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Author Topic: Mega Man X5 Improvement Project Addendum (v1.5)  (Read 41262 times)

acediez

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Re: Mega Man X5 Improvement Project Addendum (v1.2)
« Reply #20 on: October 24, 2019, 02:58:01 pm »
Basically, Repliforce still exists after the events of MMX4, and The Skiver is the last of its members, taking care of the Air Forces after Storm Owl was defeated. So, "Air Force" is kinda a division of Repliforce. IMO, I guess we can assume that all ocurrences of "Air Force" points directly into the Repliforce itself, and the same applies to the ocurrences of "Reploid Force" and "Reploid Air Force". That's why we basically replaced all ocurrences of it to "Repliforce" in the script, with the exception of maintaining mentions of "air division" when needed.

Thanks for the tip! I'll edit it this way.

May I know how many voice clips are still not included compare to Rockman X5?
All I can notice is Dynamo still not having the full voice clips.

I don't know, I just replaced the ones I knew about. Which Dynamo voice clip is missing exactly?
If you know of any other voice clip missing from the japanese version, let me know (same goes for X6).
« Last Edit: October 24, 2019, 04:44:37 pm by acediez »

delta7890

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Re: Mega Man X5 Improvement Project Addendum (v1.2)
« Reply #21 on: October 25, 2019, 12:49:18 am »
Not sure if this is a bug with the original game or not, but I've noticed that when X is using the Gaea Armor with the Ultimate Buster part equipped, he only fires uncharged shots rather than charged.

PeIado

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Re: Mega Man X5 Improvement Project Addendum (v1.2)
« Reply #22 on: October 25, 2019, 04:22:39 am »
Hello, thanks for your hard work, but i've got a question after playing MMX5 for so many years.

IS IT NOT POSSIBLE THROUGH ANY MEANS TO CHANGE ZERO'S USELESS BUSTER TO THE ONE HE USES AGAISN'T YOU AS A BOSS OR AS AWAKENED ZERO?!

That's what i've been asking myself for about 2 years, hope you can give me a proper reason why can't you because i've looked through a lot of sites but i didn't find any mod or project of the sort.  :'(

injoon84

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Re: Mega Man X5 Improvement Project Addendum (v1.2)
« Reply #23 on: October 25, 2019, 12:30:39 pm »
I don't know, I just replaced the ones I knew about. Which Dynamo voice clip is missing exactly?
If you know of any other voice clip missing from the japanese version, let me know (same goes for X6).

I'm not familiar with PS1 Rockman X4 to X6 voice clip either.
But I'm certain Megaman X5 is missing Dynamo's "ja ne" (see you later) voice clip when you beat him.
I'll try to run through the whole Rockman X5 when I'm free. Will report back to you later.

Androo_

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Re: Mega Man X5 Improvement Project Addendum (v1.2)
« Reply #24 on: October 26, 2019, 11:09:04 am »
Suggestion

change the wind blast command to (O + Δ) LIKE MMX4

this will allow you to make combos on the ground without interrupting (Dash/square)

injoon84

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Re: Mega Man X5 Improvement Project Addendum (v1.2)
« Reply #25 on: October 26, 2019, 01:08:55 pm »
Tested Rockman X5 voiceclips. Surprisingly, there are only a few voiceclips in boss battle.
1) Same as Megaman X5. Only Spiral Pegasus has the same voiceclip as Zero when using W-Shredder. The rest of the Mavericks don't have any voiceclip.
2) Dynamo missing 3 voiceclips in Megaman X5.
 a) When he launches "D Blade", I think he shouts the name of the technique in Japanese. Something like "Shiraina"? Megaman X5 replaced it with Trick Shot's voiceclip "hu er".
 b) Before he use "Earth Gaizer" in the 2nd battle, I think he said "Ikusei"? Megaman X5 replaced it with Defensive Stance's voiceclip "hur hur".
 c) When he is defeated, he will said "ja ne" (see ya) before he warps out.
3) Same as Megaman X5, the battle against either Awakened Zero or Zero don't even have a single voiceclip.
4) Same as Megaman X5, the battle against Ultimate Armor only have "hey yah".
5) Same as Megaman X5, Sigma don't have a single voiceclip.
6) Same as Megaman X5, Magma Dragoon only left with "Hadoken" echo jammed in fire wave SFX.
The Prototype still has Magma Dragoon's X4 voice acting.
https://tcrf.net/Proto:Mega_Man_X5

Also, you forgot to include Dynamo's intro name call during the 2nd fight.

Thirteen 1355

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Re: Mega Man X5 Improvement Project Addendum (v1.2)
« Reply #26 on: October 26, 2019, 03:48:28 pm »
Today I was thinking on how barely anyone in X5 has voice clips. It feels iffy now I realise it. Sad  :-\ :( >:( >:D
Helicoptering about till I find some ROM hacking treasure.

Heaven Piercing Man

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Re: Mega Man X5 Improvement Project Addendum (v1.2)
« Reply #27 on: October 26, 2019, 08:54:38 pm »
Some of the beta songs have their charm, though I dunno if them being in the final game could be fitting
Character Select beta has a "lonely", calm before the storm feel
The alternate Stage Select themes (labeled 2 and 3 in the extra songs), I dunno, they're better than the ones in the final game, but the annoying "NEWS TODAY" stage select theme fits the urgency feeling of the game, and the Zero Space theme fits the lonely, disturbing feel of the X5 endgame.
The alternate "mission report" song is not generic as the final one, but it's also too hollow and ominous, as if the colony already crashed and you're standing in the ashes of the world.
Alternate Zero's death sounds much better, but considering the creepy vibes of the X5 endgame and the horrifying way Zero dies, the final version of the song is more fitting because it sounds macabre as hell. The alt version would fit with a more heroic death.

Cupshadow

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Re: Mega Man X5 Improvement Project Addendum (v1.2)
« Reply #28 on: October 26, 2019, 10:36:17 pm »
I'm not familiar with PS1 Rockman X4 to X6 voice clip either.
But I'm certain Megaman X5 is missing Dynamo's "ja ne" (see you later) voice clip when you beat him.
I'll try to run through the whole Rockman X5 when I'm free. Will report back to you later.

One when he throw that boomerang : Sora!
One when he use AoE attack : Hehe! then HA!
One when he defense himself : Also (Hehe)

acediez

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Re: Mega Man X5 Improvement Project Addendum (v1.2)
« Reply #29 on: October 27, 2019, 04:32:06 am »
v1.3
- Script: localization of Maverick names in Mission Report
- Script: localization of "Reploid Force" to "Repliforce"
- Voice clips: fixed boss intro name call for Dynamo's second fight
- Voice clips: restored Dynamo's voice clips (3)

Download link in the first post

October 27, 2019, 05:02:57 am - (Auto Merged - Double Posts are not allowed before 7 days.)
change the wind blast command to (O + Δ) LIKE MMX4
There's instructions to make this change in the readme
« Last Edit: October 27, 2019, 05:31:55 am by acediez »

injoon84

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Re: Mega Man X5 Improvement Project Addendum (v1.3)
« Reply #30 on: October 27, 2019, 05:58:33 am »
acediez,
I think you forgot to update your Readme file. The address of the bin files has a different hex value compare to the origin now. I dare not to change a thing. I think this is related to the restoration of Dynamo's voice clips?

I find out the different already. From the Readme file version 1.3, minus hex value by 930.
« Last Edit: October 27, 2019, 07:55:51 am by injoon84 »

erecyog

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Re: Mega Man X5 Improvement Project Addendum (v1.3)
« Reply #31 on: October 27, 2019, 06:40:34 am »
A nitpick about the parts system, there's a 2 "hour" (stage) wait time until you actually get the parts you picked.
Is it possible to reduce that delay so you can get it right away? Or a suggestion, maybe life/energy options can alternatively grant one of the two
parts you can get, and the other will be granted next stage. Don't know how difficult that would be to implement, but it would make the choice after
each stage a bit more meaningful, I think.

pating

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Re: Mega Man X5 Improvement Project Addendum (v1.3)
« Reply #32 on: October 27, 2019, 09:00:37 am »
What I also remember in this game is when you selected X as your primary character, Zero's weapon screen called his Z-Saber as Giga Attack. And when Zero access to his Black Armor in the 3rd Sigma stage it seems what I remember that Dr. Light also has typos with regards to it.

Heaven Piercing Man

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Re: Mega Man X5 Improvement Project Addendum (v1.3)
« Reply #33 on: October 27, 2019, 09:40:51 am »
Ooooh, right. That "Giga Attack" always bothered me to no end.

Androo_

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Re: Mega Man X5 Improvement Project Addendum (v1.3)
« Reply #34 on: October 27, 2019, 10:59:34 am »
is it possible for me to change Duff Mcwhalen's song to the original? I prefer the standard version

TheUnknownHunter

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Re: Mega Man X5 Improvement Project Addendum (v1.3)
« Reply #35 on: October 27, 2019, 11:55:01 am »
Can yo add Armageddon song on X's ending? imo it makes the ending more emotional.

Metalwario64

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Re: Mega Man X5 Improvement Project Addendum (v1.3)
« Reply #36 on: October 27, 2019, 01:19:25 pm »
Can yo add Armageddon song on X's ending? imo it makes the ending more emotional.
From what he's told me, I think he's working on Armageddon, Zero Dead, Light Capsule, and OST unused Stage Select.

All of the tracks in the game are separated into 8 XA tracks, so he can't add from that, but he has managed to fit those tracks within the area that Dr. Light's theme is stored, but now the trouble is getting the loop points right.

SpringSonic9187

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Re: Mega Man X5 Improvement Project Addendum (v1.3)
« Reply #37 on: October 27, 2019, 01:29:54 pm »
All of the tracks in the game are separated into 8 XA tracks, so he can't add from that, but he has managed to fit those tracks within the area that Dr. Light's theme is stored, but now the trouble is getting the loop points right.
To be fair, there's barely any loop point in the game's music. If you wait long enough, the song fades away then comes back.

Trust me, been there and done that at Tidal Whale's place.

Metalwario64

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Re: Mega Man X5 Improvement Project Addendum (v1.3)
« Reply #38 on: October 27, 2019, 01:33:12 pm »
To be fair, there's barely any loop point in the game's music. If you wait long enough, the song fades away then comes back.

Trust me, been there and done that at Tidal Whale's place.
Yeah, but he has to fit multiple, shorter tracks in the space of a single track. I misspoke by calling them loop points, but he has to get the start and end of the song's position down exactly, and make sure it looks smoothly because there's less time for the tracks to play in this case.

ThegreatBen

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Re: Mega Man X5 Improvement Project Addendum (v1.3)
« Reply #39 on: October 27, 2019, 02:40:36 pm »
With what you've already done this game it's as good as it can get.

The only thing I can think of to suggest is taking some of the bite out of that black blob boss' attacks, that thing is brutal.