11 March 2016 - Forum Rules
Started by acediez, October 22, 2019, 12:15:57 AM
Quote"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...And he can't find who caused this."
Quote from: hawluchamyterio on August 12, 2021, 10:21:27 PMWhen the game starts, it plays an strange sound (like an old CD) and if I use a savestate that I saved with a previous version of the patch it gets fixed but once a stage is finished the game crashes.
Quotev2.0 BETA 32- (Bug fix) Attempt to fix conflicts on invincibility movesv2.0 BETA 31- (Bug fix) Zero's virus status invincibility restored- (New) Dark Necrobat Stage's slowdown gimmick removedv2.0 BETA 30- (Bug fix) Falcon Air Dash invincibility glitch fix- (New) Ride Chaser segment: Wall needs only 7 orbs to break. Addresses to adjust value added to readme.v2.0 BETA 29- Falcon Air Dash invincibility glitch fixv2.0 BETA 27/28- Minor text edits.v2.0 BETA 26:- (Improvement) Incomplete Armors: Parts selection screen will now also display unarmored X until the armor is complete.- (Reverted) Damage Tables: Falcon Charged Buster boost against bosses reverted.- (Reverted) Falcon Armor: Dash speed boost removed.v2.0 BETA 25- (Bug fix) Fixed invincibility bug caused by the cancellable F-Splasher code- Minor text edits.v.2.0 BETA 23/24- (Reverted) Reduced Falcon Armor dash speed boost.v.2.0 BETA 21/22- Yet another embarrisingly small dialogue edit (twice)- Now also testing the building script for alternate patches with v2.0v.2.0 BETA 20- Fixed that one dialogue issue.v2.0 BETA 19- (Bugfix) Fixed Rank not being displayed properly on pause menu- (Improvement) Minor touchups to incomplete armors' mugshots- Minor edits to script (incomplete armors' descriptions)v2.0 BETA 18- (Bugfix) Fixed Dark Hold crashv2.0 BETA 17- (Improvement) Incomplete Armors: pause menu mugshot updates are now implemented.- (New) Z-Buster: reduced startup wait time. Address added to readme.- (Rebalance) Damage Tables: X/Zero boss fights tweaked. Damage reduction softened (but still harder/longer than vanilla). Previous modification kept on the readme.v2.0 BETA 16- Various Incomplete Armors palettes fixes.v2.0 BETA 15- Stage Edit, Zero Space 1: the inner walls in the laser segments are now not grabbable.v2.0 BETA 14- v1.10.1 changes - Fixed freeze on demo - Damage tables: Z-Saber's decreased damage against bosses is now only applied to the 8 main bosses and Dynamo.v2.0 BETA 13- v1.10 changes - Save/Load Menu: fixed two tiles with the wrong color (in the "hours left" box) - Damaga tables: Tri-Thunder can now also destroy the burn wooden block in Shining Firefly's stage. - Damage tables: Z-Saber damage against bosses adjustment. Now includes attack from walls and C-Slash. - Damage tables: Falcon Armor's charged buster deals more damage to bosses (from 3 to 4) - Tidal Whale's Stage: U-5555 damage output adjusted (reduced, but still stronger than vanilla)- Incomplete Armors bugfix: Fixed Shock Buffer Part not reducing damage for unarmored X and Zero.- Incomplete Armors bugfix: Fixed X's special weapons not spending ammo consistently.v2.0 BETA 12- v1.9 fixes - Fixed Dark Hold protection from spikes. - Fixed "GIGA ATTCK" typo on Button Configuration menu (comes from vanilla).- Damage table modification on indestructible enemies and boss invincibility frames reverted to normal.v2.0 BETA 11- F-Splasher: can now be cancelled with an air attack.- Damage tables: Zero's regular saber attacks now deal less damage against bosses (2,2,5,4,4 to 2,1,3,2,2)- Damage tables: attacks on invincibility frames of bosses will not trigger the "blocking" effect anymorev2.0 BETA 10- F-Splasher: duration can be controlled like a normal Air Dash (cancelled if both dash and direction button are released)- C-Sword: can now damage Crescent Grizzly (same damage as regular air attack)v2.0 BETA 9- v1.8 changes - Cutscenes skip: fixed Mission Report displaying "Game Over" instead of "Mission Complete" (corrected from v1.7.5) - F-Splasher is now able to move V-Blocks (allowing Zero to complete V-Blocks sections)- Armor by Parts: Gaea Armor's shot eraser property linked to the Arm Part.- Dark Hold no longer moves V-Blocks (replaced by F-Splasher)v2.0 BETA 8- v1.7.5 fixes - Cutscenes skip: fixed Mission Report displaying "Game Over" instead of "Mission Complete".- Armor by parts: fixed palette bugs in Zero Stage 3 capsulev2.0 BETA 7- v1.7.4 Fixes - Cutscenes Skip: fixed sequence breaking after the X vs. Zero aftermath cutscene (skipping Mission Report)- RNG Exceptions: reimplented. A new attempt to fix it (neeeds testing)- Breakable blocks: Twin Dream can now destroy Necrobat Stage's breakable block (thanks for the suggestion)v2.0 BETA 6- RNG Exceptions: feature temporarily removed (wasn't working as expected).- Armor by Parts: fixed incomplete Gaea Armor mistakenly having access to bugged Special Weapons.- Tidal Whale Stage: U-555 damage output reduced (from x2 to about x1.5)v2.0 BETA 5- v1.7.3 fixes - Cutscene skip: fixed two instances of sequence breaking (the cutscene after the intro stage, and the one after running out of time) - Very minor text fixes (a typo, a misaligned digit on the save menu, a single character's spacing)- An attempt to fix Dark Hold's glitches caused by getting hit while activating it (needs more testing)- An attempt to fix the Shuttle launch failing even after collecting all 4 parts, on some emulators (needs more testing)- Gaea Buster damage output increased against most common enemies (uncharged increased from 4 to 5, charged increased from 7 to 9)v2.0 BETA 4- Fixed Dynamo encounters not being triggered if his introduction cutscene was skipped- Fixed new weapon vulnerabilities of breakable objects not actually being implemented- Fixed selected Parts not being loaded in-game correctly- Fixed some (all?) palette bugs when entering a capsulev2.0 BETA 3- Armor by Parts: Fixed stages not being marked as beaten when an "incomplete armor" is first obtained.- Armor by Parts: Fixed Gaea Armor buster graphics not loading properlyv2.0 BETA 2- Script: Fixed out of place dialogues.- Armor by Parts: Fixed Fourth Armor's Buster.- Armor by Parts: Fixed available armors value being incorrectly updated when obtaining an incomplete armor (removing other armors).v2.0 BETA 1- Incomplete Armors: Armors can now be used as soon as you get a part for it.- Enigma/Shuttle RNG exceptions: - Enigma and Shuttle attempts with no collected upgrades will now always fail. - Shuttle attempts with all four upgrades will always succeed.- Stage mechanics modifications: - Tidal Whale's Stage: Auto-scrolling segments run faster (100-125% horizontally, 150% horizontally). - Tidal Whale's Stage: U-5555 (mini boss): smaller health bar (75%), but deals more damage (about 200% each attack).- Additional ways to collect items (to reduce backtracking): - More weapons can now break stage objects blocking items. - Tidal Whale's Stage Capsule Bomb: F-Laser, Spike Ball (Charged), Tri-Thunder (Charged), Twin Dream, C-Flasher - Tidal Whale's Stage Breakable Block: Tri-Thunder - Shining Firefly's Stage Breakable Block: E-Blade - Dark Hold protects you from spikes (allowing Zero to collect more items by himself). - Dark Hold allows you to push V-Blocks (with any armor/character).- Other gameplay changes: - Dark Hold: can now be cancelled. - Gaea Armor: can now slide down walls by pressing down (like the Shadow Armor in X6 Tweaks) - Disabled double tap dash input - W-Shredder: input changed to Dash + Special (it's now included in the patch. It was previously documented as a manual tweak only)
Quote from: fianovale on August 15, 2021, 12:59:17 AMHi! which emulator works best, i tried retroarch 1.9.6 but beetlepsx doesnt boot and pcsxrearmed crash after the intro level, thanks!
Quote from: Aceearly1993 on August 15, 2021, 06:43:00 AMIn my environment epsxe1.9.25 on the pc works fantasitc, if yours doesn't work you may also need to pass the patched bin through STARWIN's EDC/ECC recalculator: https://www.romhacking.net/utilities/1264/It worked perfect, now is my time to fight for, thanks!
Quote from: ShadowOne333 on August 15, 2021, 01:29:57 AMAlso, I didn't know you knew assembly, acediez!Quite the feat by itself
Quote from: injoon84 on August 15, 2021, 09:27:41 AMacediez, you may not like what I'm writing here. There's a minor bug with your official release. As stated by hawluchamyterio, the old cassette noise is there if you use ePSXe.The same goes if you use no$psx2.0 and PCSXR360 2.1.1b. Well, at least those 3 are the one I tested out.Also, it's easier to hear it with no background sound like during loading a stage and open it at high volume.The old cassette noise is there if you use the following setting:1) ePSXe205Go to Config=>Plugins=>SoundsePSXe SPU core 2.0.0ConfigureSound Latency 0:Normal LatencySound Effects 2: Full sound Effects2) ePSXe1.9.25Go to Config=>SoundsePSXe SPU core 1.9.0No Configuration neededHowever, no old cassette noise if you change to the following setting:1a) ePSXe205Go to Config=>Plugins=>SoundsP.E.Op.S. DSound Audio Driver 1.9General settingsMode: 1: High compatibility mode (time event, slower)Volume: 1: mediumReverb: 2: PSX reverb (best quality)Interpolation: 2: Gaussian interpolation (good quality)XA musicChecked: Enable XA playingChecked: Change XA speed, if it is played too fast (more cpu power needed)2a) ePSXe1.9.25Go to Config=>SoundsP.E.Op.S. DSound Audio Driver 1.9Configure the same setting as 1a)
Quote from: Aceearly1993 on August 15, 2021, 05:58:46 PMGlad you found the source of yet another issue! It was way beyond me because both the environment I prefer and where the pressure tests were done, was mainly on the eboot for psp Anyway, my test works for this project were done and I'm going to sit back for a while until another project surfaces. It was the very first time I could get into testing a project this big and was a satisfying experience. Kudos fellow testers and all those who were involved within this hack!
Quote from: acediez on August 16, 2021, 12:06:54 AMAceearly1993, injoon84, you guys were very important to this last batch of updated. You may or may not recall this, but the intention of my first v2.0 BETA release was to simply release my incomplete update as it was and leave it at that. I hadn't worked on it for months, it was either release what I had or not release anything at all. But you guys got very serious about testing it immediately, so I felt encouraged to fix things, and after a couple of updates, I soon found myself into it enough to work on it for another month and actually finish all that I planned for it.If you guys hadn't been here, there wouldn't be a complete v2.0 release now, so thanks again
Quote from: Piotyr on August 16, 2021, 05:26:29 AMOk I have a question, if I want to revert the health/energy parts stuff I want to revert all 3 changes right?Boss Level requirement to get Life/Weapon Upgrade-----------------------------------------------------------------Revert to only get Life Up/Energy Up after the defeated boss reaches a certain level.Boss Level requirement to get Life/Weapon+ Upgrade (Parts)-----------------------------------------------------------------Revert to only get Parts after the defeated boss reachesa certain level.Get both Parts regardless of Life Up+/Energy Up+ selection
Quote from: injoon84 on August 16, 2021, 08:58:49 AMReally? Guess it turns out to be domino effect. You're welcome and many thanks for the wonderful v2.0 too.Yes, if you wish to revert back the DNA Select as vanilla for Life +, Energy + and Parts. Is that useful enough, Hero-sama?
Quote from: Bedazzler365 on August 17, 2021, 08:04:00 AMHello, I just made an account here to pass some issues I've found with the latest release.First of all, I'd like to thank those involved in working in this hack as they've given X5 a new lease of life. However I noticed that when starting up the game, it takes an unusually long amount of time to load up the opening FMV. While I find this minor, I still can't get over the fact that double tapping the left and right buttons does not cause the dash to work at all. Was this intentional? It does interrupt the flow of the game I feel and makes going through the stages a hassle.
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