SMB2 custom sprites Pocket made as well. I think those are all superior to this, so I'm not trying to be condescending or insulting, I'm just offering constructive criticism for what I see as flaws.I hope you don't mind, but in my time I had today, I whipped these up: There are still a few things I need to tidy up, but I referenced the available SMB1 artwork as best I could (this one especially), and I even did some things the original sprites didn't, like using darker shades as anti-aliasing, which helped me define the mustache better than Nintendo did in any of their 16 bit entries (the M&L games did similar anti-aliasing pixels in their pixel art), and I faithfully recreated all of Mario's standing and walking frames from the NES sprites.Of course, that's if you even wanted to use these. If you want it to be your own personal art project, then I understand.
Quote from: pleasejust on January 27, 2020, 01:14:09 AMI always thought the ending to SMB3 was too abrupt. If feasible, maybe the Princess can say a combination of the NA and JP versions?
Quote from: niuus on January 27, 2020, 01:21:42 AMCould you please make it optional? Bowser's spiky shell looks more menacing than a covered one
Quote from: pocket on January 27, 2020, 01:59:04 AMThat would be a neat idea, but it's not something I know how to do. If someone else could make this change, I would welcome them to do so before the final release.I agree which is why I'm hesitant to include the cape at all. If I could make the cape flow so his shell was still visible, I totally would but sadly, it's not within my ability.
Quote from: Metalwario64 on January 27, 2020, 02:22:19 AMThose frames are all I have so far, and I made them in a single day (yesterday), but later on when I wake up, I'll put them together on a sheet for you. If you want, I can make the rest of the poses as well, but that would probably take at least a week.
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