11 March 2016 - Forum Rules
Started by ShadowOne333, October 10, 2019, 12:04:03 PM
Quote from: lexluthermiester on November 03, 2019, 01:36:12 AMIIRC, it's already be done on other LOZ1 projects. I think it just a matter of shifting values, but that's only a guess.
// Flip heart rows in the File Select Screen:Found the routines, now I just gotta figure out how to invert the heart printingA4C6: B9 54 A2 LDA $A254,Y @ $A258 = #$24A264: 21 09 11 24 24 24 24 24 24 24 24 62 00 00 00 00 00 00 00 00 // PPU transfer for Name and hearts (top row)A520: B9 74 A2 LDA $A274,Y @ $A278 = #$24A278: 21 12 08 00 00 00 00 00 00 00 00 FF // PPU transfer for Hearts (bottom row)A283: 21 89 03 24 24 01 // Counter for deaths
Quote from: ShadowOne333 on November 04, 2019, 11:31:48 AMI just disappeared for the weekend and came back to a lot of argument about 255-999 rupees. Do you happen to know what other Zelda 1 hacks implement 999 rupees?
QuoteUser Snarfblam was nice enough to implement it for me, however I'm pretty sure he didn't take care of the save feature, and therefore it's buggy. I need help debugging this before I can finish the game. This is the only major thing holding this mod back.
Quote from: snarfblam on November 05, 2019, 10:11:44 PMI was pretty sure I had made a 999 rupee mod for z1, but couldn't remember what hack it was for until now.https://www.romhacking.net/forum/index.php?topic=27012.0...oops
Quote from: ShadowOne333 on November 06, 2019, 12:17:24 AMHey snarfblam!Thanks for dropping by!Reading about it, do you think perhaps the 999 rupees code you made could be shared for this project?I have done some ram research and I think I have found 4 or so free bytes that could be used for the 999 rupees, and perhaps for the save files as well.
Quote from: ShadowOne333 on October 10, 2019, 12:04:03 PMHelp needed for these points:Remove the 1 Rupee flashing, and make it green if possible
Quote from: DannyPlaysSomeGames on November 11, 2019, 05:45:12 PMThe reason why they had the rupee flash instead of just making it green is because there really isn't a universal, green palette aside from Link's (which doesn't stay green forever due to the tunics; if you want to keep that color the same but still have the tunics be a different color, you'd either have to make another set of sprites on top of him that is just the tunic assigned to a different palette (which is one Hell of a nightmare, and even if you can make it work, it can cause scanline issues, i.e. flickering), or have it so that Link's assigned palette is changed to the other 2 universal palettes respectively (in which case, while it would technically work, he'd look hella pale, and his sleeves/hair/boots/etc. would become light blue/yellowish orange respectively, unless you managed to change the universal palettes in a way that could work on Link but still have it be roughly the same as before, which is tricky). Maybe instead of just making it actually green, you could make it look green by having the rupee flash between light blue and yellowish orange at a ridiculous speed, which would cause the colors to "blend" to the human eye and become green (which is what they did with the Hearts in NES Batman, and part of the reason why he's purple instead of black).
Quote from: Trax on November 11, 2019, 06:18:28 PMI can't pinpoint the place in the code.
Quote from: DannyPlaysSomeGames on November 11, 2019, 05:45:12 PMMaybe instead of just making it actually green, you could make it look green by having the rupee flash between light blue and yellowish orange at a ridiculous speed, which would cause the colors to "blend" to the human eye and become green (which is what they did with the Hearts in NES Batman, and part of the reason why he's purple instead of black).
Quote from: Trax on November 11, 2019, 06:18:28 PMI say, just use non flashing yellow and call it a day. Now, how to prevent the flashing, I can't pinpoint the place in the code.
Quote from: ShadowOne333 on November 12, 2019, 10:18:32 AMGotta say I agree with this, I'd much rather prefer to just prevent the flashing and leave the 1 rupee color as a static orange one. Maybe I could release an optional patch that changes the enemies/rupees to green if people so desire, but I will not have it by default.
Quote from: Trax on November 12, 2019, 08:20:41 PMGuys, guys, color on screen is additive, therefore mixing blue with yellow goes towards white. You're not mixing paint.If you want to change the rupee to green, you can, with Link's palette. The problem is, Link's palette changes when he gets the Blue and Red Rings. Therefore, every other things equal, rupees will look green, blue or red, depending on what tunic Link is wearing. If not, then you have 3 other palettes to choose from, and you would have to insert a green color somewhere in one of these palettes, used for enemies.On the Overworld :Palette 0 : green, yellow, brown (Link)Palette 1 : blue, light blue, whitePalette 2 : red, yellow, whitePalette 3 : black, teal, red (Blue Moblins and Zora)
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