11 March 2016 - Forum Rules
Started by ShadowOne333, October 10, 2019, 12:04:03 PM
Quote from: lexluthermiester on September 29, 2020, 12:55:32 PMWill do.EDIT;Just tried it and same results. Same ROM( Legend of Zelda, The (U) (PRG 0).nes ). No other problems exist AFAIK.
Quote from: ShadowOne333 on September 29, 2020, 01:12:37 PMJust to be sure.You are applying main Redux first and then the LA GFX patch?You are still using the IPSes, correct?
Quote from: lexluthermiester on September 29, 2020, 01:18:03 PMYes and yes. I have never compiled from the source.
Quote from: ShadowOne333 on September 29, 2020, 05:13:13 PMI just patched a clean PRG0 ROM of Zelda 1 (CRC32: d7ae93df, MD5: 337bd6f1a1163df31bf2633665589ab0) with both the Zelda1_Redux.ips patch (inside /patches/ folder) and the Link's Awakening GFX.ips patch (inside /patches/optional/ folder), and it works fine for me, no visual glitches for neither the burnable bush, nor the cracked walls in Dungeons. Are you sure you are using those very IPS patches for your build?A perfect place to test the 4 cracked walls inside dungeons, is inside 1st Quest Dungeon 4, there's a specific room in that dungeon that has all 4 walls bombable.Here's some images of the same assets on my end, with both patches applied to a clean Zelda 1 ROM: Also, make sure it's not the PRG1 ROM as well, it has to be PRG0 as PRG1 has some slight offset changes in some other banks, which might be why certain tiles are not being printed properly.
Quote from: lexluthermiester on September 29, 2020, 07:15:13 PMAh, there's the problem. CRC32. Gonna have to go looking for that ROM. The one I'm using is the dump from 1997, CRC 3FE272FB. Weird thing though, the patches work fine otherwise.
Quote from: lexluthermiester on September 30, 2020, 12:37:03 PMHaving a hard time finding the ROM you stated, doesn't seem to be a commonly available one, but seems to be used all over the place but many ROM hackers.
Quote from: The3Dude on September 30, 2020, 02:22:25 PMI can make you an IPS that converts your PRG1 to PRG0. If you'd like. I just have to use PRG1 as the base ROM and then PRG0 as the modified one.
Quote from: lexluthermiester on September 30, 2020, 06:31:26 PMWasn't using PRG1. As it turns out, Shadow and I are using the same rom. The difference in CRC numbers was ROM hash VS file hash.
Quote from: CoolCatBomberMan on September 30, 2020, 10:13:35 PMA little late regarding lexluthermiester and ROMs, but the site I normally use has the right ROM. Not sure if it's okay to post its name, though.
Quote from: ifightdragons on October 01, 2020, 07:10:49 AMWhat does this mean, and how did you fix it?I reckon several people will have the exact same issue as you had, so it would be nice to actually leave them with the solution as well.
Quote from: Cyneprepou4uk on October 01, 2020, 06:30:50 PMEvery rom has additional 16 bytes (header) at the beginning of the file, plus data from the cartridge.Usually hash is calculated from the whole file, but some people calculate hash from data only for whatever reason. In case of nes, I assume this dude took hash from fceux emulator, which displays hash from data and doesn't include header.
Quote from: Cyneprepou4uk on October 02, 2020, 05:10:36 AMrom D7AE93DF, Mednafen emulator, applying Zelda1_Redux.ipsSpoiler [close]then applying Link's Awakening GFX.ips atop of itSpoiler [close]
Quote from: Cyneprepou4uk on October 02, 2020, 06:11:20 PM@lexluthermiester, try a different emulator
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