Your welcome, and thanks! I have a lot left to do
with gradius but I also have projects for 7th saga
and mega man x.
The vsnes tool will help you find what you are
looking for and you should play around with it.
For the sprites you need to look for the oam
ram. Open vsnes and a savestate that has a
sprite that you are looking for like maybe your
ship. After you open your savestate in vsnes
open the hex viewer in vsnes and scroll to oam
ram. The oam ram is the data for your sprites.
The link for the sprites that I posted shows you
that each sprite uses 4 bytes in oam ram. In the
scene viewer if you show the sprites you can see
them change if you change the bytes in the oam
hex viewer. Usually if you look at the oam ram
in the hex viewer you can find the same bytes
in the wram hex viewer. If you can find the oam
data in wram then you can trace your code back
to find out how that data got there for that particular
sprite. You can also do this with cg-ram which is for
your color palettes. Play around with this for awhile
and see what you can find. As you find stuff keep
notes for it in a rom map and a ram map. The more
stuff you document the more you will understand.

Here is a test for you. Try to find your ships color palette
in the rom.
Step #1 find ship color palette in cg-ram
Step #2 find cg-ram in wram
Step #3 trace code back to find out how it got in wram
When you go to trace the code for finding the color palette
make sure that you do not use trace once when you
trace the code. When you go to trace the code start the
trace just before the data for the color palette gets loaded
into wram then stop tracing after you see it appear in wram.