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Author Topic: Mario's Nightmare Quest  (Read 97753 times)

CM30

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Re: Mario's Nightmare Quest
« Reply #300 on: November 14, 2018, 06:42:46 pm »
Well, just found a good tileset for the Shadow Temple level:



Now just missing the Wooded Kingdom level, lightning lake level, Gerudo Valley and some of the final world, and I should be able to focus on the levels and ideas a bit more than the aesthetics.
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DavidtheIdeaMan

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Re: Mario's Nightmare Quest
« Reply #301 on: November 14, 2018, 07:01:11 pm »
Something tells me that this romhack is going to be something special,keep up the great work! :thumbsup:

Plus I seen that satanic pentagram from that recently released Mario Game 2018 romhack!

CM30

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Re: Mario's Nightmare Quest
« Reply #302 on: November 17, 2018, 07:50:34 am »
Thanks

That said, it's not inspired by that hack, it's from a Super Mario Bros X graphics pack. There's a surprising amount of interesting tilesets you can get in that community, and this game uses a fair few of them.
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CM30

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Re: Mario's Nightmare Quest
« Reply #303 on: January 22, 2019, 07:02:26 pm »
A few minor updates:







Now obviously designing actual levels.
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SC

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Re: Mario's Nightmare Quest
« Reply #304 on: January 23, 2019, 01:31:53 pm »
I'm still eagerly waiting for this to be finished! You seem to be doing a very good job! :beer:
We'll see how level design ends up!

:cookie:

CM30

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Re: Mario's Nightmare Quest
« Reply #305 on: March 07, 2019, 07:00:48 pm »
Thanks SC

Here's another update, as posted on Discord:







Still considering the level design a bit more for this one though, I like the new aesthetics and animations, but I feel the obstacles need reworking.

Edit: Jesus Christ would you look at the date on the first post in the topic. It's nearly been 5 years, and this thing is still nowhere near done. Hopefully I get it finished in a shorter time frame than Mushroom Kingdom Fusion (at least 12 years) and Brutal Mario (at least 13 years).
« Last Edit: March 07, 2019, 07:07:32 pm by CM30 »
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CM30

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Re: Mario's Nightmare Quest
« Reply #306 on: August 25, 2019, 03:31:17 pm »
It's been a while now, but hey, may as well post the latest updates from this:





Well they're not technically the 'latest', but I'm not spoiling every level, including the last two I finished.
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CM30

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Re: Mario's Nightmare Quest
« Reply #307 on: January 11, 2020, 06:06:14 am »
It's a bit late, but here are a few more screenshots of this project that I posted on Discord recently:





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Thirteen 1355

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Re: Mario's Nightmare Quest
« Reply #308 on: January 11, 2020, 08:01:55 am »
Wow, cool to see this hack is still running. I notice that a few posts ago, Mario looks like he does in All Stars, while in the latest pics he looks like his SMW self again.
Helicoptering about till I find some ROM hacking treasure.

CM30

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Re: Mario's Nightmare Quest
« Reply #309 on: January 11, 2020, 08:40:29 am »
Wow, cool to see this hack is still running. I notice that a few posts ago, Mario looks like he does in All Stars, while in the latest pics he looks like his SMW self again.

He's going to look like he does in All Stars. It's just that the development ROM I use for making levels at the moment doesn't have the custom powerups patch applied, since said patch seems to clash with PIXI and GPS and makes it kinda unstable. I also have an additional ROM used to test graphics/mechanics (without levels included), and that doesn't have most of the patches usually applied either.

So don't worry, the SMAS graphics are still being used for Mario.
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