11 March 2016 - Forum Rules
Started by ShadowOne333, October 10, 2019, 12:04:03 PM
Quote from: ShadowOne333 on October 23, 2019, 01:20:02 PMJust updated the beta patch in the OP.Be sure to check out the new beta, there's two new features in there :^}Let's see if people can spot them out.
Quote from: aml435 on October 24, 2019, 02:54:22 AMI love a lot of the little changes that seem pretty recent, but I did notice a glitch. The Bombable walls on the overworld can be walked through now. You can't enter the doorway til you bomb, but you can walk though the wall before that.
Quote from: Rodimus Primal on October 20, 2019, 08:00:53 PMI'd LOVE for that to be reworked to be a complete SNES version of the NES game with Quest 1 and 2 levels.
Quote from: aml435 on October 24, 2019, 09:10:39 PMChange the Flute to the Ocarina and change its graphics to look like the Ocarina from later games.
Quote from: Trax on October 26, 2019, 10:50:03 AMYeah, about the collision status of tiles, I was afraid of that side effect. I currently don't know how it's coded, but I suspect it's something silly simple, like a value somewhere that defines the boundary between "walkable" and "solid" tiles. Most likely, the 8x8 pixel tiles are individually set to be one of those two states, and not the 2x2 TSAs.I suggest you try with a higher tile code, just to see if my theory can be confirmed.
Quote from: aml435 on October 25, 2019, 03:52:46 PMYeah, just not a fan of the Link's Awakening look for Zelda 1.
Quote from: mdtauk on October 26, 2019, 02:36:03 AMRather than just re-using Link's Awakening, you could update the sprites based on the BS Zelda - which is as close to an official remake the game has gotten
Quote from: Rewind on October 31, 2019, 11:01:14 AMIncrease Max RupeesPretty sure this might not be possible without either expanding the ROM or infringing on other values used for the game's data. Its 255 for a reason, 256 numbers possible which is the max 2 digit 16-bit integer.So unless someone can find a way to create or find an unused byte chances are a max limit of 999 isn't going to be supported.Not completely sure though, I don't know much of how NES games work.
Quote from: ShadowOne333 on October 10, 2019, 12:04:03 PMPossible additions (these might NOT be implemented in the final hack):Add a proper arrow item (and enemy drop entry for it), and an arrow counterDiagonal sword swing
Quote from: pleasejust on November 03, 2019, 10:05:46 PMYes, I agree with Trax. In general, you need to avoid making changes that affect the intended gameplay/difficulty balancing too much at the expense of canon. Gameplay is always king and trumps everything... You should make everything more expensive if you're going to go with 999 rupee limit. That would be ok I guess but kind of pointless because you're just rebalancing the economy simply for the sake of a # of rupees just because it's canon.
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