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Mario World Improvement project

Started by Ar8temis008, October 16, 2017, 10:52:38 AM

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Ice Man

Your latest patch isn't working. While beat patches the game successfully, all I get is a black screen with music on.

Ar8temis008

Quote from: Ice Man on February 17, 2018, 04:40:07 AM
Your latest patch isn't working. While beat patches the game successfully, all I get is a black screen with music on.
Because I linked to the wrong hack,

https://mega.nz/#!huZwCDJJ!a7vhyQs1Zr5bY4UKazbU6OOof-bpCfKhqmzKygdXDHI

Ice Man


Rodimus Primal

Quote from: Ar8temis008 on October 18, 2017, 11:46:35 PM
Here's the updated xdelta version
https://mega.nz/#!FmICjDAY!DxKe70VFtTyMfChfXjmcoLjgdtXKOVfxHLsarzS93Pk

1. Castles don't crumble, which while essentially a downgrade is a good placeholder until I find a way to let you re enter crumbled castles.

2. I've been thinking about placing a regular coin made to look like a "shadowed" dragon coin in the same spot, so when they disappear after you collect them you can see the fake coins. I'm not promising anything however, and won't be able to even try this for a while (computer issues).

3. Funny you should bring that up, when I created the patch I forgot to re enable the fall effect. So beating the last special world level does nothing.

4. Yes, all of them are there. Although some are slightly modified because they interfered with other objects (namely the fence that appears in castles).

I was thinking of just locking the entrance to special world until you get every coin (not including the ones in special world, of course)

That's actually a really neat idea. I'll see what I can do.

You can re-enter crumbled castles by pressing and holding L+R. Personally I prefer the castles to crumble. Could you restore that?

Ar8temis008

Quote from: Rodimus Primal on February 18, 2018, 11:29:10 PM
You can re-enter crumbled castles by pressing and holding L+R. Personally I prefer the castles to crumble. Could you restore that?
I'm going to simply make crumbled castles re enter able, this will be a feature in the next update. Otherwise, sure.

PresidentLeever

"-Certain graphics have been replaced with their Mario Maker equivalents.

-All level changes from SMA2 have been ported, however adaptations related to the GBA's smaller screen size were ignored, because unneeded on the SNES.
"

What are those and why the change? Sorry if it was discussed earlier.
Mini-reviews, retro sound chip tribute, romhacks and general listage at my site: Mini-Revver.

Ar8temis008

Quote from: PresidentLeever on February 19, 2018, 11:36:10 AM
"-Certain graphics have been replaced with their Mario Maker equivalents.

-All level changes from SMA2 have been ported, however adaptations related to the GBA's smaller screen size were ignored, because unneeded on the SNES.
"

What are those and why the change? Sorry if it was discussed earlier.
The keys and doors are slightly different to be closer to their updated Mario Maker appearance. Yoshi and Bowser are properly colored.

That just means levels that didn't have dragon coins in the original have them here. The only exceptions are Yoshi's House and Bowser's Castle for obvious reasons.

Trisma

#47
Awesome hack  ;D

Are you able to make a version without the changed sprites? I feel they ruin the aesthetic, Boo's sprite is all messed up and I'm not a fan of the new fireball and key changed looks.

Also why was 2 player removed?

Ar8temis008

Quote from: Trisma on February 27, 2018, 06:17:25 PM
Awesome hack  ;D

Are you able to make a version without the changed sprites? I feel they ruin the aesthetic, Boo's sprite is all messed up and I'm not a fan of the new fireball and key changed looks.

Also why was 2 player removed?

How is the boo sprite messed up? It worked fine on my end. The key and door graphics don't warrant a separate version, but if you guys really don't like them I can easily change it back.

2 player is going to be replaced with a completely separate Luigi mode, I removed it for the time being as a place holder.

Trisma

Quote from: Ar8temis008 on March 01, 2018, 04:36:43 PM
How is the boo sprite messed up? It worked fine on my end. The key and door graphics don't warrant a separate version, but if you guys really don't like them I can easily change it back.

2 player is going to be replaced with a completely separate Luigi mode, I removed it for the time being as a place holder.

The Boo sprite looks off mostly because of the circle spinning Boos, how it alternates from hiding to chasing looks strange with pink face. Nonetheless it is easily hacked back with Lunar Magic etc.

I'd honestly focus on Luigi mode to complete the hack.

I have some simple ideas though to improve it though, perhaps move the old view overworld button (start function) to another button like X?

duiz

The last patch version link has died unfortunately. Any chance for it to be reuploaded?

Razieldemon

any chance to see this revitalized?

manuelx98

Can someone reupload the last version please?