11 March 2016 - Forum Rules
Started by PolishedTurd, February 04, 2020, 03:50:22 PM
Quote from: PolishedTurd on February 04, 2020, 03:50:22 PMWithin these constraints, what am I missing out on?
Quote from: filler on February 04, 2020, 04:47:05 PMFFXIII fits all criteria.
Quote from: PolishedTurd on February 07, 2020, 04:16:09 PMThanks! Of these, Magna Carta, Resonance of Fate and Spirit Engine look most up my alley. Grandia looks like "push a button, watch the 20-second attack mini-movie again" in the footage I saw. Would drive me crazy. I can't tell what's happening in FF13. The polygons and textures from Legend of Dragoon make my eyes bleed, but I will have to give it a shot.To clarify, I'm not opposed to backtracking, I'm just traumatized from days of yore. When I was a kid, I would get maybe 1-3 hours to play games on the weekend, in 1-hour blocks split with siblings. If I spent my hour pointlessly traipsing the fire swamp again, trawling the towns for where to go next, it was a bummer (pause, long look at Faxanadu, Phantasy Star). It's not imperative to never backtrack, I just don't want the way(s) forward to be too obtuse. There was some NES RPG where you have to cast a spell in an empty room of a dungeon in order to get some critical item, and there is no clue or any other time you do that in the game. Too old for that now. Never again for me.Regarding the combat mechanics:In Gears of War, there is a reload widget consisting of a narrow vertical bar that slides across a horizontal bar when the reload action begins. The horizontal bar has a small highlighted section. If you tap the button at just the right time, when the vertical bar is in the highlighted section, you get a faster reload. If you miss, your reload takes much longer. If you do nothing, the reload happens in normal time. The risk/reward of executing a skill like that in the heat of conflict makes it more of a thrill. Really, it's just a silly mini-game, but the stakes make it interesting. Wouldn't it be cool (rhetorical question, seems like the community says hell no) if you had some choice of what aspects you could emphasize on your turn, such as accuracy, distance, area of effect, defense, efficacy of a healing spell, etc. But you could only choose 2 or 3, and each involved its own visual mini-game overlaid on the battlefield, perhaps even simultaneously. So one analog stick has to follow a glowing dot around a circle, while at the same time with the buttons, you have to match some timed sequence like Guitar Hero. And if there's any time left over in your turn, the number of times you can do the Konami code in 5 seconds becomes a damage multiplier. A bunch of parlor tricks like that might be a great time. Getting the exact timing of a single button press, or mashing the buttons as fast as possible might sound dumb, but have you ever knocked down Bald Bull with one jab when he charged, or gotten up from the canvas against Mike Tyson in Punch Out? That's the thrill I seek, in a quasi-turn-based setting with some story.Hasn't it been done by now?At any rate, thank you for the recommendations, and let me know if you think of more.
Quote from: FAST6191 on February 08, 2020, 09:52:21 AMSeveral things have quick time events (see some Final Fantasy 7 limit breaks for an earlier example) and several have button mashing that would put track and field to shame...
Quote from: Disch on February 08, 2020, 12:40:25 AMYou might be the first person I've ever seen actually recommend this game. I've heard nothing but terrible things from everyone I know who's played it.
Quote from: PolishedTurd on February 08, 2020, 11:07:37 PMHad to guffaw at the notion of putting Track and Field to shame. What a workout that game was, in the days before turbo controllers. Quick Time breaks the 4th wall for me, significantly dampening the festivity. I would rather react more organically with what I see on the screen. Even if it's a thin layer of abstraction like the "Test Your Might" meter in Mortal Kombat, it works better than a concrete image of the button being pressed.
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