11 March 2016 - Forum Rules
Started by acediez, October 22, 2019, 12:15:57 AM
Quote from: T29 on June 25, 2022, 08:09:44 PMQuestion: Do I have to edit the .cue after patching the .bin or it's not necessary? (I don't know to much about isos)
Quote from: ZEROmaverick on June 26, 2022, 07:41:22 PMNo, as long as you don't change the name of the .bin file
Quote"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...And he can't find who caused this."
Quote from: Aceearly1993 on July 04, 2022, 07:19:44 AMone or two more hotfix until the very end of v2.0?
Quote from: acediez on July 04, 2022, 01:53:28 AMI'm about to finish that other project that's been on my plate for over a year, so I'll be back on X5 for a few weeks.For now, just a minor maintenance update:v2.0.4- Script: Fixed a few instances where the wrong boss dialogue variant would be used (thanks Aceearly1993 for testing!)- Bug fix: Corrected the position of the dash burst sprite when using F-Splasher (vanilla bug/oversight)original vs. new- Documentation: - Optional hacks: Corrected the default button layout section (references were all wrong) - Revert changes: Incomplete Armors display options (palette modifications, displaying the full armor)Download links in the first post.edit 1: regressions found, new version temporarily removed. A new build will be up later today.Assuming no major issues come up on this version, this should be the last maintenance update of the v2.0 release.Moving on to v2.1... The main focus will be documenting and adjusting Boss Battle Parameters, such as:- Base health bar sizes (regular Maverick fights)- Health bar size changes by Level (regular Maverick fights)- Max health bar size override (rematches and other end game bosses)- Damage values of attacks- Duration of certain phases (idle times, weaknesses effects)- Speed of selected moves.- Invincibility framesI just got done documenting all of the above for ONE boss (Burn Dinorex). It's not hard, just veeeery time consuming...As I've said before, the focus will be making the battles shorter, but not easier (balancing shorter life bars with reduced idle times, increased damage values, making dull moves move faster). The ideal scenario would be to incorporate the Boss Level system into these changes, somehow (not removing it entirely). I haven't figured out how yet, but anyway, documentation comes first. I'll know when I get there. As usual, the hack will include my choice of adjustments, but I'll share the addresses for everything I find, so anyone can revert my changes or add their own to their liking.After that...Here are other things I'd like to cover eventually:- Stages: cut down the "wait time" on some of the remaining notorious slow sections of the game (Spiral Pegasus stage's elevator, Burn Dinorex's stage lava section)- Parts: custom conditions for obtaining them (performance based, maybe different ones for different difficulty settings)- Enigma/Shuttle RNG: adding back the original game's "always fail" override if Zero has been infected over a certain number of times, ideally adding a mark and/or counter on the save file.It's mostly things I've already mentioned. I'm writing it as a recap, and to temper expectations. It means it's unlikely I'll get into any other major feature or idea besides those in the near future.As for tutorials, I am working on and off on a general introductory guide. I removed the link to it for now because it's gonna take some time to take shape. It will mostly cover the tools I've used and the file formats I've had to figure out. It won't be a step-by-step guide for any specific kind of changes. Not even close.That's all for now!
Quote from: acediez on July 04, 2022, 10:03:20 AMso it's most likely a fluke on the disc building script.
Quote from: Guilherme Resende on July 05, 2022, 12:57:10 PMyou need to put the names of the Japanese voice actors and the names of the opening and ending songs in the credits of mega man X4 and retranslating the final message. Please, acediez!
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