(seriously, I don't know on what to name this thread so I'm gonna leave it as is lol
Well, people have twisted my arms long enough to have me post stuff up back onto here to update everyone on things.
As people have followed me in the past, both good and bad, I will be sharing information on what I make, discover and how-to for whatever. Also, don't be afraid to ask me questions related to Castlevania stuff or anything in that manner for spriting
For now, I'll leave a list here for what I will be working on. I will not lie. This thread will be cluttered with tons of projects and rightfully so as I will always abide by the forum rules here to not clutter up this section with multiple postings
Some of these are already known so don't be too shocked
-Castlevania: Umbral Genesis MMC5 (CV1)
-Castlevania 2: Simon's Quest Bloodlust Edition (SQ, picking up where Thaddeus left off from scratch, team effort)
-Castlevania Legends NES (CV3)
-Castlevania: Resurrection of Darkness (HoD, GBA)
-Castlevania: Lords of Shadow - Champions of the Dragon (CV3)
-Super Castlevania Legends (SCIV)
-Castlevania: Retold II (CV1, helping my good friend GoogieToons with this)
-Castlevania: Vengeance on Hell II (possible homebrew from scratch or CV3)
-Castlevania: Vengeance on Hell improvement (SQ, when Bloodlust is done)
-Castlevania: Vengeance on Hell III (CotM, GBA)
-Super Castlevania (possible homebrew from scratch or onto CV3)
-MetroidVania (CV1 team effort)
-Metroid MMC3 Project (M1, teaming up with MindFlower)
-Faxanadu conversion to Legend of Zelda project
-Ikari Warriors Sprite Improvement
-Saint Seiya Knights of the Zodiac II: The Legend of Gold Sprite Improvement
-Final Fantasy NES converted to a Monster Hunter take
-Hyper Mario Kart (F-Zero SNES rebuild)
-To Be Continued. . .
Its a long list but this is how I keep myself busy and after my few months of break time I'm back at spriting again
I will post up pictures and progress of stuff within the coming days as I will be busy up into Monday.
For some projects, here's two video links with a small update for CoA
Castlevania: Cadence of Agony https://www.bitchute.com/video/OCNpFZ89SF2G/
Super Castlevania Legends https://www.bitchute.com/video/clm0JF7lY9Kd/
For now, I shall post to you all later
December 08, 2019, 12:47:31 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Some time on my hands today surprisingly.Castlevania Bloodlust
Doing this from scratch. Rebuilding from a previous ROM due to figuring out how Simon's Quest has things placed out especially how CurED is programmed.
We all know the story of how Thaddeus disappeared. Not doing this to spite or insult him but doing this in a similar manner to what Ramdemann did with CoA. Optomon is on board with it along with many others. A huge team effort Castlevania: Resurrection of Darkness
An older picture but showing that I'm to working on this side by side with Super Castlevania Legends Super Castlevania Legends
Solo project right now. Recently got use to putting stuff into SCIV via YYCHR as I'm mainly use to NES with the 3 colors only and all. I need to learn sometime
Older pictures but will post up more in the future, probably after the holidays
I do need to find a reliable programmer and music composer for this project. One that won't cause me any issues and works well with others.