11 March 2016 - Forum Rules
Started by zikey, October 16, 2019, 03:20:54 AM
Quote from: mziab on October 16, 2019, 11:51:14 AMI suggest using Floating IPS. It's supposed to be much faster at creating BPS patches than the reference patcher. The format itself isn't at fault here, it's the implementation. The numbers shown here are pretty crazy, though. No argument there. How big is the data exactly?
Quote from: KingMike on October 16, 2019, 06:39:15 PMThe patcher you are using (beat?) was probably only designed/tested up to a certain filesize.What sort of file (like the size) are you trying to create a patch for?
528740286 same byte(s)6165521 left orphan byte(s)10349585 right orphan byte(s)3648561 difference byte(s)
Quote from: Isao Kronos on October 18, 2019, 01:08:49 AMPerhaps try PPF instead of BPS?
Quote from: zikey on October 19, 2019, 10:45:16 AMPPF would likely work as it was designed for PSX but its a bit of an old and obscure format like APS. Not really supported by popular patching programs (it's a nightmare when you encounter .aps or .ppf and have to track down the right app!)
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