Thank you both for your critiques.
will the control function be totally the same as the original? 2 punch buttons if, jump? either I couldn't add jump or maybe one button is punch and the other uses the weaponFlaviogames
, Unless someone with some programming skills wants to help me, then yes, the controls will stay the same.
·I think the animation frames when we see Robocop in the cutscenes wielding the gun and shooting don't quite work. Maybe it's the frequency, maybe it lacks a flashing effect to make it more convincing. It's really a personal opinion, it's your "baby" so if you like it that way I like it too.CryinOnion
, If I understand you correctly, the flames from the gun barrel appear to flash too quickly. The only way I know to fix this is if you open the hex editor in fceux and go to 0x18CE5 in the Rom, you can change the values from 5E AD A4 AB 5E AD A4 AB to 5E AD 5E AD A4 AB A4 AB. This will make it appear to flash slower.
·Sorry, but I can't watch the animation frames of Robocop's mouth without laughing.To put it delicately, "those lips don't look like they were made to pray to God" XD. I'm sure you can do something about that.
... this is also an easy fix. You can open the patched rom in YYCHR and copy and past the closed mouth graphics over the open mouth.
·Another thing that is quite comical is the animation when Robocop walks through a door. From what I remember, that was already happening in the original game's animation. It just looks weird and forced, even considering it's the same sprite mirrored to create the illusion that it's moving.
You don't like the dancing animation? Lol... I'm planning to change it before the final release.
·On the third level, one of Robocop's greatest enemies emerges: the stairs. And really, as they are designed, they are a bit confusing, especially when going down them. Is it as if they were in perspective? Or is it a railing that supose be in front of Robocop? Anyway, it stands to reason that after persisting you'll find the right spot where to go down them, but you can certainly do something about it.
Ah yes, the dreaded stairs. I'm trying to be as faithful to the arcade game's graphics as I can, but in this case may need to deviate. It is supposed to look like railing but unless I can make Robocop appear to walk behind it, it really doesn't make sense. I know that background tiles can be drawn in front of sprites (Super Mario 3) so pulling this off might be possible.
·This last (the rest of the things I've noticed are to be expected in a version still in development) is a personal suggestion: I don't dislike the Bad Dudes cameo in the 1st stage, but I think it would be terrific to replace it with a T-800. What do you think?
It's funny that you mention this because I've wanted to incorporate the T-800 since I started this mod.
Again, thank you CryinOnion
for the feedback and advice. I hope you enjoy the final version.. how ever it turns out.
I've never played the original version so what I'm going to talk about here is more as a suggestion to fix it if possible, first congratulations on the work, now I'm going to talk about what I think is strange about the game, first punch A and B buttons and don't jump, it will be does the game really need to jump? in one part of the game i was able to use the gun, it shouldn't work from the beginning, right? when we are walking and we stop the robocop stays still in the last animation either with the foot high or low, there should be a fixed can for it when it stops, I came to a part that had a ladder and I was in doubt whether it was to go up because I I tried and it didn't go up until I managed to go up, but it's very difficult to start the climb, another thing when walking I think it would be interesting to move my arms, thanks for your attention Flavio
, you must play the original version to appreciate how terrible it was... go on, I'll wait. OK, now that you understand... Lol yes, I agree, Robocop should be able to jump. I don't know why they didn't include this feature. They gave us the ability to block instead of jump? It doesn't make sense. As for the gun, this I can understand, since in the arcade game you can't always use the gun, you just have to punch the enemies to death. As stated previously, the stairs are notorious in this game. Going up or down the stairs is like trying to perform a special move in Street Fighter 1, damn near impossible. I'm probably not going to change the walking animation to have Robocop swing his arms since he doesn't do this in the arcade game but I may make him bob up and down like the turtles do in TMNT for the NES.