11 March 2016 - Forum Rules
Started by ShadowOne333, October 10, 2019, 12:04:03 PM
Quote from: Thirteen 1355 on December 27, 2020, 08:40:32 AMOption 2 does make me think of something, though (regarding the warps). You could, instead of showing the position of the stairs through text, show the directions of the locations instead. West=graves, etc. Could help with knowing which direction you'd end up in or knowing which other locations are close by.
Quote from: Thirteen 1355 on December 27, 2020, 12:39:57 PMWhen you warp, you end up at, for example, the forest. But if you haven't visited the forest before, you don't know where you are. You could either leave it that way, or make it clear in which cardinal direction each area is. When you want to go to a certain location quick, it might help to know which warp would end you up closest to said location. You may know the location you want to get to is in the east, but you might not yet know the graveyard (where you can warp to easy) is in the east as well, which makes taking the graveyard warp get you closer to the location you want to reach.
Quote from: lexluthermiester on December 27, 2020, 09:52:51 PMQuestion, are all these recent changes still compatible with the LAGFX patch?
Quote from: ShadowOne333 on October 10, 2019, 12:04:03 PM[DONE] Make the Blue tunic more vibrant
Quote from: Asaki on December 28, 2020, 12:58:32 AMYou didn't like the shade that I chose? https://www.romhacking.net/hacks/3846/I just clicked a shade that looked okay (the colors in the palette editor don't exactly match the real thing), and I liked it so much that I kept it, after making sure that it didn't blend in with any backgrounds.It looks a lot like the BotW color, but that wasn't my intent. Honest.
Quote from: zikey on December 28, 2020, 08:01:11 AMHi, nice hack/compilation. Have a bit of feedback.First there is a bug or glitch regarding the map. Sometimes it gets garbled/corrupted:An optional patch to remove it would be good - broken things give me anxiety.Also the optional patch to restore original GFX doesn't work. Octoroks still look crosseyed. Is the git optional patch not compatible with the latest thing you posted on 26th?Another issue: Apparently I can buy blue tunic for 250 rupees while only having 195? It keeps decrementing past 0 (but still says 0).Edit: One possible enhancement could be to improve the directional controls. There seems to be a priority of UP/DOWN, so if you press LEFT/RIGHT when UP/DOWN is active, it is ignored. However, if you press UP/DOWN while LEFT/RIGHT is active, it will immediately move Up or Down, which seems to manifest in unintended movements. This can be fixed by prioritizing the first-held button. So if Left is held, and Left+Up is held, you won't go up because Left was first. Same should happen when holding Up first then Left. I think this would be a good improvement because I kept thinking my D-pad was broken - its the game that's wonky here.
Quote from: ShadowOne333 on December 30, 2020, 07:27:08 PMWhat palette color did you use? I can't remember if I used $22 for mine.
Quote from: kaine23 on December 31, 2020, 12:33:12 AMcant wait to see this go live to try it!
Quote from: Asaki on December 31, 2020, 08:20:27 PMOh gosh, I would have to check, but I want to say it was 1C.
Quote from: ShadowOne333 on January 08, 2021, 06:11:22 PMI successfully implemented animated water and waterfall using Fiskbit's code. This is how it looks in game right now:I basically took only the water tiles from all the frames, and then went ahead and did the proper PPU transfers for it.The animated tiles work as expected.
Quote from: ShadowOne333 on January 02, 2021, 10:24:52 PMJust checked, you used $21 I remember I went through all the shades of blue in the NES, and I went with $22 because $21 looks a bit too bright, while both the Green and Red tunic are kind of moot in color, so I wanted to keep it in the same tone as those.
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