11 March 2016 - Forum Rules
Started by ShadowOne333, October 10, 2019, 12:04:03 PM
Quote from: ShadowOne333 on March 03, 2021, 10:34:30 AMTo the people having the bugs.
Quote from: ifightdragons on March 07, 2021, 05:08:05 PMHave you looked into the dungeon map in the upper right corner during gameplay? It doesn't show any other room than the one I'm in, even after the map is found.
Quote from: ShadowOne333 on March 07, 2021, 05:11:18 PMIn what dungeon does that happen?I don't recall seeing that, but could be related to the RAM addresses I mentioned, as those were being used with the Dungeon map flags.
Quote from: Chicken Knife on March 08, 2021, 07:23:10 AMDid a fair amount of walking around, no further automap issues from what I'm seeing. Will let you know if anything pops up.As far as dungon maps, I didn't assume that the automap was supposed to be displaying visuals on the main gameplay screen. I was using pausing the game in order to see the dungeon map. Would be a cool feature if it were implemented / working, but it would also render the map on the pause screen meaningless.
Quote from: ifightdragons on March 08, 2021, 11:14:20 AMhttps://youtu.be/6ADhznw1zhc?t=498 <--- The full dungeon map is supposed to be visible on the main gameplay screen after collecting the dungeon map. See this video for reference. The hack definitely bugs this feature.That's kind of the whole point of the gameplay map, not to mention the Automap. You shouldn't have to pause the game to look at it.
Quote from: ShadowOne333 on March 08, 2021, 01:36:55 PMIt's working fine on my end in a newly created save using Redux MMC5: Compass / Before getting map / After getting map Is that what you're referring to?
Quote from: ifightdragons on March 08, 2021, 01:49:32 PMYep! But the map stays all black even after collecting the map. I was also using MMC5 and a clean save. I haven't tried the latest patch you just posted in this thread, though.The compass function works though. The only thing I see after collecting both the map and compass is the image in the middle.
Quote from: ShadowOne333 on March 08, 2021, 01:53:27 PMI will wait until Chicken Knife and you confirm that the glitchy/buggy tiles in the Automap on the overworld and the Dungeon maps are no longer behaving weirdly and are now working properly to update the official version.
Quote from: Chicken Knife on March 08, 2021, 05:33:40 PMThis was a smart move to wait. I spent more time walking around the map and the bug resurfaced in the same way as it usually does. Some bad tiles pop up to the right of the map, and some sections of the lower right of the map get the graveyard palette applied.
Quote from: Chicken Knife on March 09, 2021, 01:49:35 AMSpent over an hour trying to get that breakpoint to trigger. Numerous instances of the graphics bug appeared in the process, but that particular memory address isn't getting written. Are there some other addresses I could put write breakpoints on as well? Perhaps to that black space to the right of the bottom row of map tiles? That seems to be the most consistent area the bugged tiles spring up.
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