Hi all, I have a few questions on a LoZ Third Quest I'm making.
* I want to edit the Lost Woods path but the hex editing tips I've seen don't seem to tell the full story. Do I just open the hex editor, locate the value, and then change it to something? I see information here: https://datacrystal.romhacking.net/wiki/The_Legend_of_Zelda:ROM_map
...But I imagine that I have to change the exit path to break out of the maze, etc.?
* Can I eliminate the "secret" chime when going onto the top-right corner of the overworld map?
* I'm using 3 tools to edit the game, including Dungeon Master, Zelda Tech, and Zelda NPC Text Editor. How do I create the patch in the first place? Obviously I can't just upload the ROM here when I'm done. Is there a program that cross-references the data between the original rom and the modded one and creates the *.ips file or something?A little info on the project:
The goal was to make a "Third Quest" that didn't depart too strongly from the original game. I took a few liberties with design that would be outside the scope of what the original game did, but not in a way that drastically alters the gameplay, and not in a way that would feel unfair or too difficult. Locations of dungeons, secret money, shops, heart containers, etc. have changed, but the new locations are either in the same physical spots on screens as previous secrets, or they are in obviously-modified areas. But other than that, it's basic Zelda and shouldn't be too much harder than the Second Quest. Maybe easier in some areas. There has been some overworld redesign, but mostly small touches, aside from a few overhauled screens.