Quick question, for clarification. I was excited about your optional original bosses hack. However, all I could find was the "randomized bosses hack" and a note below about "working on it."
IS the randomized bosses hack the optional bosses hack you were referring to? Or are you ALSO working on a separate optional bosses hack that replaces the bosses with original bosses.
Thanx again for your hard work!
I think there's a bit of confusion.
As far as I know, I have never mentioned randomized bosses in Zelda 1.
The only thing mentioned was having unique bosses in each level, meaning no repeated bosses (like Aquamentus, Dodongos, etc.) so each level will have its own unique boss.
That's what the patch is for.
And it's done, lexluthermiester helped me with this and you can get the patch from there.
I think the only one I haven't done a proper IPS patch for is the unique coloured levels, but the source code for it is already there as well.