11 March 2016 - Forum Rules
Started by ShadowOne333, October 10, 2019, 12:04:03 PM
Quote from: gdljjrod on January 17, 2021, 04:28:53 PMRetroarch PSVitaCore NEStopiaMMC1 with Link's Awakening GFX and Bomb Upgrades 5 instead of 10But with fceumm_libretro it works fineWith this commit dont work in Nestopiahttps://github.com/ShadowOne333/The-Legend-of-Zelda-Redux/commit/84b8c7a6ee9831512ecc6a585a11b4f7776d0375
Quote from: ShadowOne333 on January 22, 2021, 10:39:02 PMWhile the MMC1 Automap stuff is still pending, I worked on a little mockup for the title screen, to revamp it a bit (among other optional patches).This is what I have at the moment, and it's how it looks in-game. Though I'm not sure what color I should go for the small letters: Red Letters / Black Letters / All Black Letters Opinions?
Quote from: ShadowOne333 on January 18, 2021, 10:13:39 PMDiagonal sword swing
Quote from: Pleiades7 on January 23, 2021, 08:17:25 PMYou mentioned there was once a hack by someone named infinity who got Link to do a diagonal sword swing? Confused. What was that about?! Couldn't you just incorporate that hack into this one? I couldn't find any info about such a hack on Google.
Quote from: ShadowOne333 on January 23, 2021, 09:18:52 PMSeems like All Black letters is winning, so that one might be the final one.I'll wait for more people to chime in to make it final.The author of the hack is called "Infidelity", that's the person that created the hack.The hack's name is "Legend of Link", which you can find here:https://www.romhacking.net/hacks/2136/So far, he has been the only person that has made a diagonal sword swing for Zelda 1 in that hack, and the amount of ASM hacks Infidelity made for that one is just way too much. Maybe the diagonal swing could be RE'd from his hack, but atm it's a little out of my reach.
Quote from: ifightdragons on January 24, 2021, 08:58:19 AMIf you ask him, can't he just tell you how he did it? Or is he just being an a**hole not wanting to help anyone?
Quote from: DannyPlaysSomeGames on January 23, 2021, 02:52:15 AMHonestly, I think the issue with the letters is not the color, but the lack of consistency or weight. They look a bit off next to the grandiose (and admittedly very well made) Zelda logo with just bland coloring. My suggestion would be to maybe add in a drop shadow, like this:I also altered the sword in the intro a bit so that it looks more like the in-game White Sword; thought it was a neat touch.Of course, that could just be me being nitpicky again; if I had to pick a color combo, I'd say...All red letters ~ Red "legend of"/black "hyrule fantasy" > All black > Black "legend of"/red "hyrule fantasy"
Quote from: CoolCatBomberMan on February 04, 2021, 10:44:40 PMAutomap appears to be broken. I made sure to use a PRG0 ROM. I played on Mesen. I applied the patches I used in this order, all of which MMC1.The end result? Automap flashes between random tiles that I had previously visited. The photo below shows an example in the bottom-right corner.
Quote from: ShadowOne333 on January 18, 2021, 10:13:39 PM...I wanted to mention that, according to everything that's been done and the features/points already covered, once the MMC1 (CHR-RAM) Automap is working with the animation made by Fiskbit, I think the project would be ready for an actual release!I am hoping to have the hack ready for the Zelda 1 35th Anniversary, which is on February 21st of this year.So all gears running, guys! And if someone can help with the last thing to meet the desired date, it'll be more than welcomed and very thankful! Here's the method Bogaa did to make the Visible Secrets work with the MMC1 Animation, which is what I'm using as the base to implement the fix for Automap:https://github.com/ShadowOne333/The-Legend-of-Zelda-Redux/blob/master/MMC1/code/gameplay/visible_secrets.asm#L164-L251As for the Automap code itself, I believe these are the routines that need to be modified to make it work with the MMC1 Animation, taking Bogaa's implementation from the Visible Secrets as the base:https://github.com/ShadowOne333/The-Legend-of-Zelda-Redux/blob/master/MMC1/code/gameplay/automap.asm#L560-L627Final stretch! Just Automap CHR-RAM with animation and we should be ready for release! \o/
Quote from: CoolCatBomberMan on February 04, 2021, 10:44:40 PMEDIT 2: Just tried using FCEUX 2.3.0. Same issue with Automap tiles erratically flashing, but now, the item counters flash between their respective values and ellipses, albeit at a slower rate than the Automap tiles. Also, when walking sideways, Link's walking animation doesn't trigger. Instead, he blips in and out of existence.EDIT 3: I was up all night testing different patch combos. All I got was increasingly worse results, to the point where the entire screen was starting to glitch out. https://imgur.com/a/gUNH6BhIn the end, I finally got it to work........by giving up and using the MMC5 version. I don't know if this is old news, and I'm too sleep-deprived to bother checking. I just wanna go to bed.....
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