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Author Topic: Dragon Warrior Monsters 2 Rehash (GBC)  (Read 947 times)

jonahstrix

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Dragon Warrior Monsters 2 Rehash (GBC)
« on: December 01, 2019, 06:31:31 pm »
Last year I created the hack Dragon Warrior Monsters 2 Ultimate

https://www.romhacking.net/forum/index.php?topic=26733.0

I created it as a way to bring purpose to the grinding potential I was hooked on as a kid.
What's the point of getting your stats super high if you no one can challenge your team? This resulted in a very difficult and grind heavy hack.

I would like to try to make a different version of the hack with a level of difficulty that could bring new people to the series. However, the original game is kind of great. Aside from simply making the enemies in my current hack much weaker, I'd like to know what kind of challenges and new ideas could mix up the game without making it too grind heavy.

I have all the tools I need to make this new version fairly quickly, but to do this well I will need testers interested in trying this hack. Please, comment on this thread or send me a message.

https://discord.gg/BZYxkHz
« Last Edit: December 28, 2019, 08:04:38 pm by jonahstrix »

rogueKlyntar

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Re: Dragon Warrior Monsters 2 Rehash (GBC)
« Reply #1 on: July 27, 2020, 07:31:28 pm »
I think doing away with the trading requirements for the Brawn/Soul Key would be great. Instead of replacing the Brawn Key with the Soul Key, why not put the Soul Key in the chest on the Power Tower Peak that normally has an Herb? I cleared through the tower in an hour in the original version with just an Orochi 4+ with WhiteFire, Shears, LureDance, StopSpell, QuadHits and three moves I never used. I did have to reload saves a few times but that was just for the top two floors. I was seriously disappointed by the Herb.

Also I noticed a lot of confusion between Kagebou and Petibou. Petibou is Warubou's son, but he's just a Warubou. Kagebou is a seperate monster.

I know these are all really about the original hack but I do have ideas for the new one (assuming it's not already complete; if it is then google searches know nothing about it).

First off I think it would be great if monster farm capacity could be increased to more like 50 rather than 30. I spent an embarrassingly large amount of time just trying to decide which ones to get rid of when it was full.

I would keep it so most monsters can be caught in the wild at some point. This was a great feature of your original hack even if some of them had to be bred first.

Make it so using a LogTwig doesn't reset the location of the last warp gate you used a LogTwig on. I was almost literally :banghead:ing when I first played this.

Get rid of about a quarter to a third of the mountains on the edges of the Sky world continents. Also  :banghead:ing because of this.

Finally, I would slightly simplify the breeding process for Darkdrium. I started playing this game just to breed Darkdrium then got hooked. I'm only just starting to breed for him, and even after setting out a plan with every monster I will need, it's discouragingly complicated.
"Bacon is for sycophants and products of incest." - Patricia Tannis, Borderlands 2