11 March 2016 - Forum Rules
Started by SomeOldGuy, November 02, 2019, 05:54:49 PM
Quotewill the control function be totally the same as the original? 2 punch buttons if, jump? either I couldn't add jump or maybe one button is punch and the other uses the weapon
Quote·I think the animation frames when we see Robocop in the cutscenes wielding the gun and shooting don't quite work. Maybe it's the frequency, maybe it lacks a flashing effect to make it more convincing. It's really a personal opinion, it's your "baby" so if you like it that way I like it too.
Quote·Sorry, but I can't watch the animation frames of Robocop's mouth without laughing.To put it delicately, "those lips don't look like they were made to pray to God" XD. I'm sure you can do something about that.
Quote·Another thing that is quite comical is the animation when Robocop walks through a door. From what I remember, that was already happening in the original game's animation. It just looks weird and forced, even considering it's the same sprite mirrored to create the illusion that it's moving.
Quote·On the third level, one of Robocop's greatest enemies emerges: the stairs. And really, as they are designed, they are a bit confusing, especially when going down them. Is it as if they were in perspective? Or is it a railing that supose be in front of Robocop? Anyway, it stands to reason that after persisting you'll find the right spot where to go down them, but you can certainly do something about it.
Quote·This last (the rest of the things I've noticed are to be expected in a version still in development) is a personal suggestion: I don't dislike the Bad Dudes cameo in the 1st stage, but I think it would be terrific to replace it with a T-800. What do you think?
QuoteI've never played the original version so what I'm going to talk about here is more as a suggestion to fix it if possible, first congratulations on the work, now I'm going to talk about what I think is strange about the game, first punch A and B buttons and don't jump, it will be does the game really need to jump? in one part of the game i was able to use the gun, it shouldn't work from the beginning, right? when we are walking and we stop the robocop stays still in the last animation either with the foot high or low, there should be a fixed can for it when it stops, I came to a part that had a ladder and I was in doubt whether it was to go up because I I tried and it didn't go up until I managed to go up, but it's very difficult to start the climb, another thing when walking I think it would be interesting to move my arms, thanks for your attention
Quotewhen he's on his way out, can he put his feet up? a lot of times the foot is raised and this is very strange
QuoteI was wondering if it would be possible to add some voices in the nes version, which mapping are you using?
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