11 March 2016 - Forum Rules
Started by ShadowOne333, October 10, 2019, 12:04:03 PM
Quote from: ShadowOne333 on December 10, 2019, 04:39:30 PMI noticed that for some reason that room got changed, even though I didn't touch it at all.I reuploaded the patch, with the room (hopefully) restored, could you try it out again, please?
Quote from: pleasejust on December 10, 2019, 06:44:06 PMyou wrote that the game is unbeatable, then wrote that you can't test the new patch because you already beat the game before you made the post.....
Quote from: Trax on December 15, 2019, 01:29:51 PMSpecific rooms in Dungeons (and possibly in Overworld) trigger changes of palettes. That's what happens when you enter a boss room, so that the boss can have its own palette. Sprite palette change for Aquamentus is index 04 in table at 1A000, bank 6. Pointer address is 1A28E. Palette data is 0F 0A 29 30. I changed it to 0F 13 16 35, and it looks like this:
Quote from: ShadowOne333 on December 18, 2019, 03:10:34 PMWhat Levels/Dungeons load the graphics for Patra and the Lanmolas?
Quote from: erpster2 on December 19, 2019, 12:42:28 PMI can answer this question for you, ShadowOne333 (hope you feel better for 2020)the graphics for Lanmolas are used in levels 4, 6 & 9 of the 1st quest and levels 5, 6 & 9 of the 2nd quest [DungeonMaster tool showed me these]for Patra, the graphics are used only in level 9 in both questssuggestion: perhaps replace Gleeok in level 4 in 1st quest and level 5 in 2nd quest with Lanmolas and you won't get any graphic glitches
Quote from: ShadowOne333 1st Quest - Level 4: Changes the Manhandla in the level to Red Lanmolas, keeps the two-headed Gleeok at the end 1st Quest - Level 7: Changes the Aquamentus for a Patra with Oval attack cycle 2nd Quest - Level 2: Changes the two-headed Gleeok to Blue Lanmolas (You can still fight a two-headed Gleeok in Level 6) 2nd Quest - Level 8: Changes the 3 Dodongos to a Patra with Circle attack cycle
Quote from: Trax on December 18, 2019, 09:50:08 PMSee you next year, ShadowOne, and hopefully in good shape.As for the secrets, whether they appear in Quest 1 or 2 or both, yes, there is a separate flag for each quest. The bits are in Screen Attributes Table 5. The byte structure is as follows:.... .xxx Vertical Position Out of Caves (0 = second row from top).... x... Enemies appear from the sides of the screen..xx .... Stairs Position Code (when something is pushed).x.. .... Secret in 1st Questx... .... Secret in 2nd QuestAll pointers for Attributes Tables (both quests) are right at the beginning of Bank 6, starting at 0x18000. See my docs for Bank 6.
Quote from: ShadowOne333 on January 06, 2020, 03:20:17 PMCan someone who has worked with xkas before help me getting the source code I have on a proper compilable state for xkas? I have no idea what the errors I'm getting are from, nor why if I change anything from the TBL it refuses to compile afterwards.
Quote from: ShadowOne333 on January 06, 2020, 03:20:17 PMThank you everyone for your kind wishes and hope you all had great holidays!Vacations are over, and now that I've been medicated for like 2 weeks now, I feel somewhat better.At least I haven't been having those awful headaches nor as strong of a dizziness these past days, so that's a step in the right track.
Quote from: ShadowOne333 on January 06, 2020, 03:20:17 PMThat said, let me see if I can gather all that's been happening here as of late.So I cannot use the Patras and Lanmolas as freely as I wanted to, but for what I've read, using the Lanmolas is still a possibility.Patras are stuck in Level 9 for both quests, so that's a big no.
Quote from: ShadowOne333 on January 06, 2020, 03:20:17 PMThat leaves us with the recoloured Aquamentus idea from Trax (which looks wonderful!), and using Lanmolas in other dungeons for variety's sake.
Quote from: ShadowOne333 on January 06, 2020, 03:20:17 PMThis will be really helpful.Are people still experiencing the extra secrets in the overworld?
Quote from: lexluthermiester on January 06, 2020, 07:37:55 PMAs stated above, I had no issues putting Patra into Q1/L1 in place of Aquamentus, glitch free. Lanmolas are trivial as well. I'm left wondering where your difficulties might be? I'm going to try it in the second quest 2 make sure it works. Can't think of any reason it shouldn't. But we'll see. Would you like me to PM you and IPS to demonstrate the change?Love that one! Looks very cool.Nope. Nothing out of sorts that I can tell with the latest version. The wall bomb hints in the overworld and dungeons both look great! However, you can still walk into the overworld crack tiles. Can't go into the caves, but you can still walk on top of the cracked wall tile.Edit;About the Lanmolas in the normal levels, it seems the wrong enemy tile set was selected. Selecting the correct set and using that enemy set in the same level will make using Lanmolas possible and glitchless.
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