11 March 2016 - Forum Rules
Started by Thirteen 1355, October 23, 2019, 01:43:26 PM
Quote from: Metalwario64 on October 26, 2019, 04:45:35 PMMy biggest issue right now is finding the 2 graphics, since they're not stored with the Mega Man X graphics.
compressed files: * logo_gfx_1.bin = "ROCKMAN" & "X" graphics * logo_tilemap_1.bin = "ROCKMAN" tilemapuncompressed files: * logo_gfx_2.bin = "2" graphic * logo_tilemap_2.bin = "X" tilemap * logo_spr_pal.bin = "2" palette * logo_bg_pal.bin = "ROCKMAN" & "X" palettes
Quote from: Metalwario64 on October 26, 2019, 04:45:35 PMIt would be stupidly easy to just modify DarkSamus' patch, but the decompressor won't work on it since the checksum is different. I don't know of any other way to decompress the graphics, so I have to do everything from scratch again. If DarkSamus wants to reinsert these new tiles, that's fine, but I'm still going to try it on my own in the meantime as well so that I can also do this for X1 and X3.
Quote from: Metalwario64 on October 26, 2019, 07:23:53 PMYeah, Acediez' idea should be very simple to incorporate.The blue parts of the letters should be fine as-is, right? I'll work on it tonight.I appreciate your help greatly as well! Thanks for all of your info and insight! [EDIT]Okay, here it is:I actually redid it almost entirely. I made the edges not only the same size as the Japanese logo, but I made them shaped and shaded in the same style as well. It took a lot of time to do, but it seems pretty accurate to me, outside of remaking the logo entirely to be less angular and more rounded like the Rockman logo, but I really don't want to do that.I ended up increasing the height by two pixels by hand, and with the smaller edges, it actually should fit within the exact same number of tiles again, and is roughly the same size as the Japanese logo. Hopefully everyone agrees on this one being worthy, but if anyone notices something off that I didn't please point it out!
Quote from: Metalwario64 on October 26, 2019, 07:23:53 PMYeah, Acediez' idea should be very simple to incorporate.The blue parts of the letters should be fine as-is, right? I'll work on it tonight.I appreciate your help greatly as well! Thanks for all of your info and insight! [EDIT]Okay, here it is:
Quote from: TransmitHim on October 27, 2019, 12:45:52 PMBy losing the border the smooth gradient on the shape of the word is lost, meaing the bottom of the G looks really weird, as it's a good few pixels higher than the letters around it.
Quote from: Thirteen 1355 on October 28, 2019, 11:53:58 AMSo, right now I got Darksamus's patch for the title screen edit. Metalwario, would your edit be different in any way, or do you just intend to figure out how you'd make it work yourself?
Quote from: DarkSamus993 on October 28, 2019, 12:06:37 PMhere's the latest version with the updated logo: https://drive.google.com/open?id=1AIh1OQq-OgZpUXuXMte-hQLft7mm_dwWJAPAN -> USA -> NEW
Quote from: acediez on October 28, 2019, 12:24:24 PMLooks perfect to me! Looking forward to the Relocalizatiin patch, and to eventually see this logo implenented on X1 and X3
Quote from: Thirteen 1355 on October 28, 2019, 02:14:11 PMThat one's just Magna Centipede's level and it always bothered me. Restarting this fillery-feeling rethread everytime you lose against one of the final bosses also isn't much fun. Is there a way to disable most of the final stage, or maybe even make a teleport in the rematch stage, that leads straight to the final boss rooms?
Quote from: Thirteen 1355 on October 28, 2019, 02:14:11 PMUh-oh. I actually already patched the base ROM of the relocalization with your patch. Is it safe to just overwrite that with your current patch?
Quote from: Thirteen 1355 on October 28, 2019, 03:01:05 PMYeah that certainly won't be part of the main patch. I'd make it a different thing altogether.Holy hell I didn't know it was this bad. For a second I thought I had made a typo but it was actually the official script.
Quote from: Thirteen 1355 on October 28, 2019, 05:20:06 PMThe only time I didn't collect all parts was when I first played X2, when I was a smoll teen and had to use savestate abuse to get anywhere. Back then I didn't even know you could collect life increases or armor parts, let alone get three Zero parts. Back then I never noticed this typo. Maybe the translators never play-tested that route...
Quote from: Metalwario64 on October 28, 2019, 06:46:35 PMI switch it up from time to time. I like the Zero fight.As for the final stage, I think it's perfect, since we're shown the Central Computer through the cutscenes with the X-Hunters, and reincorporating it at the end feels like a natural progression. I don't get why so many people complain about it. I mean, X4 just goes from a straight hallway to the boss rush and then another straight hallway and the Sigma battles, and X1 is just a vertical shaft. If anything has to be changed, maybe make the enemy layout different to change it up and make it more challenging with a more tricky placement of searchlights?
Quote from: Ghaleonh41 on October 28, 2019, 06:51:01 PMGlad to see that someone's working on X2's translation! If you need a proofreader, let me know! I worked on the retranslation that was released last year & posted in this thread & I'm glad that it's been updated!Looking forward to this one's completion, as it's the first MM game I ever played & finished!
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