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Author Topic: Mega Man X5 Improvement Project Addendum (v1.6.4)  (Read 79994 times)

Forte-kicks-ass

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #140 on: January 14, 2021, 10:13:45 am »
Excuse me, Anthorxdq32, could you please post the following GameShark codes for Rockman X5 (SLPM-86666) and Rockman X6 (SLPM-86959) if you have them?
X & All of His Armors Can Air Dash
X & All of His Armors Can Float
Enigma Cannon Always Succeeds (X5)
Change Dr. Right's Music to the Demo One (X5)
Disable Nightmare Effects (X6)
That's all for now, thanks in advance and Merry Christmas.
Could someone please do this?

ZEROmaverick

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #141 on: February 15, 2021, 01:37:13 am »
I have always thought that the intro stage of X5 intro stage is too short, and the Training Stage is totally unused.

So here is my idea of joining both stages in one

Sorry for the quality

https://i.ibb.co/p2qjmyS/Image14.jpg
« Last Edit: February 15, 2021, 12:25:38 pm by ZEROmaverick »

KyuJuEX099

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #142 on: February 16, 2021, 03:31:45 am »
Unpopular opinion. But I still like the English opening and ending themes.

Other than those. The improvement tweaks are very decent.  :thumbsup:

Megatronformayor

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #143 on: April 06, 2021, 11:56:22 pm »
I've been thinking of some ideas with the enigma cannon.

- Have it always succeed when you collect the required parts and it fails if you don't thus allowing players to easily access the different story paths without RNG.

I have a few other ideas like remove the pit at the start of Volt Kraken's stage so players aren't caught off guard and make it so Zero can access all heart tanks like having one of his techniques destroy the gaia armor blocks.

Overall this patch is amazing and it feels great to play through without Alia interrupting all the time.

acediez

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #144 on: April 07, 2021, 12:21:43 am »


v1.6
- Script: Complete script replacement, based on Hondoori's translation. Edited by Ghaleonh41
- Font: Main dialogues font replaced and text space realigned ("Pixel Operator", same one used in X4 Final Weapon/X4 Undub)
- Navigator Dialogues: No longer permanently disable, it can now be turned ON/OFF from the options menu (similar to X6 Tweaks)


Edit: v1.6.4 is up
v1.6.1: Script bugfixes. Too many to list.
v1.6.2: Fixed a softlock after the second mini boss fight when Navigator was turned OFF.
v1.6.3: Fixed Alia dialogues repeating or not appearing with Navigator turned ON. Minor changes to the font brightness and spacing.
v1.6.4: Minor fix.

DOWNLOAD LINKS

Hey everyone, I'm dropping an update with the retranslated script by Ghaleonh41, based on Hondoori's retranslation. Ghaleonh41 finished his work on the script nearly a year ago, so this release is long overdue.
However, it's still mostly untested, and I had to rework big parts of my patching process, so there might be some bugs or regressions.

As I've mentioned, I still have a couple of things more I want to do to this game, but I won't get to it until after I finish other projects. Until then, you can help by reporting bugs on this release. Please provide screenshots!

And just so you know, this release won't "replace" v1.5. I'll keep it online. Besides this one not being properly tested yet, I know not everyone is interested in retranslations, and won't appreciate having to go to the menu to shut Alia up.

Personally, I'm excited that, after this, we'll have retranslations for the entire "2D" X series:
Her-Saki's Mega Man X1-X3 retranslations, and various relocalizations using Hondoori's translation
NectarHime's X4 Final Weapon projects, included in X4 Undub, also based on Hondoori's translation.
DuoDynamo's retranslation on X6 Tweaks
« Last Edit: April 22, 2021, 10:11:46 am by acediez »

SuxMenner

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Re: Mega Man X5 Improvement Project Addendum (v1.6.1)
« Reply #145 on: April 11, 2021, 05:14:12 pm »
Major bug with Tidal Whale's stage, I was making a document on the many jumbled text and other findings from the first release of 1.6 but the fix took care of most of all the issues, except for this one.

With both X and Zero, after defeating the backside of U-555 as the second mini-boss, the water drains out as normal and you get to the wood section of the stage. But strangely enough the water physics stay on and you cannot progress any further in the level, well at least not without being able to see what you’re doing.
This is 1.6 first release footage but I assure you the bug is still there.

With that out of the way, I was patiently awaiting in excitement for the retranslation because god I enjoy X5 too much, thank you for the work you've done man I hope you're feeling proud about the project.

acediez

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Re: Mega Man X5 Improvement Project Addendum (v1.6.1)
« Reply #146 on: April 11, 2021, 08:23:08 pm »
With both X and Zero, after defeating the backside of U-555 as the second mini-boss, the water drains out as normal and you get to the wood section of the stage. But strangely enough the water physics stay on and you cannot progress any further in the level, well at least not without being able to see what you’re doing.
This is 1.6 first release footage but I assure you the bug is still there.

This is super helpful, thanks for providing a video of the bug.

This is tied to the new way Alia's dialogues are being handled, the bug won't happen if "Navigator" is turned ON.
I'll think of a fix and post an update asap.

Edit: Done. v1.6.2 is up
« Last Edit: April 11, 2021, 10:29:30 pm by acediez »

nabe

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Re: Mega Man X5 Improvement Project Addendum (v1.6.2)
« Reply #147 on: April 13, 2021, 02:51:44 pm »
I could not get an image but until now I have only noticed that with X the description of the spike ball the R is absent and sometimes the pictures of speed shot and buster plus parts shown in dark gray and then back to green

injoon84

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Re: Mega Man X5 Improvement Project Addendum (v1.6.2)
« Reply #148 on: April 13, 2021, 10:20:51 pm »
acediez,

How many run do we need to play in between the 8 Mavericks to get the full script?
As far as I know, should be four right?
Twice for each X and Zero. Once for the parts needed and another is when the parts not needed. I mean Enigma and Space Shuttle.
Is there any special conversation between X/Zero and the 8 Mavericks that can only be unlock when certain criteria has been fulfilled?

Aceearly1993

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Re: Mega Man X5 Improvement Project Addendum (v1.6.2)
« Reply #149 on: April 14, 2021, 12:22:06 am »
There're 2 variations of the dialogue for the 4 bosses at the left column (before or after Enigma event), and 3 variations for the rest at the right column (before Enigma event, after Enigma event but before Shuttle event, after Shuttle event)
If Enigma success right after you beat intro stage, the game will read dialogue of the variation after Enigma event for the bosses at left column, and the variation after Shuttle event for the rest bosses at the right column
« Last Edit: April 14, 2021, 12:32:27 am by Aceearly1993 »
Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

sergioad

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Re: Mega Man X5 Improvement Project Addendum (v1.6.2)
« Reply #150 on: April 14, 2021, 02:10:13 pm »
Hello, could you please make all armors to have four slots? I am used to X6 so only having two for the armors or none for Gaia makes me mad

acediez

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Re: Mega Man X5 Improvement Project Addendum (v1.6.2)
« Reply #151 on: April 14, 2021, 06:03:54 pm »
I could not get an image but until now I have only noticed that with X the description of the spike ball the R is absent and sometimes the pictures of speed shot and buster plus parts shown in dark gray and then back to green

Noted. Thanks!

acediez,

How many run do we need to play in between the 8 Mavericks to get the full script?
As far as I know, should be four right?
Twice for each X and Zero. Once for the parts needed and another is when the parts not needed. I mean Enigma and Space Shuttle.
Is there any special conversation between X/Zero and the 8 Mavericks that can only be unlock when certain criteria has been fulfilled?
There're 2 variations of the dialogue for the 4 bosses at the left column (before or after Enigma event), and 3 variations for the rest at the right column (before Enigma event, after Enigma event but before Shuttle event, after Shuttle event)
If Enigma success right after you beat intro stage, the game will read dialogue of the variation after Enigma event for the bosses at left column, and the variation after Shuttle event for the rest bosses at the right column

It's as Aceearly said, I just confirmed it in the script files. There doesn't seem to be any special dialogues for any other kind of specific conditions.

Hello, could you please make all armors to have four slots? I am used to X6 so only having two for the armors or none for Gaia makes me mad

I haven't decided if I'll include it in the patch, but it's among a few additional things I'm including in the readme as an optional manual tweak. Here you go:

Code: [Select]
Number of Parts equipables by armor
-----------------------------------------------------------------
Note: You can set them to be able to equip as many as you want,
but the UI will only display up to 4. Also consider that some
Buster Parts are not coded to work with Gaea Armor at all.

X (Unarmored)
BIN Address: 177048
HEX Data Original: 04

X (Fourth Armor)
BIN Address: 177049
HEX Data Original: 02

X (Falcon Armor)
BIN Address: 17704A
HEX Data Original: 02

X (Gaea Armor)
BIN Address: 17704B
HEX Data Original: 00

X (Ultimate Armor)
BIN Address: 17704C
HEX Data Original: 02

Zero
BIN Address: 17704D
HEX Data Original: 04

Aceearly1993

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Re: Mega Man X5 Improvement Project Addendum (v1.6.2)
« Reply #152 on: April 14, 2021, 11:45:10 pm »
I noticed some minor problems, and have a opinion.
- At Training stage there're navigation dialogues at (1) before the first horizontal yellow rope (2) at the preparation screen right before fighting Dragoon in the original, but they are apparently missing in the Improvement Project Addendum v1.6.2, if I set the Navigation dialogue to "on".

-Similarly, a navigation dialogue seem to be missing at the Intro stage when stepped on the ruined highway neat the start point.


- Color of new dialogue text could be a little brighter (just like the brightness of the color used in the original game), to make dialogue text before the Sigma head battle and Pegasus battle easier to see and read.
Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

acediez

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Re: Mega Man X5 Improvement Project Addendum (v1.6.2)
« Reply #153 on: April 15, 2021, 01:05:28 am »
I noticed some minor problems, and have a opinion.
- At Training stage there're navigation dialogues at (1) before the first horizontal yellow rope (2) at the preparation screen right before fighting Dragoon in the original, but they are apparently missing in the Improvement Project Addendum v1.6.2, if I set the Navigation dialogue to "on".
-Similarly, a navigation dialogue seem to be missing at the Intro stage when stepped on the ruined highway neat the start point.

Thanks, I already found the mistake, it'll be fixed in the next release.
There's probably more dialogues being skipped besides the ones you found, but the cause should be the same for all of them.

- Color of new dialogue text could be a little brighter

Yeah, I'm noticing the same thing.

injoon84

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Re: Mega Man X5 Improvement Project Addendum (v1.6.2)
« Reply #154 on: April 16, 2021, 01:25:55 am »
Mega Man X5 v1.6.2 bugs, typos and suggestions report using emulator ePSXe205:


Before that, I must say the Navigator is working slightly different than I anticipated.
If the Navigator is ON, except the intro, Alia will repeatedly guide through the same stage even if you have seen the text before.
For an example, revisit Crescent Grizzly's Stage as X, who has previously clear the mission:
Alia will no longer have the introduction guide for that stage when X wraps in.
However, she will still have the rest of her others navigation guide.

Also, I find it weird why the author/origin love to add coma before using the last word like 'too', 'anyway', and etc?
A lot of it, I felt it unnatural. Anyway, I'll just list as much as I came across and you decide.
After all, I did mentioned English is not my forte. At times, my suggestion may end up even worst!

So far, with Navigator ON and play on Normal difficulty, I've only gone through all the possibilities on Training, Intros, and Cutscenes until Zero Virus.
I'll post what I found until here first as I'm still struggling with all the Mavericks and other possible script.


1) Training
a) Typo: combination attacks! (Play as Zero)
Alia:
you can perform
conbination attacks!

b) Bug: Where's Alia's guide in the ladder area? (Play as either X or Zero)
(origin)
Alia:
High wall without
any ladder.
Alia:
Jump to the wall,
and if you touch the
Alia:
wall, then jump
again!
Alia:
You can climb the
wall by kicking it.
Alia:
Keep jumping from
the wall and climb
Alia:
to the top.

c) Bug: Where's Alia's guide about the rope? (Play as X)
(origin)
Alia:
Can you see the
yellow rope in front
Alia:
of you?
Jump to it, and
Alia:
when you touch it,
press the
Alia:
Directional button
UP.
Alia:
Then you can grab
the rope.

d) Bug: Where's Alia's guide about the rope? (Play as Zero)
(origin)
Alia:
Can you see the
yellow rope in front
Alia:
of you? Jump to it,
and when you touch
Alia:
it, press the
Directional button
Alia:
UP. Then you can
grab and hang on
Alia:
the rope.

e) Bug: Where's Alia's guide before the boss fight? (Play as X)
(origin)
Alia:
Go through the
shutter. There you
Alia:
will encounter the
boss of the
Alia:
Training Area.
Alia:
I have emulated the
Dragoon for your
Alia:
training.
Alia:
Make good use
of your crouching and
Alia:
charge shot.
Alia:
Wait... If you set
the "Auto Charge" to
Alia:
ON in the Button
Settings Option, you
Alia:
can shoot your
charge shot easily.
Alia:
Good luck, X!

f) Bug and typo: Where's Alia's guide before the boss fight? Also, there is typo in the origin. (Play as Zero)
(origin)
Alia:
Go through the
shutter. There you
Alia:
will encounter the
boss of the
Alia:
Training Area.
Alia:
I have emulated the
Dragoon for your
Alia:
training.
Alia:
Don't rush to
attack him. Fight
Alia:
wisely by using the
"Attack and Run"
Alia:
strategy...
Alia:
You must fight
against heavy odds
Alia: (even typo from origin)
using your
saver...
Alia:
Because you can
use your Z Buster
Alia:
only when you are
on the ground.
Alia:
This is the final
stage of training...
Alia:
Good luck, Zero.


2) Intro stage
a) Suggestion: I've lost contact with Zero too. (Alia talking to X when he wraps in.)
Alia:
up any readings since...
I've lost contact with Zero,
Alia:
too. Where would he go?
You can reach the statue by

b) Bug: Where's Alia's dialogue about the highway? (Play as either X or Zero)
Alia:
What a terrible
sight...
Alia:
The highway's been
badly damaged...
Alia:
We've got to find
Sigma before he
Alia:
destroys anything
else, or we'll be
Alia:
in very serious
trouble.

c) Suggestion: Change 'the' to "The'. (Play as X)
[I don't know. I see more capital letter than small letter after using colon in the script.]
Alia:
Sigma and Zero somewhere
above you. But remember: the
Alia:
guard system of the
construction site is

d) Suggestion: Something is going on above you... Climb up and find out what's going on. (Play as Zero)
Alia:
I've got a bad feeling,
Zero... Something is going
Alia:
on above you...climb up and
find out what's going on.

e) Suggestion: I can feel him too! (Play as X)
Zero:
I'll do one last search
around here. I can feel him,
Zero:
too! Sigma is very close
to us! Watch yourself, X...

f) Suggestion: I can feel him too... Either Sigma is closing in..or are we (Play as Zero)
Zero:
I can feel him, too... Sigma
is closing in...or are we
Zero:
calling him to us? Are
Hunters and Mavericks more

g) Suggestion: Wherever we are, Sigma is right there too... (Play as Zero)
Zero:
similar than we realize?
Wherever we are, Sigma is
Zero:
right there, too...

h) Suggestion: Be careful, Zero... If anything happens, call me! (Play as Zero)
X:
your mind? Anyway, I'll go
search around. Be careful,
X:
Zero...if anything happens,
call me!

i) Suggestion: I've always said: "If all we do is fighting, we'll just keep repeating the same pattern." (Cutscene after beating Sigma)
X:
 I've always said: if all we
do is fight, we'll just keep
X:
repeating the same pattern.
Fighting resolves nothing.


3) Ultimate Armor X Weapon Menu Screen
a) Bug: Unknown symbol instead of 'R' for 'Range'.
SPIKE BALL
*ange is limited
but powerful.

b) Bug: Unknown symbol instead of 'P' for 'Perform'.
GIGA  ATTACK
*erform the
invincible dash.


4) Weapon Menu Screen and Save File when playing as Zero. Still unresolved since Darksamus993's version.
Bug: Wrong color palette for 'buster plus' and 'speed shot' parts. They were still in grey instead of green.


5) Cutscene after beating 1st Maverick
Suggestion: myself. The name's Dynamo. [meme from James Bond: The name's Bond...James Bond.]
Dynamo:
myself. I am Dynamo.
See you soon...


6) 1st battle against Dynamo. Both X and Zero.
Not sure: 'split' or 'slip'?
Dynamo:
huh? I guess I'll split this
time. If you don't relax a


7) The destruction rate numbers and the % seems to be stick together on every occasion during these events:
a) Enigma fail at 62%
Alia:
No good! We destroyed only
62% !

b) Space Shuttle destruction fail at the rate of 54%
Alia:
The destruction rate is
54%... The colony won't be

c) Space Shuttle destruction success at the rate of 86%
Alia:
Destruction of the colony
is...86% ! It will be wiped


8 ) Cutscene on failed Enigma. Briefing about the Space Shuttle.
a) Suggestion: The pilot then eject at the last minute. Still, it's very dangerous as anything nearby could get sucked into the blast.
Alia:
The pilots will eject at the
last minute. It's very
Alia:
dangerous because they could
get sucked into the blast.

b) Suggestion: Remove coma
Douglas:
I'll work hard to upgrade
it from here, too.


9) Event after Enigma destroyed colony
a) Suggestion: It's a virus reading...and a new one.
Alia:
It a virus reading...and
it's a new one. The readings

b) Suggestion: Perhaps I should call it
Alia:
are similar to Zero...
perhaps I should call it


10) Cutscene on launching Space Shuttle.
a) Suggestion: Considering the situation, there are no other pilots left anyway. (launching Space Shuttle)
Zero:
of the job. Considering the
situation, there are no
Zero:
other pilots left, anyway.

b) Suggestion: We have to evacuate too! (failed Space Shuttle)
Alia:
dangerous for us to stay
here! We have to evacuate,
Alia:
too!

c) Suggestion: I'm here too... (failed Space Shuttle)
Douglas:
I'm here, too...


11) The event of Zero becomes Maverick when the mission failed
a) Suggestion: (Zero becomes Maverick because of failed Space Shuttle)
    [I'm suggesting this because 2 different events lead to the same cutscene. See a) and b)]
    X: It's definitely Zero, though... (Alia and broken Space Shuttle scene)
    X: It's another Zero I don't know about... One that I'm seeing for the first time... (Awakened Zero scene)
(Alia and broken Space Shuttle scene)
X:
It's Zero... I know it is...
(Awakened Zero scene)
X:
But it's a Zero that I don't
know... One that I'm seeing
X:
for the first time...

b) Suggestion: (Zero becomes Maverick because out of time)
    Alia: Wait!! What's that?! (Devastated Earth scene)
       X: It's another Zero I don't know about... One that I'm seeing for the first time... (Awakened Zero scene)
(Devastated Earth scene)
Alia:
Wait!! What's that?!
(Awakened Zero scene)
X:
But it's a Zero that I don't
know... One that I'm seeing
X:
for the first time...

c) Suggestion: So it's you... You're X.
Zero:
So it's you...you're X.

d) Suggestion: Remove either one of the words 'things'.
X:
correctly as data." We have
to feel... There are things
X:
things that we can only
feel... I feel it very


12) Introduction of the Mavericks by Signas.
a) Suggestion: screen. Now, prepare your equipment and fulfill your mission! (The earlier 4 Mavericks)
Signas:
Power-Up parts, press the L1
button in the Stage Select
Signas:
Screen. Now prepare your
equipment and fulfill your
Signas:
mission!

b) Suggestion: SPIKED ROSERED, details unknown. He carries a (The latter 4 Mavericks when Enigma failed)
Signas:
SPIKED ROSERED, Details
Unknown. He carries a

c) Suggestion: We have little time, but...we have to gather as many (The latter 4 Mavericks when Enigma failed)
Signas:
We have little time, but...
We have to gather as many


13) Cutscene on Zero queries about the Sigma Virus
Suggestion: So why...why am I the only one not to take any damage from it?
Zero:
So why...why am I the only
one to not take any damage
Zero:
from it? Instead, if feel a
sensation like I'm

acediez

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Re: Mega Man X5 Improvement Project Addendum (v1.6.2)
« Reply #155 on: April 16, 2021, 03:53:10 am »
Thanks again for your throughout bug report injoon84!

Both the missing dialogues and dialogues repeating after being seen are caused by the same issue Aceearly reported, it's already been fixed. I'll put an update with that soon.
I'll go through the typos and bugs and consider the suggestions, but I don't think I'll get into subjective changes on the script for long, I need to wrap this up soon.

Edit: v1.6.4 is up.
- Fixed Alia dialogues repeating or not appearing with Navigator turned ON.
- Minor changes to the font and spacing (more to come).
(No script changes yet)
« Last Edit: April 16, 2021, 08:14:22 am by acediez »

FFzOmega

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Re: Mega Man X5 Improvement Project Addendum (v1.6.4)
« Reply #156 on: April 16, 2021, 11:16:53 am »
where is the 1.6.4 download.. ? when i go to the link there is only the 1.5 without the retranslation

Goznog

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Re: Mega Man X5 Improvement Project Addendum (v1.6.4)
« Reply #157 on: April 16, 2021, 12:06:14 pm »
the new version doesn't seem to be accessible. can't see it on the IA page.

edit: it's there now, all good :)
« Last Edit: April 16, 2021, 01:46:02 pm by Goznog »

Fionordequester

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Re: Mega Man X5 Improvement Project Addendum (v1.6.4)
« Reply #158 on: April 16, 2021, 02:26:40 pm »
Wanted to point out what I believe is a small context error, during Zero's ending.  Zero wonder "Why did I fight the Sigma again?", but I think he should be asking "Why am I fighting Sigma again?".  Since he just killed him.  Pics for context:











« Last Edit: April 16, 2021, 03:01:03 pm by Fionordequester »

BlazeHeatnix

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Re: Mega Man X5 Improvement Project Addendum (v1.6.4)
« Reply #159 on: April 17, 2021, 08:29:15 pm »
In the Training stage, if you pause and select quit, you get an Alia results screen, and going to the stage select afterwards immediately puts you at the last stage.

I have no idea if that's just me.

Wanted to point out what I believe is a small context error, during Zero's ending.  Zero wonder "Why did I fight the Sigma again?", but I think he should be asking "Why am I fighting Sigma again?".  Since he just killed him.  Pics for context:
In general, I wish the script had more...flavor, I guess? X5's script was inaccurate and awkward, but another problem was that it was dry, and this retranslation doesn't do much to fix that. X4's dialogue felt more "western" in its delivery, and when you look at MHX and X8, those games' scripts feel more natural. I guess what I'm saying is I would've preferred a more Woolsey-ish localization job. Mega Man is a fun series, so have more fun with the scripts.
« Last Edit: April 17, 2021, 08:51:49 pm by BlazeHeatnix »