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Zelda 1 Redux / The Legend of Zelda Redux

Started by ShadowOne333, October 10, 2019, 12:04:03 PM

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ShadowOne333

Quote from: kaine23 on February 14, 2021, 09:05:30 AM
any more updates?

Nothing worth mentioning, sadly.
I did fix two bugs in the code, one from Automap, and another from the 999 Rupee code, brought to my attention by IcePenguin, but I haven't done anything else.

We are at almost one week away from the actual 35th Anniversary since the release of the original Zelda on the Famicom on February 21st, 1986. Sadly, I haven't been able to work on the Automap MMC1 Animation code at all, be it due to personal stuff or issues with power/water supply due to the chaotic climate changes, but all in all, there is no progress yet on Zelda Redux.

I am still not sure if the deadline of the 21st of February will be met, so I'm thorn between halting the release.
It's not settled yet, so we'll see what happens by this weekend.

ifightdragons

Quote from: ShadowOne333 on February 16, 2021, 03:30:42 PM
Nothing worth mentioning, sadly.
I did fix two bugs in the code, one from Automap, and another from the 999 Rupee code, brought to my attention by IcePenguin, but I haven't done anything else.

We are at almost one week away from the actual 35th Anniversary since the release of the original Zelda on the Famicom on February 21st, 1986. Sadly, I haven't been able to work on the Automap MMC1 Animation code at all, be it due to personal stuff or issues with power/water supply due to the chaotic weather, but all in all, there is no progress yet on Zelda Redux.

I am still not sure if the deadline of the 21st of February will be met, so I'm thorn between halting the release.
It's not settled yet, so we'll see what happens by this weekend.

Fixed your post  :D

All jokes aside; Don't feel the need to rush anything to make the anniversary. While it would be a neat event, the most important thing is releasing something that will be great on day 1. All your previous releases have been absolutely extraordinary from the get go.

We will gladly wait on your work, as it will be worth the wait  :beer:

kaine23

awesome, cant wait to see this go live to try it out on stream too!


askot


Morinis

Quote from: ShadowOne333 on February 20, 2021, 11:01:22 PM
Enjoy! :crazy:


What an extremely quiet release you did.  Anyhow, played some of it and nice changes I must say  :thumbsup:
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!

jimstrom

Oh it's finally has been released? Well now i don't have any excuse to not re-play Legend of Zelda anymore :P

ShadowOne333

Quote from: Morinis on February 22, 2021, 09:55:09 AM

What an extremely quiet release you did.  Anyhow, played some of it and nice changes I must say  :thumbsup:

I know. I just decided to say "Fuck it" and release it on the actual date.
I implemented the Automap from the MMC5 version into the MMC1, so it works right off the bat.

The source still has the original MMC1 Automap pending to be fixed, but that can wait for later.

Quote from: jimstrom on February 22, 2021, 11:42:24 AM
Oh it's finally has been released? Well now i don't have any excuse to not re-play Legend of Zelda anymore :P

Hope you enjoy it!

kaine23

#608
I finally got this working and liking it! Will showcase stream this soon!

iridium_ionizer

Congratulations on the release!!

So what obstacles did you encounter to implementing the diagonal sword swing?

For anyone interested, Displaced Gamers did an in depth video on the hit detection code in LoZ. There is partially implemented code for something similar to a diagonal sword swing in the original release.
https://www.youtube.com/watch?v=FBk-QkzMeIk

ShadowOne333

Quote from: iridium_ionizer on February 23, 2021, 08:37:31 PM
Congratulations on the release!!

So what obstacles did you encounter to implementing the diagonal sword swing?

For anyone interested, Displaced Gamers did an in depth video on the hit detection code in LoZ. There is partially implemented code for something similar to a diagonal sword swing in the original release.
https://www.youtube.com/watch?v=FBk-QkzMeIk

Holy shit, I wasn't aware of this specfic video.
I did saw others from him, but not that one.

The Wand bug he mentions could be a possible "easy" way to implement the diagonal sword swing without much fuzz!
I let him a reply on his video, hopefully he sees it.

This is quite amazing.

BSNES

#611
This is incredible work!

I noticed that the optional Link's Awakening GFX patch uses the Modern Classic Edition graphics. I created a revision of MCE that I never got around to publishing. it fixes a number of issues with the graphics, some of which looks like they made their way into the new patch.

Please feel free to use the updated graphics from here:
https://drive.google.com/file/d/1gz5OWieukqdZNJgxH4koKL21OZh-HGne/view?usp=sharing


  • Title screen cleaned up
  • Various item upgrades
  • Corrected corrupt Patra, Lynel
  • Cleaner look for dungeons
  • Cleaner Large Tree Entrance
  • Fixed Dungeon Colors for when link travels under-stairs or lights up with candle

SuperFeistyFox

I really love your QOL hacks. Actually, I was wondering if you have a forum about your A Link to the Past Redux? The MSU-1 patch has been updated on Zeldix, which fixes a bug for SD2SNES users that prevents the victory fanfare music from playing when you get a crystal and I was wondering if you could update your Redux patch to have this update?

IttaBaby


Also it crashes on entering doors
Any help?

NesDraug

Quote from: IttaBaby on February 25, 2021, 05:30:45 PM

Also it crashes on entering doors
Any help?

Did you use the correct rom? Database match: Legend of Zelda, The (USA)
Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)


Also I'm wondering if there's any way of making this work with The Zelda Randomizer? That would be so epic!
https://sites.google.com/site/zeldarandomizer/home
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kaine23

Finished my stream and review of this:
https://kainetertainment.home.blog/2021/02/26/hack-showcase-legend-of-zelda-redux-nes/

I had also done one for zelda 2 redux, and got one coming up for link to the past and ocarina redux.

PowerPanda

Thank you for this. This is what I truly wanted from Zelda's 35th!

One thing I noticed is that when you pick up a random arrow drop for the first time, it adds the item to your inventory, but doesn't actually give you any arrows. Is that something that couldn't be worked around?

iridium_ionizer

#617
Quote from: PowerPanda on February 26, 2021, 02:16:34 PMOne thing I noticed is that when you pick up a random arrow drop for the first time, it adds the item to your inventory, but doesn't actually give you any arrows. Is that something that couldn't be worked around?

I'm pretty sure that this is a feature, not a bug. The arrows should be usable once you get the bow.

I gave this a test drive last night, it is pretty fun and polished. There were a some graphics that I didn't prefer over the original, but many that I did. And the gameplay changes are just great and interesting (Ex. I can't just shoot arrows willy-nilly).

Quote from: NesDraug on February 26, 2021, 12:20:17 PMAlso I'm wondering if there's any way of making this work with The Zelda Randomizer? That would be so epic!
https://sites.google.com/site/zeldarandomizer/home

I will definitely try to patch this over a randomized overworld (or other level hack). I'm thinking it might work as long as it is just the levels that have changed. Otherwise, it will be much more complicated to try to blend them together.

Edit: I tried to get it to work by just patching over a randomized overworld ROM. The MMC5 version wouldn't even load. The MMC1 version would load the title screen, but it wouldn't go past that. There is probably a way to get a randomized Zelda levels into Redux by careful ROM code injection or by recompiling (with altered level code). But yeah, there doesn't seem to be a simple way to do it.

NesDraug

Quote from: iridium_ionizer on February 26, 2021, 03:21:37 PM


Edit: I tried to get it to work by just patching over a randomized overworld ROM. The MMC5 version wouldn't even load. The MMC1 version would load the title screen, but it wouldn't go past that. There is probably a way to get a randomized Zelda levels into Redux by careful ROM code injection or by recompiling (with altered level code). But yeah, there doesn't seem to be a simple way to do it.

Yes, I tried it as well. I guess both the randomizer and the redux hack rearrange a lot of stuff. I guess you have to build a new randomizer for the hack or hmmm...
1. Randomize the original rom.
2. Find the level data in the new randomized rom.
3. Copypaste that level data into a Legend of Zelda Redux rom file.

And that's just the level data. You also have to find all color changes and whatnot that the randomizer added.


✍️ Blog: https://www.tumblr.com/blog/nesdraug

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PowerPanda

Quote from: iridium_ionizer on February 26, 2021, 03:21:37 PM
I'm pretty sure that this is a feature, not a bug. The arrows should be usable once you get the bow.

Hmmm... I'm not convinced, simply because that's not the way bombs work. When you pick up your first bomb, it adds bombs to your items PLUS it adds bombs to your bomb counter. I'd expect arrows to work the same way, where the first one adds them to your items and then gives you 5 arrows, whether you have the bow or not.

I've played the first 20 minutes several times because I'm having trouble getting the SRAM to work. It's probably my own fault, as I didn't check my rom's SHA before patching. I've noticed other oddities too, such as entering and exiting a dungeon corrupting the overworld and dungeon graphics, indicating a bank switching issue.