11 March 2016 - Forum Rules
Started by acediez, October 22, 2019, 12:15:57 AM
Quote from: acediez on January 19, 2020, 05:31:57 PMIf you don't want the relocalized and restored content, which is the focus of this addendum, maybe you should play the original improvement project instead.
Quote from: Operator25 on February 15, 2020, 12:19:56 AMYeah, I could just go and play the original improvement project, but there is more stuff to get here.I only wanted some stuff to stay original. If there won't be an option to switch, it's still cool.I'm sorry? If I offended you? Somehow?
Quote from: acediez on February 15, 2020, 09:39:31 AMBut no, I'm not making more customization options for this project except for the few options that are easy to handle through hex editor directly, which are already included in the readme. The only reason I plan to make a separate "no music changes" version is to be able to upload it to the RHDN database.
Quote from: acediez on March 25, 2020, 08:30:10 PMSolid list of ideas, thanks.I'm not actively working on this for the time being, but I'll comment on the merits of the ideas being doable/something I'd be interested in.- Fix the ranking system of the game. The factors it takes to up your rank is ridiculous, with the worst one being that you have to NOT kill enemies in order to rank up. Like, WTF? Also, Zero's rank shouldn't also go down when touching the Sigma or Zero Viruses since it makes him stronger.- Make Spiral Pegasus take damage bit by bit from a charged Dark Hold when used by X since charged shots aren't enough.- Make Gaea Armor be equipped with 2 parts like the rest of the X armors.- The Ride Chaser should always be on Rapid Fire, even if the option isn't turned on for you.Debatable... balance related.- When getting the Ultimate Armor as X in the secret capsule, have him equip it immediately instead of going back to the Stage Select screen to do so.- X getting Light Capsules overrides the Armor he currently has. So for example you have the Fourth Armor on and you get the Leg Parts for the Falcon Armor, the sprite X has now goes back to being regular X BUT you can now fly with it but not the other features of the Falcon Armor.Tricky. Depends on how the game handles character data and armor sprites. I haven't looked at it in X5 directly, but it might not be exactly the same as X6.X6's tweaks mod did it, so can you. Yeah, I would know about that- Have the unused soundtrack be playable in the Sound Test.- Have the full version of the US X5 opening in the title screen.I'm done with the music stuff...- Make the breakable ceiling in Tidal Whale's stage with the E-Blade be breakable with X too with the charged Tri-Thunder to reduce backtracking.Good idea. Doesn't sound too hard to implement.- Change W-Shredder's required input from "Dash + Attack" to "Dash + Special Attack" so that Zero players can still use the Saber Dash Cancel trick after beating Spiral Pegasus.Already addressed. Check the hex edits notes in the readme.- Make the erupting lava in Burn Dinorex's stage be prone to the Dark Hold.I have an idea on how it could be achieved, but I'm not sure...- If all parts of the shuttle are gotten, then the percentage of the success rate should be 100% to not lose Zero.Agree. Already discussed in previous posts.- The credits can be skipped or sped up.Not too important IMO.- Make the full names of the weapons displayable.Graphic changes like these would be at the bottom of my priorities, but yeah, doable.- Lessen the HP of the boss re-fights. They're tedious to fight with that amount of HP when not using the Ultimate Armor. Keep it that way when on Xtreme Mode instead.This is one I feel very strongly about, and something I already started doing on X6. I would love to do a full rebalance of boss' lifebar and attacks. Shorter life bars, more damage per attack. Let battles be test of skill, not of patience. It's not a hard job to do, it's just incredibly tedious and time consuming.
Quote from: Demos1085 on April 04, 2020, 03:58:00 AM3. If possible remove the "black V boxes" and the instant death spike floors / walls, or change their behavior so the "black V boxes" can be destroyed by other means appart from the Gaea Armor buster, and spikes only cause some damage instead of instantly killing you, I suggest this because is pretty obvious that those elements were only included in order to force you to replay already cleared levels with the Gaea Armor witch is annoying and feel like unnecessary padding, and also make impossible to do a 100% run using only Zero.
; V-Block codesE30D1C1F 0000 ; check to make sure you're in a stageD00D1C0C 0005 ; check if you're in Squid Adler's stage800F9DA2 2400 ; write bytes to allow dashing into V-blocksE30D1C1F 0000 ; check to make sure you're in a stageD00D1C0C 0007 ; check if you're in Axle the Red's stage800F9DA2 2400 ; write bytes to allow dashing into V-blocksE30D1C1F 0000 ; check to make sure you're in a stageD00D1C0C 0005 ; check if you're in Squid Adler's stage80032FBE 0240 ; write bytes to allow any weapon to break V-blocksE30D1C1F 0000 ; check to make sure you're in a stageD00D1C0C 0005 ; check if you're in Squid Adler's stage80032FD2 0240 ; write bytes to allow any weapon to break V-blocksE30D1C1F 0000 ; check to make sure you're in a stageD00D1C0C 0007 ; check if you're in Axle the Red's stage80032FBE 0240 ; write bytes to allow any weapon to break V-blocksE30D1C1F 0000 ; check to make sure you're in a stageD00D1C0C 0007 ; check if you're in Axle the Red's stage80032FD2 0240 ; write bytes to allow any weapon to break V-blocks
; It's not perfect, you don't want this on all the time;Enable Spike Immunity SELECT+RIGHTD00C931E 2100 ; if press SELECT+RIGHTD0074634 72E8 ; if spike immunity bytes A == expected DISABLE bytes80074634 5F90 ; write ENABLE spike immunity bytes AD00C931E 2100 ; if press SELECT+RIGHTD0038B9C 0012 ; if spike immunity bytes B == expected DISABLE bytes80038B9E 1000 ; write ENABLE spike immunity bytes BD00C931E 2100 ; if press SELECT+RIGHTD0038BF0 0018 ; if spike immunity bytes C == expected DISABLE bytes80038BF2 1000 ; write ENABLE spike immunity bytes C;Disable Spike Immunity SELECT+LEFTD00C931E 8100 ; if press SELECT+LEFTD0074634 5F90 ; if spike immunity bytes A == expected ENABLE bytes80074634 72E8 ; write DISABLE spike immunity bytes AD00C931E 8100 ; if press SELECT+LEFTD0038B9C 0012 ; if spike immunity bytes B == expected ENABLE bytes80038B9E 1040 ; write DISABLE spike immunity bytes BD00C931E 8100 ; if press SELECT+LEFTD0038BF0 0018 ; if spike immunity bytes C == expected ENABLE bytes80038BF2 1462 ; write DISABLE spike immunity bytes C
;Enable Walk Through Walls SELECT+DOWND00C931E 4100 ; if press SELECT+DOWN8002FDD0 2400 ; write ENABLE walk through walls bytes AD00C931E 4100 ; if press SELECT+DOWN8002FE04 2400 ; write ENABLE walk through walls bytes BD00C931E 4100 ; if press SELECT+DOWN8002FE80 2400 ; write ENABLE walk through walls bytes CD00C931E 4100 ; if press SELECT+DOWN800305D4 2400 ; write ENABLE walk through walls bytes DD00C931E 4100 ; if press SELECT+DOWN80030ECC 2400 ; write ENABLE walk through walls bytes ED00C931E 4100 ; if press SELECT+DOWN80038A50 2400 ; write ENABLE walk through walls bytes FD00C931E 4100 ; if press SELECT+DOWN80038EEC 0011 ; write ENABLE walk through walls bytes GD00C931E 4100 ; if press SELECT+DOWN80038EEE 2402 ; write ENABLE walk through walls bytes H;Disable Walk Through Walls SELECT+UPD00C931E 1100 ; if press SELECT+UP8002FDD0 0002 ; write DISABLE walk through walls bytes AD00C931E 1100 ; if press SELECT+UP8002FE04 0001 ; write DISABLE walk through walls bytes BD00C931E 1100 ; if press SELECT+UP8002FE80 0004 ; write DISABLE walk through walls bytes CD00C931E 1100 ; if press SELECT+UP800305D4 000A ; write DISABLE walk through walls bytes DD00C931E 1100 ; if press SELECT+UP80030ECC 000A ; write DISABLE walk through walls bytes ED00C931E 1100 ; if press SELECT+UP80038A50 005C ; write DISABLE walk through walls bytes FD00C931E 1100 ; if press SELECT+UP80038EEC 0011 ; write DISABLE walk through walls bytes GD00C931E 1100 ; if press SELECT+UP80038EEE 2402 ; write DISABLE walk through walls bytes H
;START+SELECT before cutscene for Engima/Shuttle to always succeedD00C931E 090080093F70 18F9
; Infinite 24 Hours to Collision800D1CAE 004Cor; Infinite 1 Hour to Collision (higher level bosses)800D1CAE 0000
Quote from: FFzOmega on May 02, 2020, 12:49:51 PMcould u make the w-shredder input to triangule in the main patch? i'm trying to hex edit and play on Mednafen but it doesn't work at all however works on other emulators (e.g: retroarch with PCSX ReARMed core)also make the getting both upgrades in the main patch too please
Quoteripping/extracting the dialog font used in the PC version of Rockman X5
Quotecreate the "Rockman X5 Tweaks" tools with the same improvements as X6 Tweaks? As well as the very much needed possibility of making both Tweaks fully compatible with the original versions of Rockman X5 and Rockman X6, which are, the Japanese ones?
Quote from: acediez on October 12, 2020, 12:15:04 PMIt's not that I don't think it would be cool. It's just months of work I can't afford to spend on this at the moment, most likely ever. X6 Tweaks was a once in a lifetime thing for me.There's still a bunch of smaller things I'd like to do in X5 eventually though, I've mentioned them on this thread before.
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