I think you forgot to update your Readme file. The address of the bin files has a different hex value compare to the origin now. I dare not to change a thing. I think this is related to the restoration of Dynamo's voice clips?
I find out the different already. From the Readme file version 1.3, minus hex value by 930.
Thanks. It was because the script files changed size. I got used to X6's file order, where script changes don't affect executable addresses.
I just pushed an update with a rebuilt disc that mimics X6's file order. The readme is now updated to these new addresses, and hopefully they won't need to be changed again.
What I also remember in this game is when you selected X as your primary character, Zero's weapon screen called his Z-Saber as Giga Attack. And when Zero access to his Black Armor in the 3rd Sigma stage it seems what I remember that Dr. Light also has typos with regards to it.
I'm aware of this oversight, but it doesn't affect the current state of my project, as you'll always have the Z-Buster available, and that's the label you'll always see on Zero's menu.
From what he's told me, I think he's working on Armageddon, Zero Dead, Light Capsule, and OST unused Stage Select.
All of the tracks in the game are separated into 8 XA tracks, so he can't add from that, but he has managed to fit those tracks within the area that Dr. Light's theme is stored, but now the trouble is getting the loop points right.
To be honest, I haven't continued working on this, but I'll get there.
The way the game handles start and end point is not very precise, so it's not easy to get a perfect loop just by fiddling with these values, even if the audio file inserted loops perfectly. I guess that's why the original game uses long tracks that don't necessarily loop seamlessly. However, if I use shorter tracks to fit more songs, they need to be done right. I will most likely not add all of those tracks, so I can extend and make sure the ones that matter play nicely.
My priority would be to fit "Dr. Light" and "Armageddon" (for X's ending). I probably won't have trouble fitting those two extended long enough to not need a perfect loop. But, if I manage to make them loop right with shorter tracks, then I'll also try to add the alternate "Stage Select" (so the current "Stage Select 2" can be left unique to the first couple of Zero Stages).
If I settle for good enough (a small hiccup here and there) I could get it done quickly, but I rather do it right when I have more free time.
A nitpick about the parts system, there's a 2 "hour" (stage) wait time until you actually get the parts you picked.
Is it possible to reduce that delay so you can get it right away? Or a suggestion, maybe life/energy options can alternatively grant one of the two
parts you can get, and the other will be granted next stage. Don't know how difficult that would be to implement, but it would make the choice after each stage a bit more meaningful, I think.
I don't plan to make any more changes to the Parts system for the time being, but I'm considering trying alternate unlocking methods in the future (based in performance, for example, like in the Zero series. I'm sure you'll all hate it just the same
is it possible for me to change Duff Mcwhalen's song to the original? I prefer the standard version
Not at the moment. The audio file has been replaced.