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Mega Man X2 Relocalization

Started by Thirteen 1355, October 23, 2019, 01:43:26 PM

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DarkSamus993

Quote from: Thirteen 1355 on October 28, 2019, 07:22:48 PM
DarkSamus' title screen improvement will be optional, for people (like me) who like consistency and want to keep around the original title until similar patches exist for X1/X3 (so get to that pronto!).
all done! source code & ips patches for the 3 X games available here: https://drive.google.com/open?id=16b42QzChCtN_ezKG41_8AEBiHo4dz-iD

JAPAN --> USA --> NEW

Metalwario64


acediez

Amazing! Thank you very much!

Is the X1 patch compatible with the japanese version? So it can be used with the Rockman X retranslation.

Thirteen 1355

Cool! Is the X3 one Zero Project compatible? X3 hacks should be Zero compatible by law.
Helicoptering about till I find some ROM hacking treasure.

DarkSamus993

https://drive.google.com/open?id=16b42QzChCtN_ezKG41_8AEBiHo4dz-iD
  - added support for the Japanese versions of X1 ("rmx_logo.ips")

Quote from: Thirteen 1355 on October 29, 2019, 06:10:43 AM
Cool! Is the X3 one Zero Project compatible? X3 hacks should be Zero compatible by law.
yes, it's compatible.

Thirteen 1355

Quote from: Thirteen 1355 on October 28, 2019, 02:14:11 PM
Right now I'm handling the final stage bits of the game. Going good though! There may be some other thing that I've always found a bit dumb in X2: The final stage. That one's just Magna Centipede's level and it always bothered me. Restarting this fillery-feeling rethread everytime you lose against one of the final bosses also isn't much fun. Is there a way to disable most of the final stage, or maybe even make a teleport in the rematch stage, that leads straight to the final boss rooms?

Hmm to come back to this...
Maybe a better thing, that also would cut down retry time, is making it possible to skip cutscenes, or to make cutscenes only play once, at the first time you are about to battle the final boss.
Helicoptering about till I find some ROM hacking treasure.

Ghaleonh41

Great work, DarkSamus! I just updated on my end & the patches work perfectly!

Elyos03

Quote from: DarkSamus993 on October 29, 2019, 01:35:41 AM
all done! source code & ips patches for the 3 X games available here: https://drive.google.com/open?id=16b42QzChCtN_ezKG41_8AEBiHo4dz-iD

JAPAN --> USA --> NEW

I don't think there's a version made for the 1.1 version of X1...
buy mega man zero/zx legacy collection with money

Thirteen 1355

I think the X1 patch works on both.
Helicoptering about till I find some ROM hacking treasure.

DarkSamus993

Quote from: SpringSonic9187 on October 29, 2019, 04:10:24 PM
I don't think there's a version made for the 1.1 version of X1...
Both versions of X1 are supported (1.0 and 1.1 for both USA and Japan ROMs). This is stated in the readme I included.

Elyos03

#70
Quote from: Thirteen 1355 on October 29, 2019, 04:15:17 PM
I think the X1 patch works on both.

Quote from: DarkSamus993 on October 29, 2019, 04:20:18 PM
Both versions of X1 are supported (1.0 and 1.1 for both USA and Japan ROMs). This is stated in the readme I included.

UPDATE: Actually, nevermind. Snatched a Mega Man X (USA) (Rev 1).sfc from somewhere and it actually works as intended, no garbage logo at all.
buy mega man zero/zx legacy collection with money

Thirteen 1355

I don't know what difference these versions would ever be able to make for a patch that changes graphics that are the exact same between both versions.
Helicoptering about till I find some ROM hacking treasure.

RealGaea

#72
Quote from: DarkSamus993 on October 29, 2019, 01:35:41 AM
all done! source code & ips patches for the 3 X games available here: https://drive.google.com/open?id=16b42QzChCtN_ezKG41_8AEBiHo4dz-iD

JAPAN --> USA --> NEW


THANK YOU SO MUCH. Testing compatibility with the Spanish Translations...

X2 and X3 works fine, but X1 causes a glitch that makes all item drops disappear when they touch the ground...

Thirteen 1355

So, is anyone up for a playtest? I feel kinda iffy about releasing it straight up without some kind of testing for stuff that could be better. To be fair the suggestions of repointing and expanding text space have made me felt a bit like my relocalization may not be good enough. This feeling can be washed away by getting some feedback on the hack  :)
Helicoptering about till I find some ROM hacking treasure.

acediez

Just drop it here as it is and let people test it before you submit it to RHDN. You can release it as a v1 and, if you feel like it, you can go for a v2 later on, expanding text and using the retranslated script, etc.

Ghaleonh41

I'm up for it!

However, I agree with Acediez.

Elyos03

buy mega man zero/zx legacy collection with money

Thirteen 1355

https://drive.google.com/open?id=1M8VmE3Q-mYUfb9nkAJjeqT_pU_A5Hx_B

Here it is! Patch it to the average X2 ROM (headerless) and it should be all good! The main patch includes the relocalization and MetalWario's sprite fixes. Darksamus' title screen patch is included as well.
Helicoptering about till I find some ROM hacking treasure.

Ghaleonh41


Elyos03

#79
Issue report: The music stops at Wheel Gator's capsule. To make things worse, the game softlocks.
buy mega man zero/zx legacy collection with money