11 March 2016 - Forum Rules
Started by Thirteen 1355, September 24, 2019, 09:58:17 AM
Quote from: Artemis on September 24, 2019, 12:00:52 PM Hell, in Doc Gemini's stage you're even softlocked if you have no Rush energy after the first boss (unless you have a second controller and know that secret trick).
Quote from: gadesx on October 07, 2019, 02:10:22 PMThere's a bug in MM3 (and Wily wars version)After defeat 8 robots.Gemini stage, after beat thefirst boss, you need Rush.There's no way to continue because they put a high wall.You will need reset.Usually you reach that part withRush coil and jet with full power.It's a map design bug.
Quote from: gadesx on October 07, 2019, 02:10:22 PMI know another bug in WW.I will talk about if it's undocumented or something,Megadrive - Wily warsMegaman 2 - Wily castle 2Start and go to the stairs in right part, if you press jump+left in that stairs, you fall,the map doesn't scroll and you die. I didn't tested this with the Nes version.
Quote from: acediez on November 04, 2019, 10:02:36 AMWhat about placing weapon energy items that always show up, even if you already took them and died? Ideally, a separate object type, so it doesn't change the behavior of items in the rest of the game (I don't actually know how stage objects work, and what it would take to make this change, I'm just imagining it)I just think it's a shame to completely lose the few sections designed around the mobility subweapons, when really it wouldn't be an issue if you could assure you'll always have enough weapon energy to give them a fair shot.
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