A little late regarding lexluthermiester and ROMs, but the site I normally use has the right ROM. Not sure if it's okay to post its name, though.
Unfortunately it isn't, very strictly against RHDN policy. However, Shadow and I have the ROM sorted out..
What does this mean, and how did you fix it?
I reckon several people will have the exact same issue as you had, so it would be nice to actually leave them with the solution as well.
As it turns out, we were actually using the same ROM. The CRC32 data he referred to was the file CRC and the data I stated was the ROM CRC, but after running it through RHDN's rom hasher, it turns out the files were the same. See below;
Database match: Legend of Zelda, The (USA)
Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)
File SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2
File CRC32: D7AE93DF
ROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6
ROM CRC32: 3FE272FB
Every rom has additional 16 bytes (header) at the beginning of the file, plus data from the cartridge.
Usually hash is calculated from the whole file, but some people calculate hash from data only for whatever reason. In case of nes, I assume this dude took hash from fceux emulator, which displays hash from data and doesn't include header.
Nestopia does the same thing and that is what I was seeing.
So here's the question I for everyone:
If you have time, can you download the following IPS patches and test them?
This one first;https://github.com/ShadowOne333/The-Legend-of-Zelda-Redux/raw/master/patches/Zelda1_Redux.ips
Then this one;https://github.com/ShadowOne333/The-Legend-of-Zelda-Redux/raw/master/patches/optional/Link's%20Awakening%20GFX.ips
What we need to verify is whether or not bombable walls & burnable bushes are glitched. From the start screen, going directly right will show a burnable bush, or go one screen up to see the bombable wall.
I'm seeing glitches as shown in the screenshots I posted a few days ago(a few posts above).
Is anyone else seeing the glitches? Or does it look proper?