11 March 2016 - Forum Rules
Started by ShadowOne333, October 10, 2019, 12:04:03 PM
Quote from: Trax on December 24, 2020, 01:04:29 AMTo be honest, I think this 1-2-3 text is somewhat lame. It really feels shoehorned. Also, do you have different texts for each screen? Because shortcuts don't have the same order for staircases, depending on what screen you come from. Having little icons for each staircase would be better, in my opinion, but I understand that it would likely mean 3 more screens, new columns and some code hacking to select the correct screen accordingly.Or, use "left", "center" and "right" to designate the destinations, instead of 1-2-3. Also, I would call the west shortcut screen "graveyard", and the bottom one "ocean" or "beach".
Quote from: Trax on December 24, 2020, 01:04:29 AMTo be honest, I think this 1-2-3 text is somewhat lame. It really feels shoehorned. Also, do you have different texts for each screen?
Quote from: Vanya on December 02, 2020, 05:26:41 PMI also prefer hints to be subtle. If you put up a sign with a graphic of the item you should use on the spot it should be used, that stops being a hint and becomes an instruction.
Quote from: Heaven Piercing Man on December 26, 2020, 02:01:39 PMHow about a little ping when you enter that screen? It hints that you have to do "something"
Quote from: bogaabogaa on December 26, 2020, 12:47:30 AMI did make the animation a bit faster before the water drains.Here other things I did address in the shared folder.- MMC1 WaterFall fix. This should just work if you like to compile it without MMC5. A proper delay was needed to not collide with Automap workload.- Added a Fix in the misc.asm file. The wand windup collusion on Links back is removed. Also added the routine for the beeping but did not change it. The beeping should stop after a view times in my opinion.- Changed drops so the enemies that shoot arrows now drop them. Added a bit more 5 point rupees since grinding sucks.- There was basic Ram values added that make it easier to manipulate animations if anyone likes to play with them. - Documented some stuff on the credits and added some routines that are documented badly. (But might give the right ideas if you like to change them)I will take a break from this project again. Here a repost of my link for people interested to test/share.https://www.dropbox.com/s/8g8d2d7n80o3tg9/The-Legend-of-Zelda-Redux-PRG0.zip?dl=0
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