Fair enough. However, this edit gives the player about three attempts before Rush Jet has been completely drained.
I actually did consider a patch that makes weapon energy respawn, but this would create a problem of either:
- Inconsistency with the other games
- (if you choose to make the same change to all other games) unbalancing of the portions that do work better without a respawn
I made a weapon refill patch, that makes weapon energy fully restore upon losing a life. I made that patch for all NES Mega Man games, solely with this (and MM2's Wily Stage 4) portion in mind. However, since you cannot even traverse the gap with one full Rush Jet bar, this had no effect at all. THAT aspect has been solved. A full bar of Rush Jet energy carries you across the required segment. You don't HAVE to rely on the weapon refill pickups, therefore you have improved chances of survival even though you've already picked them up on your last attempt.
Some changes have been made on the section:
https://youtu.be/UmjQm9i5CLQ