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Author Topic: Mega Man X3 Relocalization  (Read 2407 times)

Solid One

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Mega Man X3 Relocalization
« on: January 05, 2020, 09:25:27 pm »
Mega Man X3 Relocalization


Inspired by Thirteen 1355's Mega Man X2 Relocalization project, this is a project whose main idea is to compare both COA localization and Hondoori's translation for X3, extract the best parts from both, and release it as a relocalization.

Just like X2 Relocalization, I'm using the american terminology for most (if not all) cases. The main changes are context-wise, just like I've described here. However, I'm still open for ideas about changing some Maverick names (Bit -> Vajraler, Byte -> Mandeller), and some weapon names (G.Well -> B.Hole). Give me your thoughts, please.

Although I've already made all script changes and done most ingame testing, it's still marked as beta. Further tests need to be made before finally submitting it. Besides, a new VWF font will be added (courtesy of DarkSamus993), which will require more script changes. But besides that, everything should be working fine on the beta patch provided for now.

What's been changed:
- Graphic changes:
  - Title Screen changed to the Japan-style USA logo ("Megaman" title screen by DarkSamus993 and MetalWario64);   
- Script changes:
  - X's name changed from "Mega Man" to simply "X" on its dialogues, in order to avoid confusion between players that still thinks that X is the same as Mega Man from NES;
  - Mac dialogue entirely changed to the japanese counterparts, because the part where he says that X will be added to Doppler Army is totally non-existent in the japanese version, where he simply says that X will be taken captive;
  - Bit / Byte dialogues entirely changed to the japanese counterparts, in order to restore their personalities that were omitted in COA localization;
  - Some Doppler dialogues were changed, in order to depict him as a more pondered person.
  - Some Dr. Light dialogues were changed, in order to merge the best parts from COA localization and Hondoori's translation;
  - Other minor script changes.

Change log
Quote
v0.1
- Initial beta release.

Download (v0.1 beta)

Format: ips

Target: "Mega Man X3 (USA)" NO-INTRO
CRC32: FA0FE671
SHA-1: B226F7EC59283B05C1E276E2F433893F45027CAC

Credits
Solid One: Hacking and in-game testing;
Hondoori: Original japanese translation;
Justin3009: Rom expansion for better dealing with game scripts;
DarkSamus993: Hacking related to the title screen restorement and Maverick name changes;
MetalWario64: Custom title screen graphics.

Ghaleonh41

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Re: Mega Man X3 Relocalization
« Reply #1 on: January 06, 2020, 12:52:11 am »
Hey, Solid One! I see that you decided to work on X3! I'll be keeping tabs on this one!

Thirteen 1355

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Re: Mega Man X3 Relocalization
« Reply #2 on: January 06, 2020, 02:57:47 am »
Nice work! Seems like even X3 script can still be improved on.

Will this be compatible with the Zero Project?
Helicoptering about till I find some ROM hacking treasure.

uVSthem

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Re: Mega Man X3 Relocalization
« Reply #3 on: January 06, 2020, 07:12:53 am »
What are the chances of porting this hack to the Windows PC version?
« Last Edit: January 12, 2020, 02:10:57 pm by uVSthem »

Solid One

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Re: Mega Man X3 Relocalization
« Reply #4 on: January 06, 2020, 02:54:55 pm »
Nice work! Seems like even X3 script can still be improved on.

Will this be compatible with the Zero Project?

Zero Project has a lot of script differences, so for now it's not compatible. However, it's possible to create an addentum patch on Zero Project v4.0 containing those changes, assuming Justin3009 has no issues with it.

What are the changes of porting this hack to the Windows PC version?

The project was based on an expanded rom (original has 2mb, expanded has 4mb). That size difference makes it mostly unable to port it to other versions, such as Windows PC or other Megaman X Collections. So, for now it's exclusive to the SNES version.

justin3009

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Re: Mega Man X3 Relocalization
« Reply #5 on: January 06, 2020, 05:11:10 pm »
I have no issues whatsoever. I should get around to releasing all the text files and stuff sometime since I just use Atlas to import anything anyhow. It's all nicely spaced between each character so there shouldn't be any issues with making the dialogue longer either.
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

acediez

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Re: Mega Man X3 Relocalization
« Reply #6 on: January 06, 2020, 07:44:10 pm »
Very happy to see this! Thanks for making it. I'll look forward to see this ported to Zero Project eventually.

uVSthem

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Re: Mega Man X3 Relocalization
« Reply #7 on: January 12, 2020, 02:12:28 pm »
Zero Project has a lot of script differences, so for now it's not compatible. However, it's possible to create an addentum patch on Zero Project v4.0 containing those changes, assuming Justin3009 has no issues with it.

The project was based on an expanded rom (original has 2mb, expanded has 4mb). That size difference makes it mostly unable to port it to other versions, such as Windows PC or other Megaman X Collections. So, for now it's exclusive to the SNES version.

That's disappointing but thank you for the reply.

julayla

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Re: Mega Man X3 Relocalization
« Reply #8 on: January 16, 2020, 02:42:46 pm »
I thank you guys for making these re-localizations of the X series so far. They look fantastic

Timbo

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Re: Mega Man X3 Relocalization
« Reply #9 on: January 17, 2020, 08:51:27 am »
I'm just getting around to playing the original versions of X2 - X4 on my Switch. I'm looking forward to trying out these mods.