11 March 2016 - Forum Rules
Started by ShadowOne333, October 10, 2019, 12:04:03 PM
Quote from: CaptainHIT on April 26, 2021, 04:51:37 AMIs this patch compatible with the rom from the No-Intro set? I'm asking hence the checksum is different (both the iNES mapper versions 1 & 2).
Quote from: ShadowOne333 on April 26, 2021, 08:38:11 PMNot quite sure tbh. I'm not sure if the No-Intro set has both versions of Zelda 1 or not.Depends on whether that one is the PRG0 or PRG1 version of Zelda 1.Both are different, and this hack only works for the PRG0 version.
Quote from: roger_hunt on June 08, 2021, 09:42:15 PMHi, first of all, this is an amazing hack.I'm using it for my first playthrough and I'm loving it.I did notice one bug after getting stuck and using a walkthrough.In the 7th dungeon where the old man is supposed to say "THERE'S A SECRET IN THE TIP OF THE NOSE", he instead says "SPECTACLE ROCK IS A GATEWAY TO DEATH", which is apparently supposed to be said in the 8th dungeon.7th dungeon from guide:My screenshot:I am using the 1.01 MMC5 patch on Nestopia.
Quote from: erpster2 on June 26, 2021, 04:48:41 PMI found another bug but it is sort of a game saving bug.only happens with the MMC1 version of the latest Zelda 1 Redux ips patch. I have not tested the MMC5 version of Zelda 1 Redux yetsome of the game save data is not saved after being dungeon 6 of the 2nd quest when playing the 3rd game save slot (the bottom one). when clearing the other dungeon levels but the 6th one when playing the third save slot, data is saved. this does not occur with the first 2 game save slots though. not sure why this happens though. the problem is easily reproducible
Quote from: VoltaireSurge on August 09, 2021, 06:53:28 PMIf i qere to recommend anything, it would be to have the heart and map flip be an optional patch, andnuse the other style of automap, where it opens the map on a screen by screen basis, rather than 4 at a time. If that's at all possible. Any chance in getting the wall crack hint as a seperate patch that could be applied over another hack? I was jw. This is really promising. I play my zelda roms via the 3ds and this one didn't wunna play nice. XD love the dedication though.
Quote from: netux on August 11, 2021, 01:55:58 PMTrying the hack and it is really good so far... I just have one question: Is there a reason to change the darknuts on dungeon-3 for wizzrobes? Since I have not been able to test the whole hack... Did you also change other enemies within the dungeons apart from the bosses?Thanks, amazing job!
Quote from: ShadowOne333 on August 13, 2021, 12:15:02 PMI assume you're playing the "Rearranged Bosses" optional patch, right?Since the original/normal Redux hack doesn't have changed enemies.If that's so, then the reason is because the bosses are grouped with certain enemies in the game.They're paired in certain groups, so that's why you see certain enemies being changed in the Rearranged Bosses patch, because certain bosses need certain enemies to be grouped with them to work properly in a Dungeon, otherwise you end up with garbled graphics if you don't use the proper enemy group.
Quotesome of the game save data is not saved after being dungeon 6 of the 2nd quest when playing the 3rd game save slot (the bottom one). when clearing the other dungeon levels but the 6th one when playing the third save slot, data is saved. this does not occur with the first 2 game save slots though. not sure why this happens though. the problem is easily reproducible
UpdatePartialMapTile: lda.b $12 // Skip main menu loading cmp.b #$0d beq EndCheckStuff jsr $A080 // Check stuff and goes into PPU routines? lda.b $10 // Check for overworld? bne NotOverworld
Quote from: minucce on September 02, 2021, 11:49:15 PMBit off-topic:Made patch that stops hud from disappearing when entering, leaving caves during overworld map. Compatible with latest Redux and Reguar prg 0/1.https://github.com/minucce-yard/Legend_of_Zelda_NES/tree/dbdacf9b46feda58c6f759f924948442967b3295/Overworld_Hud_Blink
Quote from: minucce on September 02, 2021, 11:49:15 PMShared conflict: Save 3 uses 6c10-6d8f -- Automap uses 6cb4-6cb76cb4 gets changed and checksum fails; nothing is written to sram.https://github.com/ShadowOne333/The-Legend-of-Zelda-Redux/blob/6a7b2660a75c3b71abfc8a0f614133ce1e48fd27/MMC5/code/gameplay/automap.asm#L433Code Select ExpandUpdatePartialMapTile: lda.b $12 // Skip main menu loading cmp.b #$0d beq EndCheckStuff jsr $A080 // Check stuff and goes into PPU routines? lda.b $10 // Check for overworld? bne NotOverworld
QuoteThat's a neat little hack.Would you mind if I include it into Redux?
Quote from: minucce on September 03, 2021, 12:58:23 PMPlease include! I haven't uploaded to RHDN yet since I've noticed a few more minor graphical glitches (vanilla, redux) that bother me enough to look at them.
bank 5; org $AF40 // 0x16F50+$2C
QuoteHowever it seems that with MMC1 it doesn't work, has some sort of clash when starting a save file.
QuoteAlso, if you don't mind me asking, do you know of any possible suggestion towards what RAM address to use for Automap?
QuoteIt uses $2C bytes, and I just barely found enough space inside Bank 5 to make it fit.
Quote from: minucce on September 03, 2021, 02:46:42 PMI should check.. didn't experience problem with vanilla.edit: Used clean no-intro (rev 0) + redux mmc1. Not hitting any load errors.
Quote from: minucce on September 03, 2021, 02:46:42 PMI do not know of any free spots; I'd have to do some ram watching or find some clever way of reducing memory usage.
Quote from: minucce on September 03, 2021, 02:46:42 PM17EE0-17F4F is not free space? :oops:What is mapped there?
Quote from: minucce on September 03, 2021, 02:46:42 PMI encountered this strange bug earlier.MMC1 MMC5
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