11 March 2016 - Forum Rules
Started by Reld, January 04, 2020, 08:22:06 PM
Quote from: Pennywise on January 04, 2020, 11:33:05 PMWhy start with 3 when there are 2 other games before it?
Quote from: goldenband on January 04, 2020, 11:27:57 PMGreat news, and great timing - I just played through the first game in the series. The English patch for GGA1 dates back to 1999 and it's somewhat crude, but I enjoyed it even so.Your patch looks rather polished, and I look forward to checking it out. GGA3 is supposed to be a lot better than GGA2, so I'll skip the latter for now.
Quote from: Pennywise on January 04, 2020, 11:33:05 PMAlso, I might as well throw this out there, but if you're looking for an additional challenge or something else to learn, you could add a VWF aka proportional font to the game. Probably wouldn't be that hard given the nature of the game.
Quote from: Pennywise on January 04, 2020, 11:33:05 PMAnyhow, you might have better luck making a post in the help wanted section of the forum. Not everyone who's a translator probably doesn't check this section. You do seem to know what you're doing, so the chances are probably pretty good that you'd find a translator.
Quote from: cccmar on January 05, 2020, 04:29:44 AMI believe 2 has text compression? 1 was translated, but that patch is very old. Could probably use an updated version or something. 3 is supposedly the best though, so if you look at it that way, might not be a bad idea to get it done first.
Quote from: FlashPV on January 05, 2020, 01:34:34 PMFor the first game you could use the french translation and insert the english script. The font has been hacked and it looks really better.https://traf.romhack.org/?p=patchs&pid=1015
Quote from: Reld on January 05, 2020, 11:02:14 AMI did take a very quick look at 2 shortly after I got the script for 3 dumped. The text itself seems to be uncompressed and use almost exactly the same encoding (with some possible kanji differences I think). It seems like the font is compressed though, which strikes me as an odd choice since the font graphics are loaded one character at a time as needed. I think that would mean the game is constantly decompressing text characters on the fly. I might be missing some key detail there though.
Quote from: VicVergil on January 06, 2020, 12:58:17 PMThe compressed font is at 0x18000 (03:8000) and it gets decompressed whole, once, to the RAM at 7F:8000.I expanded the ROM and included the decompressed copy in the end (30:8000), and did an ASM change to make the game load that copy. I didn't test it too much. Hopefully this is of some use: LinkWith this, Go Go Ackman 2 should be doable. You still might want to look into the decompression routine used here just in case it's useful for other graphics.
Quote from: Pennywise on January 13, 2020, 11:57:36 PMGood work on the VWF. If nothing else, it's good practice and perhaps something that can be reused on other games. Though that usually depends on the game etc.
Quote from: dark_cerberus on January 14, 2020, 09:26:47 AMHey Reld,Amazing what you did. I been waiting for someone to do that patch for years. So thank you so much.
Quote from: Pennywise on January 13, 2020, 11:57:36 PMI'm sure you'll find somebody, but if nobody reaches out, I can ask around for you to all the various translators I know.
Quote from: dark_cerberus on January 14, 2020, 09:26:47 AMI'm fairly new to all that but I know people who are native japanese. Can't promise anything but will ask them and come back to you.
Quote from: dark_cerberus on January 14, 2020, 09:26:47 AMAlso I'm doing some graphic design so if you need to fixe some fonts or anything manualy for any go go ackman project i'm IN!.
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