11 March 2016 - Forum Rules
Started by RyanTNT, October 23, 2019, 03:04:08 PM
Quote from: PowerPanda on October 24, 2019, 10:18:21 AMWhere does the player start/get their sword?
Quote from: herno on October 24, 2019, 09:14:33 PMWhy not flip the map?
Quote from: andrewclunn on October 25, 2019, 02:33:25 PMI think a lot of it depends on the warp points with the bracelet. Any way you could mark those to make it clearer what points are connected through that?
Quote from: herno on October 24, 2019, 09:14:33 PMSame for the raft island on the right side of the map, it's always there. Why not put it on the left instead??
Quote from: herno on October 24, 2019, 09:14:33 PMWhy not flip the map? Overall it looks cool, but I always wondered why everyone follows the conventional Zelda 1 layout with death mountain always on the same side. I'd love to see a more SNES style feel map with death mountain on the other side. Just my opinion. Same for the raft island on the right side of the map, it's always there. Why not put it on the left instead??
Quote from: herno on October 28, 2019, 10:47:49 AMNo, what I meant by what I stated here is that I like the map you propose, just flip it. Not flip the original NES version map. That would be cheap.
Quote from: Trax on October 29, 2019, 01:00:22 AMFrankly, I don't see how this Overworld map is "linear". All sections are interconnected and have multiple exits to other sections. Personally, for balancing purposes, I would have 2 or 3 dungeons accessible from the start and others being locked, and only accessible with some item, like the Raft, the Bracelet or the Stepladder.
Quote from: RyanTNT on November 05, 2019, 08:19:03 AMI know that the debate of linear/nonlinear is a brutal dispute. In my choice, I am thinking that the balance between linear and nonlinear will be an 80% nonlinear, and 20% linear. Certain areas will be tracks, and most other areas will be free range. I could split up the 8 dungeons into linear groups that can be completed in any order. Maybe 1, 234, 56, 78? I'll revise the map very soon.November 09, 2019, 09:45:30 PM - (Auto Merged - Double Posts are not allowed before 7 days.)Here is the revised map I have made, with paths, squares for ladders, and dungeon/item progression.Any other suggestions?
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