Awesome!... will you help me figure out how to do it?
I'm guessing it'll require editing the height of all of the sprites. CaptainHIT
, just trying to do my best. This has been a really fun project, hope others out there in the RHDN community enjoy it! WingMantis
, I'm really liking the look of the split HUD too, just hope I can pull it off, may need some expert help though (Cyneprepou4uk
The game does use the selece button as a block which could probably be use for jump instead. The problem with using select is... well... it's kinda clunky. It worked for PunchOut, not so sure about RoboCop. If I had the ability, I'd make B
= Punch/Fire Weapon and A
= Jump like the arcade game.
As the game is now, there is really no need for jumping. I'd love to change this fact and make the levels more arcade like.
, I still have my copy from way back then too! Yeah, 15 shots with the cobra gun may be too many. This is what the arcade game gives you on pickup but on the other hand the arcade game doesn't let you switch between weapons.
As far as the ending... well... I'm trying to make it more like the arcade game.
The ending may be one of the things the NES version got right.
I realize that it's not as dramatic as seeing the bad guy fall backwards after getting shot but will probably keep the arcade ending... or maybe do a custom animation.
Why is it called Texas Edition?
I didn't want to call it RoboCop Re-drawn or Re-mastered, Re-envisioned, Re-skinned, Re-loaded, Re-stored, etc... just a personal decision really. If you look, there are a few references to Texas scattered through the game. Also, a bit of trivia, most of the first movie was filmed in Dallas, Texas.
I hope to see some of your hacks soon. Maybe one day you can translate this hack for all the Spanish speakers out there!
, glad you like the changes! The bug you mentioned is something I did intentionally. I wanted to see what RoboCop's jump animation would look like in the game but just never took it out. It will probably be replaced with the block animation in the next release... unless I forget again.