11 March 2016 - Forum Rules
Started by ShadowOne333, October 10, 2019, 12:04:03 PM
Quote from: wolpak on October 10, 2019, 04:20:58 PMA few cool things from another Zelda mod that may or may not be in scope was having a different arrow counter and dropping arrows instead of them using money. Also, the B button item on the main screen was as sexy as it could get.
Quote from: IAmCaptPlanet on October 10, 2019, 05:16:42 PMi would LOVE to have the Legend of Link item rotation (using select to swap out 3 different items)the sword "swipe" instead of "poke"the charged spin attackand a map similar to Legend of Link, maybe show the map when using the warp flute, and make the destinations selectable. redux on dude!
Quote from: pleasejust on October 11, 2019, 01:04:48 AMMaking bomb upgrades increase by 10 is a bad idea. This will severely reduce the value of bomb drops in-game. It wasn't even really much of an issue. The game drops a satisfying amount of bombs for the player. Maybe you can increase it by 1 to 5 but not 10. That's ridiculous. Especially since you plan to add cracks to the walls. This means you don't have to bomb everything anymore to find secrets (I assume)... If anything this game needs to have it's rom size increased and a new, larger overworld and dungeons made. Nobody seems to really be able to do this right, though, and in a way that has a level of difficulty similar to the original.Make sure this is compatible with Modern Classic Edition or add improved graphics into the hack. They're so much better.Everything else is good.
Quote from: ShadowOne333 on October 10, 2019, 05:31:28 PMThanks, guys!I already added some points marked as done, and I have also successfully implemented the bombs to 10 as default and the upgrades to 20/30 thanks to DarkSamus' help.What Zelda mod does the arrow thing? If I may ask.Also, what do you refer with the B button thing? I'm a little torn on the "swipe" thing to be honest.For one, I'd love to have such a thing in the original Zelda, but that makes me thing just how much would it break the game since all of the enemies and the dungeons are design for the "stab" behaviour of Link.I'm wondering if it would make the game too easy, and/or if it would deviate a lot from what makes Zelda 1... Zelda 1.The warp flute sounds interesting, but fairly difficult to implement in a technical point. Is a nice concept, but sadly one I don't think I may do on my own.
Quote from: wolpak on October 11, 2019, 03:10:08 PMLegend of Link when ended up going off it's rails redoing all graphics and maps and whatnot. Great ideas in there though.
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