11 March 2016 - Forum Rules
Started by redmagejoe, December 10, 2019, 03:09:14 AM
Quote from: Vanya on June 20, 2020, 02:09:53 AMIt might be useful to see how the latter games handle per-emptive and surprise attack messaging.I'm pretty sure they all match up with FF1 and not 2 & 3.
Quote from: redmagejoe on June 20, 2020, 02:11:56 AMI know for a fact that 4, 5, 6, and 7, as well as remakes of 2, tell you that it's a preemptive strike the moment the battle initiates.
Quote from: redmagejoe on June 20, 2020, 02:11:56 AMI'd go with series convention over our speculated developer intention here, frankly, especially since it makes no sense without applying some really tortured logic. "Preemptive strike" would only make sense if your team knew they had the jump on the enemy before they decided their actions. Its current behavior is more like "You rolled a 20! Get a free turn!"
Quotewhich seems to require your party consistently coming across monsters that are so obviously incapacitated that your party always has time to act before the monsters know what hit them, e.g. if the monsters are sleeping soundly or something.
Quote from: Jiggers on June 20, 2020, 03:38:52 PMSomething to consider: FF1 checks the "strike first" flag during run attempts. If its set, running is 100% guaranteed. So if FF2 does the same, I would argue that not showing it until after the first round of commands is very bug LIKE, in that its not letting the player make an informed decision.
Quote from: Rabite890 on June 20, 2020, 06:29:22 PMI'd really prefer getting the notification before picking commands.
QuoteExpand the message window from 7 tiles to 8 and adjust the conditional display logic to check for 10000+ damage instead of 1000+ "1 DMG " "1234 DMG" EN/JP/probably others
QuoteSwitch the message ID from the 4-tile " DMG" to the 2-tile "HP", write a space between the number and the text, and adjust the conditional display logic to check for 10000+ damage instead of 1000+
QuoteAlternately, since the character appears to have spent some of their time away from your party curing their persistent ailments, maybe we can also assume they took a nap at some point and should rejoin at full HP/MP?
QuoteIf all front row characters are killed in battle, all back row characters are moved to the front row, but when you revive the dead front row character, your other characters are not returned to the back row.
Quote from: Cyneprepou4uk on June 22, 2020, 05:31:33 AMMan, this game is swarming with bugs, what the hell the developers were thinking
Quote from: Vanya on June 22, 2020, 11:43:28 AMThis one.
Quote from: redmagejoe on June 22, 2020, 01:03:56 PMI strongly suggest this one. Final Fantasy I uses HP instead of DMG in its damage readouts, so at the very least it conforms to the previous entry, while also fixing our little issue.
Quote from: redmagejoe on June 22, 2020, 01:03:56 PMI can't imagine a good argument could be made for why we shouldn't simply heal up our revolving fourth character slot.
Quote from: Grimoire LD on June 22, 2020, 01:39:53 PMI don't think this one is a glitch, as it is still in the PSP remake of the game. I think it is an intended consequence of the row system.
Quote from: Grimoire LD on June 22, 2020, 01:39:53 PMI'm beginning to think that Nasir Gebelli didn't really understand some of the concepts he was asked to work on in this title or he personally didn't like Kawazu, I am reminded of the "Ultima" story and the excuse he gave as to why it was broken. It sounded like a student trying to convince their teacher why they didn't need to put more effort into their project.I would love to hear his excuses on the myriad of bugs that are in FFII. This is a herculean feat that you're all doing here. I never realized how much of a mess the original FFII was, outside of its core mechanics being a bit... basic. Thankfully Kawazu innovated on that idea largely with his SaGa series.
Quote from: redmagejoe on June 22, 2020, 10:05:32 PMhttps://youtu.be/vwuO-XZ9cVA?t=653So this musical cue should probably be moved up one scroll... It is indeed inappropriate and I think fires early, so going to add this to bugs list.
Quote from: Leviathan Mist on June 27, 2020, 02:03:07 PMI'm going to start a playthrough of the current version today, and post any updates here. I'll be using the current patch as of 6/27/20 and my additional INT-penalty rebalancing patch with it. Let me know if there's anything I should know before I begin. I have not decided whether or not I will stream it yet, I may stream parts of it. I should also ask, does the rebalanced patch need to be applied to a base Japanese ROM or one with a translation patch already applied?
Quote from: Leviathan Mist on June 27, 2020, 02:03:07 PMI should also ask, does the rebalanced patch need to be applied to a base Japanese ROM or one with a translation patch already applied?
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