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Author Topic: Pulling sprite data, palettes, textures Castlevania: Symphony of the Night  (Read 2922 times)

Razieldemon

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Hi,

What would be the recommended method for extracting pixel tiles from Castlevania Symphony of the Night?

I am looking for a method to pull the sprites en masse from C:SotN if possible or 1 by 1 if necessary.

The palette data is also important to me.

Also any suggested tools that are helpful for PSX games in general. I don't necessarily need anything for pumping back into a playable PSX disc, just get assets from it. Any suggestions?
« Last Edit: December 17, 2019, 12:46:02 pm by Razieldemon »

Jorpho

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Re: Symphony of the Night Image Extraction?
« Reply #1 on: November 23, 2019, 04:11:14 pm »
This signature is an illusion and is a trap devised by Satan. Go ahead dauntlessly! Make rapid progres!

MathUser2929

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Re: Symphony of the Night Image Extraction?
« Reply #2 on: November 23, 2019, 04:59:29 pm »
I had no idea there was a SOTN editor. Nice.

Jorpho

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Re: Symphony of the Night Image Extraction?
« Reply #3 on: November 24, 2019, 01:00:35 pm »
Well, I don't believe it got very far, and the last thing I can recall is that whoever was spearheading the effort had decided to give up and start with a new engine.  But I think they at least got far enough to extract graphics.
This signature is an illusion and is a trap devised by Satan. Go ahead dauntlessly! Make rapid progres!

Razieldemon

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Re: Symphony of the Night Image Extraction?
« Reply #4 on: December 16, 2019, 12:24:32 pm »
Anyone know if there is a way to extract the palette data as well?

4l3j4ndr0

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Re: Symphony of the Night Image Extraction?
« Reply #5 on: December 16, 2019, 11:13:02 pm »
Quote
Anyone know if there is a way to extract the palette data as well?

What you have tried until now?

Razieldemon

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Re: Pulling sprite data, palettes, textures Castlevania: Symphony of the Night
« Reply #6 on: December 17, 2019, 12:46:54 pm »
I have been taking screenshots and then cutting everything out. I suppose it works okay but its more challenging and there are likely frames of animation I miss.

December 17, 2019, 12:49:26 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I think this is what SNEER is for.
https://www.romhacking.net/forum/index.php?topic=11315.0

And thanks for that. I downloaded SNEER and going through it today.

I have used some basic programs before but with very little success. I remember just staring at a HEX Editor and wondering what the hell to do with it. I am not sure how you analyze bins or begin the process of looking through everything. I have a long road ahead of me.

batshiftman

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Just as a precaution I'll link to this:
https://www.spriters-resource.com/playstation/cvsotn/

If you're looking for actual decompressed binary data within the RAM and ROM, I don't know enough about that, I still have yet to read the SNEER documents. But if your only goal is sprites and palettes, that might save you a whole lot of time.

Also Yabuse has a pretty great way of exporting in game sprites, really fantastic stuff except the debugger falls quite a bit short :(

But yeah, SNEER.