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Author Topic: Mega Man X2 Relocalization  (Read 35206 times)

supersonicjc

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Re: Mega Man X2 Relocalization
« Reply #120 on: November 05, 2019, 03:28:59 am »
so was helping out on another x project and was made aware that this was happening and now that I'm finished helping out on that one I'm excited to give this one a try, booted this up and have more a question so far before I even get to start game, on the string with the wire frame "mega man x vs count hunters" is it not possible to add "er" to it to make it counter? totally going to run through this game several times and hopefully its all good to fix what the original team back in 1994?? couldn't understand the original source material lol

DarkSamus993

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Re: Mega Man X2 Relocalization
« Reply #121 on: November 05, 2019, 08:25:30 am »
on the string with the wire frame "mega man x vs count hunters" is it not possible to add "er" to it to make it counter?
With the new expanded space for text, yes, it is now possible to fix that.

Ghaleonh41

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Re: Mega Man X2 Relocalization
« Reply #122 on: November 05, 2019, 08:52:18 am »
Welcome, Supersonicjc! I don't think it was possible before, so I didn't bother to bring it up in my corrections. So we'll see what happens from here.

Thirteen 1355

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Re: Mega Man X2 Relocalization
« Reply #123 on: November 05, 2019, 09:19:21 am »
I was about to upload the patch on RH now but my pc froze haha. No problem though, I'll do it now that it's been started up again.

Count. Hunters yeah, there was no way I could write that out in full. DarkSamus is working on stuff that will make it possible. I will submit the unexpanded version right now, and work on expanded version once the tool is ready.
Helicoptering about till I find some ROM hacking treasure.

Domino089

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Re: Mega Man X2 Relocalization
« Reply #124 on: November 05, 2019, 12:21:08 pm »
Is it possible to pass the English text of this relocalization to the Japanese Rockman X2 rom as a translation?

Thirteen 1355

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Re: Mega Man X2 Relocalization
« Reply #125 on: November 05, 2019, 01:33:18 pm »
Sorry, I don't get what you mean  :police:
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Heaven Piercing Man

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Re: Mega Man X2 Relocalization
« Reply #126 on: November 05, 2019, 01:41:00 pm »
He means actually putting the script in the Japanese ROM, as the X1 patch does

Thirteen 1355

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Re: Mega Man X2 Relocalization
« Reply #127 on: November 05, 2019, 02:18:58 pm »
What would be the difference between the US rom with English text and a JP rom with the same English text?  :banghead:
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darthvaderx

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Re: Mega Man X2 Relocalization
« Reply #128 on: November 05, 2019, 05:47:50 pm »
Great work, but could you make this title screen for Megaman VII, X and X3 too?



I am trying to do this with Megaman 1-6 with some result:

Megaman 1 already has a translation from Japanese:



About the others just couldn't edit MM2 and MM4 yet:






Thirteen 1355

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Re: Mega Man X2 Relocalization
« Reply #129 on: November 05, 2019, 05:54:45 pm »
X1 and X3 already got the title screen treatment, from DarkSamus. He's probably going to upload these patches seperately.
These NES Mega Man title screens look really nice, though! Would like to see them uploaded at some point.

The X2 Relocalization is up (that was fast)! Just submitted the credits list.
Helicoptering about till I find some ROM hacking treasure.

Ghaleonh41

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Re: Mega Man X2 Relocalization
« Reply #130 on: November 05, 2019, 08:23:13 pm »
I'd love to see those too, including the subtitles!

pleasejust

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Re: Mega Man X2 Relocalization
« Reply #131 on: November 07, 2019, 05:13:57 am »
I'm not that familiar with Mega Man lore but what is the big deal in a character calling X mega man? Is Mega Man X an upgraded mega man or a completely different character?

Thirteen 1355

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Re: Mega Man X2 Relocalization
« Reply #132 on: November 07, 2019, 07:01:25 am »
X is a completely different character built by the same guy who made Mega Man. Not many people in the X era even know about Mega Man or its creator.
Helicoptering about till I find some ROM hacking treasure.

Heaven Piercing Man

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Re: Mega Man X2 Relocalization
« Reply #133 on: November 07, 2019, 10:10:03 pm »
And in X2 this is important. In the Japanese versions, nobody ever calls him "Rockman X" except for Serges (in a garbled transmission "Ro...ck...X..." when he announces he has Zero's parts) which is a subtle hint that he knows a little more than he should.

I think the only one who knows his full name should be Dr. Cain since he had to have read the specs file from the X1 intro when he unearthed his capsule.

Ghaleonh41

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Re: Mega Man X2 Relocalization
« Reply #134 on: November 10, 2019, 12:55:00 am »
True, Heaven Piercing Man.

Thirteen 1355, any updates?

Thirteen 1355

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Re: Mega Man X2 Relocalization
« Reply #135 on: November 10, 2019, 01:30:21 am »
Uuh I released the patch?
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Ghaleonh41

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Re: Mega Man X2 Relocalization
« Reply #136 on: November 10, 2019, 09:45:10 am »
Ah, right. We’re waiting on DarkSamus.

Doing a playthrough of the recent patch.

Thirteen 1355

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Re: Mega Man X2 Relocalization
« Reply #137 on: November 10, 2019, 10:23:10 am »
DarkSamus is working on the tool yeah, although he's quite busy at the moment. I'm not exactly waiting as I'm already doing some new projects. For now this relocalization is complete. Once DarkSamus has finished the tool I'll work with it.
Helicoptering about till I find some ROM hacking treasure.

Ghaleonh41

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Re: Mega Man X2 Relocalization
« Reply #138 on: November 10, 2019, 11:00:20 am »
No problem! I'll get back to X6 then. Waiting on the next patch of X1 so I can test it too.

Thirteen 1355

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Re: Mega Man X2 Relocalization
« Reply #139 on: November 10, 2019, 12:06:58 pm »
An X1 patch? What's that about?
Helicoptering about till I find some ROM hacking treasure.