11 March 2016 - Forum Rules
Started by redmagejoe, December 10, 2019, 03:09:14 AM
Quote from: Heaven Piercing Man on April 25, 2020, 07:42:12 PMAre there purists that care about the naming order?
Quote from: redmagejoe on April 24, 2020, 05:18:37 AMShall I update the first post to address the inventory clean up WIP being complete?
0x03D4F3 => 85 32 85 34 --> 20 50 F7 EA0x03F760: 85 32 85 34 A5 20 29 40 F0 02 E6 34 60[code]Seems to be a JSR down to this extended code in our free space in fixed bank. May need to recreate this patch given I managed to lose it in my update to Chaos Rush... Or maybe you know of a more elegant way to accomplish this patch.
Quote from: redmagejoe on May 04, 2020, 10:15:26 PMDoes the Bug Fixes + Improvement patch include the B Button Dash optional patch that came with an older version of the Chaos Rush patch? I can't seem to find the file for that patch any more.
Quote from: redmagejoe on May 04, 2020, 10:15:26 PMI'm happy to see that it's possible to do early grinding without the cheese strat being a temptation/issue any more. However, I also noticed that attacking a Battle Rank 1 enemy 1 time with a Level 1 weapon only yielded 1 point of weapon experience. It should be 2, following the formula (Rank + Attacks − Level + 1), using the bug_fixes.ips. Did something get changed during the merge of the patches to cause this incorrect behavior? Similarly, I cast Cure 1 a single time and gained 6 points where I should have only gained 4 (Rank + Times Cast − Level + 3). These formulas should be maintained for the Bug Fix Only patch.
Quote from: redmagejoe on May 04, 2020, 10:15:26 PMAs I'm cleaning up the first post, may I also ask what improvements are in the + Improvements patch distinct from the Bug Fix Only patch?
Quote from: redmagejoe on May 04, 2020, 10:15:26 PMAny chance could get the "improved key items" and "passive skill growth" in separate patches?
0x032D27|$0C:$AD17:AE BF 7C LDX $7CBF ; index into string buffer at $7D470x032D2A|$0C:$AD1A:E8 INX
QuoteStat refresh needed after Mysidian Tower Orb
Quote from: Special on May 06, 2020, 02:06:02 PMI'm confused with the latest patch on this site, it was updated apparently but still says 2.0 as what I had before, it says "Minor bug in Enemy Names bank" was one thing fixed, but also that you re-added the B Button Dash patch, so do I need to patch B Button Dash after the fist patch, does the first patch now not have the B Button Dash baked into it?
Quote from: redmagejoe on May 06, 2020, 05:12:06 PMAlso I believe I may have found an interesting new bug. I believe the monster encounter is determined one tile before it happens, rather than on the tile where it happens. I am beyond certain that I mapped out the corner of the overworld encounter tiles, and yet I've noticed that if I would be entering a different tile of this grid as I encountered a battle, it would use enemies from the grid tile I'd just left.
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