11 March 2016 - Forum Rules
Started by ShadowOne333, October 10, 2019, 12:04:03 PM
QuoteUnfortunately there's now too many optional patches, so much added complexity for people who just want to play Zelda!
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Quotetoo many optional patches
Quote from: Special on March 07, 2022, 05:42:23 PMUnfortunately there's now too many optional patches, so much added complexity for people who just want to play Zelda! I'll need to write my own negative review.
Quote from: Thirteen 1355 on March 08, 2022, 01:13:31 PMI think you make a good point. I might add that to my review.
Quote from: ShadowOne333 on March 08, 2022, 01:16:48 PMThank you @kalita-kun, for the code and patches!I have already made source code ASM files for each of the two patches, and made proper IPS patches out of each one.They're already in the GitHub repository, and also in the Releases package:https://github.com/ShadowOne333/The-Legend-of-Zelda-Redux/releases/tag/v3.0I have also sent the submission to update the RH.net package with the new patches, so they should be up in a few mins/hours.Also I took @Cyneprepou4uk's advise and reworked the optional patches descriptions to follow the "patch_name: description" format for the ReadMe
Quote from: TheLastRobot on March 16, 2022, 09:54:16 AMHello! Thanks for all the hard work you've put into this. Just wanted to flag I'm having some trouble with the Full Health After Death mod. When I start an NG with it the game freezes when I enter the old man's cave. I have it installed on top of the base patch and full health at start. Have tried a few configurations and am pretty sure the problem is with this patch specifically.
Quote from: ifightdragons on March 16, 2022, 12:37:24 PMI can confirm that this does not happen to me, with both of the same patches applied.Are you using the MMC3 or MMC5 version of Redux? I'm on MMC5.
Quote from: TheLastRobot on March 16, 2022, 02:27:34 PMMMC5. Maybe the ROM was no good though it matched the list... I'll try again with a clean ROM and see if I can reproduce.
Quote from: ShadowOne333 on March 16, 2022, 06:07:44 PMI forgot that the Save Hearts code was shifted 0x10 bytes for the MMC5 version, so the MMC1 version works with the Full Hearts after Death patch without issue, but MMC5 had a 0x10 offset which was screwing cave entrances up.I already fixed it and pushed a fix to the submission queue, it should be up in a few mins.
QuoteGot it working. I was able to reproduce with a fresh rom + Redux MMC5 + full hearts after death MMC5, and nothing else.Tried again with Redux MMC1 + full hearts after dying MMC1 and it seems to be working. Got full hearts on start in as well with no issues as far as I can tell. Not sure why other people didn't have trouble with the MMC5 but that seems to have been the problem on my end. Also possible I got mixed up and pulled the patch from the wrong folder but it seems unlikely I did it both times.
Quote from: TheLastRobot on March 16, 2022, 06:11:43 PMThanks for looking into it so fast! While you were posting this I was typing this reply:Glad I wasn't imagining the MMC5 thing. Great work again keeping all this going.
Quote from: ShadowOne333 on March 17, 2022, 01:54:25 AMThankfully it was an easy fix.The fixed patch is now live in hee and in the GitHub repo.Hope you enjoy it!
Quote from: lexluthermiester on March 18, 2022, 07:34:17 AMAre you sure it's live? I'm looking at the current submission, 3.1 and that is what I already have. Did you forget to increment the version number to indicate a change?
Quote from: ShadowOne333 on March 18, 2022, 01:53:58 PMYep it's live, I got the submission approval message.For optional patches, I don't increment the version number, since it's for side-patches that are not considered into the main patch. That's why the v3.1 is kept.If you open the zip and go to MMC5/Optional/ and look at the date of the "Full Health after Death.ips" file, it should say March, 2022.
Quote from: me_wolf on March 28, 2022, 08:43:15 PMReview still remains a "no". https://www.romhacking.net/reviews/8542/
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