hey y'all, i submitted ver 1.3 to the database. a lot to unpack today.
key features of this update will be faster inbound passes, restored various play by play commentary, the graphical fix for clipping edges, and new players added, Paul George, Clint Capela, Devin Booker, Deandre Ayton, Khris Middleton, and Jrue Holiday.
i also added a option to disable the music from looping. basically whenever a track finishes playing it'll goto the next track. this also utilizes the unused track where if the arena music finishes it can goto the last track. It plays from top to bottom so if you leave the opening track running it'll goto the next track which is the half time music.
i included a option in the Extras folder to have it loop too.
here are some screenshots:
updated portraits for Lebron, Durant, The Hulk, and Snoop Dogg
i still need to make a trailer and write up a news article. oh man i dread having to do those things lol
hey resurrecta, that sounds interesting because i've read comments from Saturn fans on why the Saturn is superior for 2D sprites because the PSX uses polygons to create a flat 2D image on one side of a polygon or whatever but i dont really see how that really matters because you're still seeing a 2D image no matter how it's being created. but yeah that might have something to do with it.
turns out there's still artifacts that show for player 3 and 4 on certain emulators like Duckstation and BeetlePSX. it doesnt show in epsxe, nopsx or pcsx though. and it only shows up when the players are "mirrored".
if i expand the head box further you can see the back of the next player's head and that's what's causing the artifact.
if we look inside the PSX ram, you can see where the artifact is coming from:
basically this fat camera guy in the corner here:
and the letter "D" in the initials screen for the Months and Date.
So what i did above was I deleted the px from the edge of those sprites so it wont show up in the game. Problem is you can see the letter D is missing pixels.
So what I did to fix this was replace the letter D with the unused letter Z. So instead of DEC i changed it to ZEC. Instead of Players Needed, it's not Players Neezez.
Then I just edit the letter Z to replace it with the letter D. So it'll display properly in the game. This is just a workaround until i figure out the mirror problem that's causing it.
At the same time I also deleted 1px out from the left side of all players heads because it'll also show artifacts there too. The good news is that we dont often use all 32px from the head width. but for the height we do because of the hair and player's beard. And later i can nudge all the player's head slightly to the right to fit their back head or have more hair, and i can realign the players head position to the left by modding the game engine.
i also found out how to resize all the players heads so this might be useful later when i attempt the waifu jam project where i want bigger anime heads.
hey eskayelle, it requires modding the exe. at 8002181c is where it's at. i changed the 20 to 21 which is 33 in decimal.
hi sevin0seven, thanks for the suggestions. i decided to go with Ayton and Holiday for the substitution players