I know you are busy working on the romhack and that people were arguing over the bush, but is it okay to have a optional patch be like the middle version of your suggested bushes?
I could, yeah, but then some people might want a specific sprite over the current one, then another one, and then another, and so on, and tbh I really don't have the time nor desire to be making custom tree sprites ad-infinitum for each possible or submitted sprite.
I'm already stretching it by having my old tree sprite in there, even if as dummy data.
What you can do is download YY-CHR, and open up the file called "OverworldAssets.bin" inside /code/gfx with YY-CHR.
Then set "Graphic format" to 2BPP NES, and "Pattern" to FC/NES x16, then you can easily edit the tree sprite pixel by pixel to match whichever you want. Then save, and simply click on the "make.bat" file to compile everything.
Also, there's still the Link's Awakening GFX to address for the new tree, if someone wants to tackle that one based on the one I did, go ahead. The current tree sprite for the LA GFX is inside /code/optional/la_gfx02.bin
Outside of that, I found a way to squeeze some extra tiles for the title screen. Just around the same ones in amount as with the extra graphics for Dungeons and Overworld. I decided to tackle something easy and went with adding the Famicom subtitle of "THE HYRULE FANTASY" to the Title Screen, just for shits and giggles.
Let me know what you guys think could be a good way to implement it: