News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Mega Man X2 Relocalization  (Read 11785 times)

Ghaleonh41

  • Jr. Member
  • **
  • Posts: 65
    • View Profile
Re: Mega Man X2 Relocalization
« Reply #140 on: November 10, 2019, 02:33:25 pm »
Remember when I joined the thread & mentioned working on the patch for the Japanese version of X1 that was linked here? I managed to get back in touch with Her-Saki & proofread the script again.

Thirteen 1355

  • Sr. Member
  • ****
  • Posts: 479
    • View Profile
Re: Mega Man X2 Relocalization
« Reply #141 on: November 10, 2019, 03:27:33 pm »
Ah yes, good luck with that!  :D
Helicoptering about till I find some ROM hacking treasure.

acediez

  • Sr. Member
  • ****
  • Posts: 405
    • View Profile
Re: Mega Man X2 Relocalization
« Reply #142 on: November 10, 2019, 10:28:55 pm »
Remember when I joined the thread & mentioned working on the patch for the Japanese version of X1 that was linked here? I managed to get back in touch with Her-Saki & proofread the script again.
I missed that... Are your working on an update to the Rockman X retranslation? Or are you porting over the retranslated script to the american version?
If it's the later, that would be great news for me. I'd love to have Capsule Remix and the retranslation on the same playthrough  :)

(Though now that I think of it, it's probably easier to port Capsule Remix to the japanese version than the other way around)
« Last Edit: November 10, 2019, 10:51:58 pm by acediez »

Ghaleonh41

  • Jr. Member
  • **
  • Posts: 65
    • View Profile
Re: Mega Man X2 Relocalization
« Reply #143 on: November 10, 2019, 11:34:41 pm »
We're working on the retranslation of the Japanese version, although I did tell him that people would be interested in the script being ported to the American version. Capsule Remix? Are you referring to the MSU-1 Audio hack, Acediez?

Still working on my X6 playthrough & found a lot. I'll post them when I have a chance.


Ghaleonh41

  • Jr. Member
  • **
  • Posts: 65
    • View Profile
Re: Mega Man X2 Relocalization
« Reply #145 on: November 10, 2019, 11:46:15 pm »
Oh, I see. Interesting! It'd be cool to make that compatible...

G30FF

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: Mega Man X2 Relocalization
« Reply #146 on: November 15, 2019, 08:03:11 pm »
I was just playing through the game, and in Counter Hunter Stage 2, when Sagesse is defeated, his dialogue box calls him SARGESSE. I don't think that's been mentioned earlier in this thread, and if it has, I apologize!

Ghaleonh41

  • Jr. Member
  • **
  • Posts: 65
    • View Profile
Re: Mega Man X2 Relocalization
« Reply #147 on: November 16, 2019, 10:52:31 pm »
No, I don't think that was mentioned... I'll take a look.

Yeah, that needs to be fixed. Thanks for catching it, G3OFF!

Thirteen 1355, is it supposed to be Sagesse or Sargesse?
« Last Edit: November 17, 2019, 12:16:45 am by Ghaleonh41 »

Thirteen 1355

  • Sr. Member
  • ****
  • Posts: 479
    • View Profile
Re: Mega Man X2 Relocalization
« Reply #148 on: November 18, 2019, 11:24:34 am »
Oh yeah, okay yeah heh. That's stupid of me. I'll fix that quick.
Helicoptering about till I find some ROM hacking treasure.

Ghaleonh41

  • Jr. Member
  • **
  • Posts: 65
    • View Profile
Re: Mega Man X2 Relocalization
« Reply #149 on: November 18, 2019, 03:30:44 pm »
I don't think it's a big deal. At least it was caught. XD

In other news, I started proofing the Japanese version of X2. Think it might be able to help with the relocalization?

Thirteen 1355

  • Sr. Member
  • ****
  • Posts: 479
    • View Profile
Re: Mega Man X2 Relocalization
« Reply #150 on: November 18, 2019, 04:38:42 pm »
Not only was it caught, the removal of the R that wasn't supposed to be there allowed me to finish Sagesse's spoken sentence with ellipses rather than a single dot. "Such a pity..."

I feel the relocalization is fine as is for now, but honestly I don't know what proofing means  :-[
Thanks a lot for the commitment!

Oh yeah, would you look at this!  :P
https://yachtclubgames.com/2019/09/behold-the-shovel-knight-gold-edition-amiibo/
« Last Edit: November 18, 2019, 05:37:23 pm by Thirteen 1355 »
Helicoptering about till I find some ROM hacking treasure.

Ghaleonh41

  • Jr. Member
  • **
  • Posts: 65
    • View Profile
Re: Mega Man X2 Relocalization
« Reply #151 on: November 18, 2019, 05:44:04 pm »
Ah, that helped then! Proofing is short for proofreading, no issue.

Nice, a gold amiibo! And it comes out in December! Good Luck getting it!

So as I go through the JP version of X2, it seems that Silk Shot is known as Scrap Shot in that version. Should we leave it as is for this one? Or change it?


November 20, 2019, 04:20:38 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I also noticed that the JP version doesn't have anything that lets us know who's talking save color coded text. I wonder if this is what caused the text issues you were having before?

Finally, I still get the Sargesse typo even though I used the updated patch.
« Last Edit: November 20, 2019, 06:04:28 pm by Ghaleonh41 »