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Author Topic: Mega Man X5 Improvement Project Addendum (v2.0.3)  (Read 166337 times)

Aceearly1993

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Re: Mega Man X5 Improvement Project Addendum (v2.0.3)
« Reply #440 on: September 14, 2021, 05:21:47 am »
Hello acediez. After several playthroughs I have following questions stucking in my head.
1) Given it's possible to reduce the HP of U-555, is it possible to also reduce Prism Guardian's HP?
 (the Firefly mid-boss, it consists of several teams, with a black unit and two pink units as a team)
2) From X4 to X6, after an air dash the acceleration after air dash is lost, and unlike how the air dash works in SNES games. Is it possible to adjust it using current "technical benchmarks" so that the acceleration won't lost after air dash?
3) Is it (theoretically) possible to port Nightmare Zero AI from X6 and replacing the Boss Zero AI with the Nightmare Zero one?

Also I'm training hard to see if I can beat the changed game without deaths while collecting all items.
EDIT: Done! Recorded some videos.
https://youtu.be/CSq99AarKeA
« Last Edit: September 17, 2021, 08:15:01 pm by Aceearly1993 »
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"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

Guilherme Resende

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Re: Mega Man X5 Improvement Project Addendum (v2.0.3)
« Reply #441 on: September 25, 2021, 07:59:24 pm »
Hey you,acediez!
Re-Switch the "Spike Rosered" Zero dialogs For Main and No Music Change 2.0.4 (Shuttle to Alternative) Please!!!
« Last Edit: September 26, 2021, 07:59:29 am by Guilherme Resende »

Aceearly1993

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Re: Mega Man X5 Improvement Project Addendum (v2.0.3)
« Reply #442 on: September 26, 2021, 08:55:30 pm »
Oh crap. How did I miss it when I was checking the alternate dialogues during beta tests? Guess we'll have to wait until when acediez is online.
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"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

acediez

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Re: Mega Man X5 Improvement Project Addendum (v2.0.3)
« Reply #443 on: September 27, 2021, 10:30:29 pm »
Quote
Hmmmmm, ok, I know I'm asking a lot, but is it possible to get the free move on Falcon armor as soon as I get the leg parts? I totally understand if that's impossible without adding custom code.

It's possible, but there's no unarmored X sprites for that move, so the only way is to also add the option to get the complete armor sprite for the incomplete armors. I'll keep it in mind next time I work on this.

Quote
Re-Switch the "Spike Rosered" Zero dialogs For Main and No Music Change 2.0.4 (Shuttle to Alternative) Please!!!

Noted. Thanks for reporting it. I'll check it next time I update.

Quote
1) Given it's possible to reduce the HP of U-555, is it possible to also reduce Prism Guardian's HP?
 (the Firefly mid-boss, it consists of several teams, with a black unit and two pink units as a team)
2) From X4 to X6, after an air dash the acceleration after air dash is lost, and unlike how the air dash works in SNES games. Is it possible to adjust it using current "technical benchmarks" so that the acceleration won't lost after air dash?
3) Is it (theoretically) possible to port Nightmare Zero AI from X6 and replacing the Boss Zero AI with the Nightmare Zero one?

1) Possible, I just haven't worked on it. I do plan to document all bosses and midbosses HPs when I work on balancing options, someday.
2) Possible, I just haven't worked on it. I'm not sure I would.
3) I haven't worked on boss AI's, but a straight port is very unlikely to work. Sounds more like you would have to compare both codes and replicate it in X5 manually, adapting to the graphics available in X5. It's honestly not something I would like to work on.
Thanks for spreading the word doing videos  :thumbsup:

omega prime

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Re: Mega Man X5 Improvement Project Addendum (v2.0.3)
« Reply #444 on: September 29, 2021, 01:06:36 pm »
I want Normal X and Gaea Armor can use air dash:)

Guilherme Resende

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Re: Mega Man X5 Improvement Project Addendum (v2.0.3)
« Reply #445 on: September 29, 2021, 08:59:45 pm »
Better not to forget to change a Color Palette of the ultimate Armor from X5 to X4 as shown in the battle against X For a next Version or switch the X5 Life Bar to X4 Life Bar and turn silver the Virus Status UI.☺️☺️☺️

onepkvn1

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Re: Mega Man X5 Improvement Project Addendum (v2.0.3)
« Reply #446 on: October 12, 2021, 11:22:40 pm »
Is it possible to bind Zero's Sougenmu into a command like how guard shield works in MMX6 tweaks?

Kensou

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Re: Mega Man X5 Improvement Project Addendum (v2.0.3)
« Reply #447 on: October 29, 2021, 02:32:15 pm »
Hello, thanks everyone who made this possible. I'm liking this hack a lot. I just have a question, is there any way to re enable the double tap dash? I know many people dislike it, but my muscle memory is so used to using it, pressing circle is cramp inducing for me. Is there an option, patch or even a gameshark code that re-enables it?

Thanks in advance for the reply.

Aceearly1993

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Re: Mega Man X5 Improvement Project Addendum (v2.0.3)
« Reply #448 on: October 29, 2021, 06:31:05 pm »
Hello, thanks everyone who made this possible. I'm liking this hack a lot. I just have a question, is there any way to re enable the double tap dash? I know many people dislike it, but my muscle memory is so used to using it, pressing circle is cramp inducing for me. Is there an option, patch or even a gameshark code that re-enables it?

Thanks in advance for the reply.

The double tap Command Dash can be restored by following the tutorial in the readme.
Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

Kensou

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Re: Mega Man X5 Improvement Project Addendum (v2.0.3)
« Reply #449 on: October 29, 2021, 10:37:46 pm »
Doh, I'm an idiot.

Thanks! I'll make the hex changes.

ZEROmaverick

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Re: Mega Man X5 Improvement Project Addendum (v2.0.3)
« Reply #450 on: November 06, 2021, 04:18:10 am »
Just a question:

Would it be possible to assign Dark Hold to DOWN + TRIANGLE and Twin Dream to UP + TRIANGLE?

I think it would be nice to have every ZERO's move accesible from the gamepad

MikuX

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Re: Mega Man X5 Improvement Project Addendum (v2.0.3)
« Reply #451 on: November 07, 2021, 05:29:34 pm »
Hello.

Is there a way to keep the original Stage Select 2 but change Tidal Whale and Dr. Light capsule music to the unused tracks?

Also would love to use the japanese X4 "READY" like in the Rockman X5 beta version:

https://youtu.be/lxELytV2OHw

XenoGrahf

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Re: Mega Man X5 Improvement Project Addendum (v2.0.3)
« Reply #452 on: November 08, 2021, 11:29:51 am »
Hello, I've been following the project for the last year and I'd like to congratulate for everything you've done. The game has gotten a lot more fun and enjoyable. In this sense I would like to leave my suggestions:

1. To make combat more fluid and dynamic, the invincibility frames could be reduced to something similar to the X4 bosses.

2. The difference with using X is that you can use the weapons of the bosses, so you could change the damage chart so that these weapons do significant damage that would justify defeating the bosses in order (like on the SNES it was).

3. Some sub-bosses have high life bar and take little damage per attack (like Prism Guard in Firefly stage or Pteranoid in Dinorex), this doesn't make the game more challenging just boring.

4. Speaking of boring, those invincible enemies that shoot up and down (the Spark Gunners) in Necrobat and Kraken stages could also be easier to defeat, as they add little to the progress of the level except for being enemies that will cause a mandatory damage (X6 vibes >_<).

5. I believe that in the future, as already mentioned, the bosses' damage chart in general will be reworked to make the game more challenging and less boring, mainly in the boss rush of the last level. Swapping the huge life bar for a smaller one, however with the bosses doing a lot more damage, this will encourage the player to make a strategy to defeat it.

6. If the patch allows you to gain both Life and Weapons at the end of the stage, then you could make the Mission Report Menu cleaner by selecting just a single option like “collect DNA parts”. In addition, these parts should be obtained immediately and not with a delay of 2 hours, as this would guarantee, especially in this improvement that makes the game more fun, a varied gameplay possibilities and combinations depending on the order of you choose the bosses, encouraging the player to venture out by non-linear routes. The 2 hours delay along the original idea of being able to choose between just weapons or life could only be exclusive to extreme mode, this makes more sense in my head as it would be adding a layer of difficulty to the gameplay. The normal and easy would stay with you always gaining both Life and Weapons without delay.

7. For consistency purposes with X4, X6, X7 and X8, in the retranslation patch Zero's moves could have their original Japanese names, except Dark Hold which is shared with X.

8. Also, if Zero has an exclusive Giga Attack button (R2) and there are only Twin Dream and Dark Hold left for you to select from the menu or by pressing L1 and R1, why not leave Dark Hold for L1 and Twin Dream for R1. It's easier to play with him, he's a character designed to have a more flexible gameplay, if you don't keep opening the menu directly or shuffling yourself by pressing R1 and L1 to switch to the next weapon while getting hit by enemies and bosses.

9. Since so many changes have been made and placed in the Options Menu, it should be more accessible outside of the stages. For example, you should have access to the Options Menu in the Mission Report and Stage Select, instead than just the Pause Menu.

10. I saw that you created many alternative versions of the patch and that's great because it's up to the customer. So, allow me to make a suggestion, create a version "Retranslation + No music changes except opening and ending" to make it more similar to the original Rockman X5 project by Inafune and Capcom. Mmx5, as well as Mm8, were made to serve as a tribute to their respective franchises so the tributes on the soundtrack are justifiable, although I understand the desire to change the OST with unused tracks. I think a version that makes the game more like the original should be the main one (like the X4 and X6 projects).

PS.: Sorry for bad English :)

Guilherme Resende

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Re: Mega Man X5 Improvement Project Addendum (v2.0.3)
« Reply #453 on: November 18, 2021, 04:04:43 am »
Bring back the dark necrobat main dialogue.
Because I only saw the Alternatives, that is, after destroying Eurasia.🥺
and don't forget to re-swap Spike Rosered dialogs with zero from main to alternate

lan-vuhoang

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Re: Mega Man X5 Improvement Project Addendum (v2.0.3)
« Reply #454 on: November 19, 2021, 08:27:58 am »
Well, if this worked on MMXLC2, it would justify buying it instead of finding an USA disk. Sadly it doesn't.

acediez

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Re: Mega Man X5 Improvement Project Addendum (v2.0.3)
« Reply #455 on: November 19, 2021, 02:27:22 pm »
Bring back the dark necrobat main dialogue.
Because I only saw the Alternatives, that is, after destroying Eurasia.🥺
and don't forget to re-swap Spike Rosered dialogs with zero from main to alternate
Can someone give me a hand with this?

I’m not familiar with the entire script (reminder: I didn’t edit it myself) and I don’t have the time/interest to figure it out at the moment. But if someone pointed out what exactly must be changed (“replace this dialogue —> for this”, with exact transcriptions), it would be very easy for me to push a new version with the fix.

Aceearly1993

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Re: Mega Man X5 Improvement Project Addendum (v2.0.3)
« Reply #456 on: November 19, 2021, 09:07:34 pm »
Can someone give me a hand with this?

I’m not familiar with the entire script (reminder: I didn’t edit it myself) and I don’t have the time/interest to figure it out at the moment. But if someone pointed out what exactly must be changed (“replace this dialogue —> for this”, with exact transcriptions), it would be very easy for me to push a new version with the fix.

I'll break down the script apart:
1) If X needs the shuttle parts, the correct X vs Necrobat dialogue should be:
Quote
Dark Necrobat: Squeek squeek, you’ve kept me waiting!

X: Do you even know what’s happening right now? We don’t have time to be fighting in a place like this!

Dark Necrobat: Squeek, doesn’t matter to me! I take orders from nobody! I don’t even have anything to do with Sigma!

X: I’ll fight against Mavericks such as yourself!

Dark Necrobat: Squeek squeek, bring it on!

while the 2.0.3 says the alternate variant instead, which should stay as the variant if X doesn't need shuttle parts:

Quote
Dark Necrobat: Squeek squeek, you’ve kept me waiting!

X: Do you even know what’s happening right now?

Dark Necrobat: Squeek, it doesn’t concern me, right? At this rate, me, you, the Mavericks, everyone will be dead. Squeek squeek, I’ll start the death toll with you!

2) If Zero needs the shuttle parts, the correct Zero vs Necrobat dialogue should be:
Quote
Dark Necrobat: Squeek squeek, you smell a little like me.

Zero: …have you suddenly lost your marbles?

Dark Necrobat: Squeek, you and I are one and the same. Squeek, let’s stop this fighting, brother. Squeeek!

Zero: …you’ve totally lost it…what sort of baseless nonsense-…

Necrobat: Let’s wipe out the Mavericks, just the two of us! Squeek squeek!

Zero: …you’re the Maverick here…I’ll start with you first!
While the 2.0.3 also use it if Zero doesn't need shuttle parts. The correct variant Zero doesn't need shuttle parts should be:
Quote
Dark Necrobat: Squeek, good, that’s good!

Zero: …have you suddenly lost your marbles?

Dark Necrobat: The Earth is ruined…it’s awesome, my brother! Squeek squeek. Let’s keep it up and wipe out the rest of the Reploids!

Zero:  …damn! You’re scum…I’ll wipe you out!

3) The Zero vs Rosered dialogue variants are reversed in 2.0.3.
If Zero needs the shuttle parts, the correct Zero vs Rosered dialogue should be:
 
Quote
Spike Rosered: Whoa, aren’t you that Zero guy?

Zero: You don’t need to know…hand over the Orbital Engine.

Spike Rosered: So scaaary. Maverick Hunters really are scary, huh? I feel like I’m gonna get killed, just like the rumours say…if I resist, of course.

Zero: That’s a harsh way of putting it…we only destroy Mavericks, that’s it.

Spike Rosered: Those “Mavericks”…you decide that title all on your own, don’t you. I mean, even the whole Repliforce Army was branded as Mavericks, right? What even is a “Maverick” then?

Zero: Th-that was different! That was…

Spike Rosered: How about I tell ya instead? How it feels to be terminated!

If Zero doesn't need the shuttle parts, the correct Zero vs Rosered alternate dialogue should be.
Quote
Spike Rosered: Whoa, aren’t you that Zero guy?

Zero: You don’t need to know.

Spike Rosered: You’re a Maverick Hunter, right? What the hell’s going on with the Earth, man! Isn’t it totally screwed up right now?

Zero: …………

Spike Rosered: Don’t you hear the thoughts and feelings of all those Mavericks you wiped out on a whim? Atone for your crimes in death, Zero…I’ll show you…how it feels to be terminated!

« Last Edit: November 19, 2021, 09:33:25 pm by Aceearly1993 »
Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

Guilherme Resende

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Re: Mega Man X5 Improvement Project Addendum (v2.0.3)
« Reply #457 on: November 20, 2021, 04:57:05 pm »
thank you for agreeing with this idea aceearly 1993😄😄😄😄

ChiliPimp

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Re: Mega Man X5 Improvement Project Addendum (v2.0.3)
« Reply #458 on: November 20, 2021, 10:38:43 pm »
Hey so the game crashes for me during loading screens when I put a PS1 BIOS into my Retroarch. I take it out and it works fine but I still need it for other games and its a little annoying to put it in and out like that.

G30FF

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Re: Mega Man X5 Improvement Project Addendum (v2.0.3)
« Reply #459 on: November 21, 2021, 01:09:12 pm »
Hey so the game crashes for me during loading screens when I put a PS1 BIOS into my Retroarch. I take it out and it works fine but I still need it for other games and its a little annoying to put it in and out like that.

Did you make any modifications to the game in a hex editor after patching? If so then you need to recalculate EDC/ECC before it will work properly (see the Readme.txt). I use it in lr-duckstation with an official bios and don't have any problems.