11 March 2016 - Forum Rules
Started by acediez, October 22, 2019, 12:15:57 AM
Quote from: acediez on July 18, 2021, 09:18:09 PMThe rng only changes in-game, you need to play a little bit before each try for it to have a different result (kill a couple of enemies, shoot a few shots)So I guess the optimal way of testing would be:— Enigma always failing with no parts: on a savefile with no Mavericks from the left side beaten, save a savestate inside stage. For each attempt, play a bit more, exit stage, go to "Enigma Launch" on the stage select screen— Shuttle always failing with no parts: same as above, except do it on a savestate with no Mavericks from the right side beaten, and the Enigma already launches and failed.— Shuttle always succeeding with all parts (from menu): same as above, except do it on a savefile that skipped the automatic Shuttle launch. To do this, you have to complete the Shuttle parts before launching the Enigma.— Shuttle always succeeding with all parts (automatic launch after completing Shuttle): save a savestate sometime in the middle of the last Maverick fight. On each attempt, finish the fight, go through Mission Report, watch cutscene.— Normal RNG behavior (sometimes succeed, sometimes fail): have any intermediate number of Parts (not zero, not all) and use the same method to test it (savestate from stage, play a bit, Exit Stage, launch Enigma/Shuttle from menu)
Quote from: acediez on July 18, 2021, 09:18:09 PMb) Restore all Zero's movesWhich moves?
Quote from: acediez on July 19, 2021, 01:01:34 AMv2.0 BETA 9- Dark Hold no longer moves V-Blocks (replaced by F-Splasher)
Quote"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...And he can't find who caused this."
Quote from: injoon84 on July 19, 2021, 01:33:49 AMWhat I mean is the replacement moves of C-Sword and F-Splasher...
Quote from: injoon84 on July 19, 2021, 01:33:49 AMAww, no more dash push from Dark Hold. But I guess it's for the sake of consistency gameplay.
Quote from: TheUnknownHunter on July 19, 2021, 02:41:31 AMCan you restore Fourth/Ultimate armor's plasma charge shot spheres damaging all bosses like in X4? thanks for the hard work.
Quote from: Aceearly1993 on July 19, 2021, 03:03:25 AMShuttle test finished, guaranteed shuttle success for all possible siituations works as intended. If you need to retry another 50 times or more from save file, I'd be more than happy to go.
QuoteDoing test on enhancement parts and noticed a thing. In vanilla X5 Shock Buffer reduced damage if equipped, but in v2.0 Beta 8 the damage taken seems to be apparently the same with or without equipping Shock Buffer. Is this intentional or glitched?
Quote from: acediez on July 18, 2021, 09:18:09 PMWhich obstacles besides V-Blocks have you identified that are breakable with Gaea Buster?
Quote from: acediez on July 19, 2021, 08:13:10 AMThere could be an issue caused by the incomplete armors code. I'll take a look.
Quote from: acediez on July 19, 2021, 08:13:10 AMYou could try changing the values in the damage tables I have on the workbook (all columns on the Fourth/Ultimate Buster remants row), that's probably enough to have them do damage.
Quote from: ZEROmaverick on July 19, 2021, 02:10:40 PMI tested 1.8 and so far so good!looks totally stable to me
Quote from: injoon84 on July 19, 2021, 12:08:33 PMIt's working but not perfect. It will have the blocking sound "tin tin tin" and not "bu bu bu".
Quote- Making Grizzly vulnerable to C-Sword, at least as much damage as a normal air slash (controlled by damage tables, very easy to implement)- Making F-Splasher's duration controllable by how long you press the button, like a normal air dash.
Quote from: acediez on July 20, 2021, 02:53:49 AMv2.0 BETA 10- F-Splasher: duration can be controlled like a normal Air Dash (cancelled if both dash and direction button are released)- C-Sword: can now damage Crescent Grizzly (same damage as regular air attack)
Quote from: injoon84 on July 20, 2021, 08:38:40 AMJust noticed something. Zero using air-dash and normal air slash- If you input Forward + Air-dash + Attack together, Zero will stop Air-dash and uses air slash immediately.Zero using F-Splasher and C-Sword- If you input Forward + F-Splasher + C-Sword together, Zero will continue using F-Splasher until the end, then use C-Sword.
Quote from: injoon84 on July 20, 2021, 08:38:40 AMAbout v1.8, I noticed X and Armors still get instant death from spikes even when activating Dark Hold. This does not happen in v2.0 BETA 9 and 10. Is that intention?
Quote from: pikangs on July 21, 2021, 10:38:12 PMThose updates are really nice, I can't stop playing, but... I'm curious about one thing (because of the submarine mid-boss)... could it be possible to edit the health of all bosses? Either for decreasing their health or even put them at the max possible amount...
QuoteI have to test this on the Beta 10 but... at least on Beta 9 I noticed that while enabling the X4 continuation style of getting back to the start of the current area of the stage you're playing, in the final stage if you die, the boss rush gets a random amount of mavericks resurrected that you have to beat again in order to continue to the path to Sigma (sometimes you don't have to beat the mavericks again... if you're lucky, but I believe the intended thing is to redo all 8 fights always), also I tested this on a PSP with a custom Eboot.
QuoteUnfortunately, at first glance it seems this is controlled by each boss' own code, so you would have to implement it separately for all the bosses in the game. Maybe that's how it was in X4 for the charged shot too. I would need to check that as a reference. It's too time consuming for me to work on it now, but I'll keep it in mind if I come back to work on boss battles balance.
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