The Largest Global Force of ROM Hackers on the Planet!
Home
Help
Login
Register
News: 11 March 2016 -
Forum Rules
Romhacking.net
Romhacking
Personal Projects
NES RoboCop with Arcade sprites
« previous
next »
Print
Pages:
1
2
3
[
4
]
5
6
7
8
9
...
11
Author
Topic: NES RoboCop with Arcade sprites (Read 89204 times)
SomeOldGuy
Full Member
Posts: 129
Game Changer
Re: NES RoboCop with Arcade sprites
«
Reply #60 on:
February 15, 2020, 08:04:03 pm »
Hey Everybody!
New Patch:
http://www.mediafire.com/file/dlcis7j3tfpjwxf/RoboCop_-Edit_9.ips/file
A little progress on ED-209. His cannon now lines up with his main body a little better. Now I gotta figure out how to fix the rest of him. Does anyone know of any tutorials for editing large scrolling bosses?
Logged
Good times create weak men, weak men create hard times. Hard times create strong men, strong men create good times...
edwinmusic
Jr. Member
Posts: 13
Re: NES RoboCop with Arcade sprites
«
Reply #61 on:
February 20, 2020, 02:45:25 pm »
Good job!!
Logged
Kurrono
Jr. Member
Posts: 5
Re: NES RoboCop with Arcade sprites
«
Reply #62 on:
February 22, 2020, 12:59:44 am »
Boss amazing work on graphics..now with Mesen I already hacked RoboCop with the movie OST..sounds amazing I might upload a video on YouTube soon...
Logged
SomeOldGuy
Full Member
Posts: 129
Game Changer
Re: NES RoboCop with Arcade sprites
«
Reply #63 on:
February 22, 2020, 12:49:09 pm »
edwinmusic
, thanks for the support! Did you notice that the first boss has been replaced?
Kurrono
, thanks for the kind words! I hope you'll post up a link to your video, I'd love to see what you've done.
I think I've figured out how the game is drawing ED-209 to the screen (see pic below). Only 2 of his frames of animation have been reworked though and I don't think I'll have time this weekend to work on him.
I'll be sure to post a patch when work on him is a little more complete.
Logged
Good times create weak men, weak men create hard times. Hard times create strong men, strong men create good times...
ShadowOne333
Hero Member
Posts: 1780
Re: NES RoboCop with Arcade sprites
«
Reply #64 on:
February 22, 2020, 02:07:26 pm »
This is coming along quite nicely!
Really love the changes made so far
I will include this one in my main hacks repertoire for sure!
Logged
Noside
Jr. Member
Posts: 79
Re: NES RoboCop with Arcade sprites
«
Reply #65 on:
February 22, 2020, 02:55:09 pm »
Amazing work here! so pro that DATA EAST couldn't even pull it out itself.
Logged
sics
Sr. Member
Posts: 482
Contact me!
Re: NES RoboCop with Arcade sprites
«
Reply #66 on:
February 24, 2020, 07:06:02 am »
It's great to see that you're getting your goals, congratulations!!!
Logged
Linktree
| Better a small finished project than a thousand giant ideas stuck in your system.
SomeOldGuy
Full Member
Posts: 129
Game Changer
Re: NES RoboCop with Arcade sprites
«
Reply #67 on:
February 29, 2020, 11:43:23 pm »
Hey
ShadowOne333
! Thanks man, I've been meaning to check out your Zelda Redux hacks. I think I'll take a break from Robocop tomorrow and play through LoZ!
Noside
, yours has to be the best comment yet! Thanks for that, that's quite a complement!
Thanks
sics
! It's not easy, It keeps throwing new challenges at me, but eventually I'm going to make this game bend to my will!
New Patch:
http://www.mediafire.com/file/xvb0pfchaon9ers/RoboCop_-Edit_10.ips/file
He's still WIP but ED-209 is looking a lot better.
«
Last Edit: March 26, 2020, 11:19:13 am by SomeOldGuy
»
Logged
Good times create weak men, weak men create hard times. Hard times create strong men, strong men create good times...
Kurrono
Jr. Member
Posts: 5
Re: NES RoboCop with Arcade sprites
«
Reply #68 on:
March 25, 2020, 12:28:55 am »
Promise is a promise about Robocop-mesen with custom music like snes msu1
chack it out SomeOLdGUy...
https://www.youtube.com/watch?v=keESnjaVm38&feature=youtu.be
Logged
SomeOldGuy
Full Member
Posts: 129
Game Changer
Re: NES RoboCop with Arcade sprites
«
Reply #69 on:
March 26, 2020, 11:12:09 am »
That's AWESOME
Kurrono
! Great job!
Logged
Good times create weak men, weak men create hard times. Hard times create strong men, strong men create good times...
Kurrono
Jr. Member
Posts: 5
Re: NES RoboCop with Arcade sprites
«
Reply #70 on:
March 26, 2020, 04:56:39 pm »
Boss is there no way you can add jump feature to Robocop?
that will need some assembly hacking i know.. i dont have knowlwdge to do that..
only music area
Logged
SomeOldGuy
Full Member
Posts: 129
Game Changer
Re: NES RoboCop with Arcade sprites
«
Reply #71 on:
March 31, 2020, 11:10:39 pm »
Kurrono
, I'm sure there's a way to add a jump feature but I don't know how to code
(yet)
, so I can't do it myself (
(yet)
)! Maybe if we eliminated Robocop's block capability? This makes the game way too easy anyway. We could use this space for code to make Robocop jump....
or
since the ROM has been expanded, make the program JMP to another area in ROM where there is more space for code? I plan to study 6502 though, so who knows.
Here's what I've been working on recently.
Get the latest patch here:
http://www.mediafire.com/file/0fdd1kvxeau9opr/RoboCop__-_Edit_11.ips/file
This is my
first draft
redraw of the first stage. It's not arcade perfect but I think it's pretty close for a NES port. Check it out and let me know what y'all think!
OldGuy
«
Last Edit: April 30, 2020, 08:25:27 pm by SomeOldGuy
»
Logged
Good times create weak men, weak men create hard times. Hard times create strong men, strong men create good times...
Morinis
Hero Member
Posts: 509
Cupcakes and Pizza
Re: NES RoboCop with Arcade sprites
«
Reply #72 on:
April 01, 2020, 12:06:35 am »
Definitely an improvement
Logged
ROM Hacker, Reviewer and Critic.
Don't Know What Else To Say So... <3 You!
SomeOldGuy
Full Member
Posts: 129
Game Changer
Re: NES RoboCop with Arcade sprites
«
Reply #73 on:
April 30, 2020, 08:23:51 pm »
Hey Everybody!
Hope y'll are well. Check out the newest patch below.
http://www.mediafire.com/file/ea4huat3qb0gbew/RoboCop_-_Edit_12.ips/file
Level 1 "second draft" redraw ( still WIP )
-Added more detail/texture/color to the background.
-Changed the placement of some enemies.
-Fixed the first bosses palette. He no longer has red/blue skin.
-Other minor graphics/palette changes.
Changed ED-209's Palette to match the .gif on the first page of the post. He still needs a ton of work. Anybody out there willing to help with coding?
If y'all have any critiques, suggestions, etc., let me know!
Thanks
Old Guy
Logged
Good times create weak men, weak men create hard times. Hard times create strong men, strong men create good times...
SomeOldGuy
Full Member
Posts: 129
Game Changer
Re: NES RoboCop with Arcade sprites
«
Reply #74 on:
May 08, 2020, 05:42:40 pm »
Hey Everybody!
Did a little work on ED-209 this week, he's looking alot better.
Patch:
http://www.mediafire.com/file/jp4zgnfc0tsg138/RoboCop_-_Edit_13.ips/file
I think I have a better understanding of how he's animated and was able to get rid of most artifacts that were showing up on the screen. The next challenge is to figure out how to change the order in which his frames are animated. Check out the video below. If you want to help let me know!
https://youtu.be/uRq6I2B2S38
Also in this patch, was working on eliminating the time limit for each level. Just don't see the point so I disable the counter and removed the batteries that the player would normally collect. Now I need to figure out how to edit the HUD.
By the way, does anyone have any ideas how to reposition the floating bottle in the pic? It's kinda useless where its at.
Logged
Good times create weak men, weak men create hard times. Hard times create strong men, strong men create good times...
SomeOldGuy
Full Member
Posts: 129
Game Changer
Re: NES RoboCop with Arcade sprites
«
Reply #75 on:
July 18, 2020, 04:33:26 pm »
Hey Guys!
Working on Level 2!
If y'all want the patch, let me know
!!!!!
Logged
Good times create weak men, weak men create hard times. Hard times create strong men, strong men create good times...
jimstrom
Jr. Member
Posts: 75
Re: NES RoboCop with Arcade sprites
«
Reply #76 on:
July 18, 2020, 05:17:00 pm »
It looks awesome, such an improvement to the game!
Logged
sics
Sr. Member
Posts: 482
Contact me!
Re: NES RoboCop with Arcade sprites
«
Reply #77 on:
July 23, 2020, 04:50:45 pm »
It seems more and more like a Sunsoft game!
About HUD, maybe this information can help you
0x001851A
Logged
Linktree
| Better a small finished project than a thousand giant ideas stuck in your system.
SomeOldGuy
Full Member
Posts: 129
Game Changer
Re: NES RoboCop with Arcade sprites
«
Reply #78 on:
August 05, 2020, 10:18:52 pm »
Hey
Jimstrom
! Thanks man, I'm doin my best!
Hey
Sics
! I took a little break from working on the HUD but you may have just inspired me to take another look at it this weekend. I always appreciate your help/guidance, thank you!
...and this is what I've been working on recently, redrawing some of the enemy sprites. This one now looks less like a child and more like a commando.
Logged
Good times create weak men, weak men create hard times. Hard times create strong men, strong men create good times...
Xander max
Jr. Member
Posts: 73
Re: NES RoboCop with Arcade sprites
«
Reply #79 on:
August 06, 2020, 12:04:26 pm »
This last update was very good, congratulations!
Logged
Check out dozens of my projects on youtube!
https://www.youtube.com/channel/UCdGHNhopquBMifjhdNSWQTA/videos
Print
Pages:
1
2
3
[
4
]
5
6
7
8
9
...
11
« previous
next »
Romhacking.net
Romhacking
Personal Projects
NES RoboCop with Arcade sprites