Remix of The Legend of Zelda [NES] (v. 0.10.1)

Started by Rewind, October 30, 2019, 12:14:24 PM

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Rewind

Hello everyone, I would like to inform you all that I recently have been working on a remixed version of the original Legend of Zelda game for the NES.  Creating solo, I've replaced the entire overworld and dungeons, as well as most of the text, providing a new experience for the game.  It is currently being debugged via play-testing, and should be available for download soon.

Major Changes:
New Overworld and Dungeons,
A More Difficult Second Quest with Wacky Dungeons,
More Secrets,
A Steady Difficulty for Each Quest

Note that this hack isn't as massive as other LoZ hacks such as Zelda Outlands, as I have not changed the graphics, sound, or story in any matter.
The only purpose of this hack is to provide a new and fun experience for people new to the series as well as veteran players (such as myself).

This project originally started when I discovered Zelda Tech, in which I began changing the overworld just for fun.  I then found out about Dungeon Master, another game-editing tool which is compatible with Zelda Tech.  Using these two pieces of software, I remixed the game completely over the course of 3+ weeks, working on and off for hours at a time.

I will attempt to release the hack as soon as I can, which simply is when I verify that the both quests are possible, there is no bugs, glitches, or empty rooms in the finished release, and that the difficulty is balanced and fair.

Hopefully that's soon!  :)

Rewind -

Open spoiler for maps:
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Update List
This list is to show updates made to the game over time.

0.1: Remix Started
0.2: First playtest, fixed overworld issues and impossible dungeons
0.3: Fixed crashing 4-way rooms in dungeons, fixed overworld clipping out-of-bounds
0.4: Fixed more dungeon and overworld errors, added dungeon 7 as it was previously inaccessible
0.5: Fixed Grumble, Grumble rooms, added more secrets
0.6: Posted onto RomHacking.net, fixed more overworld errors
0.7: Patched up holes in dungeons (eg. empty rooms, enemyless rooms, etc.)
0.8: Tested each dungeon in quest 1, all should have enough keys to complete them in one run.
0.8.1: Tested all quest 2 dungeons, no errors or bugs in dungeons anymore, patched more overworld clips, made rupees easier to obtain
0.9: Changed old man dungeon rooms to the correct palette, text should be the correct color now.
0.9.1: Fixed even more overworld clips.
0.9.2: There should be less water on the overworld now.  You can stop making jokes. xD
0.9.3: Added missing blue ring to dungeon 5, should be accessible mid-game now.
0.9.4: Added missing arrows to dungeon 6, so the dungeon is now possible.  Also added more rooms to overworld to make the ocean more like a river, and updated dungeons with speedrunning routes.  Game release very soon!
0.10: Encountered game crash with warp rooms, warp rooms completely abandoned and removed from game.  Room modifications made to allow for accessibility of previously warp-only places.
0.10.1: Modified overworld rooms to make the overworld feel more connected and less linear.  Added more shops and secrets in rooms which lacked subrooms.

Trax

That looks like a very good start, but why not change graphics and text as well?

pleasejust

Also, there so much water. Try to make use of every screen. Put islands in there or something that are accessible in some way.

Rewind

Quote from: Trax on November 02, 2019, 11:59:38 AM
That looks like a very good start, but why not change graphics and text as well?
Thanks for replying:  I actually would like to change some of the graphics, however I don't actually know how!
I did change all of the text as well, but if you are asking about the font used, I prefer the original font.

Quote from: pleasejust on November 03, 2019, 10:16:15 PM
Also, there so much water. Try to make use of every screen. Put islands in there or something that are accessible in some way.
I will take that into consideration.  Perhaps I can add some more money rooms in the unused areas.  :)

Thank you all for replying, it means a lot to me!

pleasejust

It would be nice if there was an island there with access to a dungeon. I wouldn't just randomly put money rooms. You should test for balancing. Will this change add too much money to the game? Things like that.

Jeville

Quote from: pleasejust on November 03, 2019, 10:16:15 PM
Also, there so much water. Try to make use of every screen. Put islands in there or something that are accessible in some way.

Elyos03

buy mega man zero/zx legacy collection with money

Rewind

You guys can be hilarious.  All of you who said there was too much water, thanks for your input.  I expanded the overworld and added some more shops there, as I felt like there wasn't enough.  :thumbsup:

lexluthermiester

Quote from: Rewind on November 05, 2019, 10:26:24 AM
You guys can be hilarious.  All of you who said there was too much water, thanks for your input.  I expanded the overworld and added some more shops there, as I felt like there wasn't enough.  :thumbsup:
I think it looks good. Have to agree to a point about the water, you have two fully unused screens on that map in the OP. I'd find a creative way to put them to use, but other than that it looks like you have a potential winner here!

About updating the GFX, you might wish to ask ShadowOne333 if they'd mind you using the Links Awakening GFX patch he posted in the dropbox link in the thread below;
http://www.romhacking.net/forum/index.php?topic=29403.0
Never hurts to ask.

ShadowOne333

Quote from: lexluthermiester on November 08, 2019, 09:41:57 AM
I think it looks good. Have to agree to a point about the water, you have two fully unused screens on that map in the OP. I'd find a creative way to put them to use, but other than that it looks like you have a potential winner here!

About updating the GFX, you might wish to ask ShadowOne333 if they'd mind you using the Links Awakening GFX patch he posted in the dropbox link in the thread below;
http://www.romhacking.net/forum/index.php?topic=29403.0
Never hurts to ask.
The Awakening GFX patch is actually a port of Modern Classic Edition:
https://www.romhacking.net/hacks/1295/

I simply grabbed the assets and reworked them accordingly to fit Redux.
Though, they do seem to be grabbed directly from Link's Awakening as well, given how the Lynel's are replaced with the Stalfos enemies with swords.

I take no credit on the original creation of the graphics :P

lexluthermiester

Quote from: ShadowOne333 on November 08, 2019, 10:03:47 AM
The Awakening GFX patch is actually a port of Modern Classic Edition:
https://www.romhacking.net/hacks/1295/
There have been corrections to fix problems with the arrows and other sprite GFX, the one I linked above is the better improved version.

Rewind

I will be planning on releasing 2 patches of the game, one with original graphics and one with the Link's Awakening graphics that you guys so desperately want.  I am also planning on adding a mod to the game to help improve the map, which you may be familiar with.  :)

lexluthermiester

Quote from: Rewind on November 18, 2019, 09:30:59 AM
I will be planning on releasing 2 patches of the game, one with original graphics and one with the Link's Awakening graphics that you guys so desperately want.  I am also planning on adding a mod to the game to help improve the map, which you may be familiar with.  :)
:thumbsup: